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Grey_Ghost

Latest Posts

Page: 2 of 4
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Grey_Ghost
02-06-2006, 2:16 PM
#17
meh.....  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Grey_Ghost
02-05-2006, 1:53 PM
#11
You should be able to have all buildings in with alternate models. The only exception I've found is the Magnapulse, which crashes the game no matter what I did or didn't do to it....  [Read More]
Posted in: Disable land
 Grey_Ghost
02-03-2006, 1:38 AM
#3
Lol, and 1 space map is awesome?...  [Read More]
Posted in: The BIG DANCE- Full Galaxy Game
 Grey_Ghost
02-01-2006, 1:00 PM
#5
I've added a smaller universe in my newest version....  [Read More]
Use my version of Bryant's mod, too many critical bugs in his....  [Read More]
Posted in: V-wings and a thing about venetors
 Grey_Ghost
01-31-2006, 11:32 PM
#60
If I wanted to spawn z-95's instead of v-wings (since the newer versions of Bryant's & Grey_Ghost's Mod don't seem to have them in it)Still there, just not buildable. I already planned adding a couple V-wings to all the Venetors if I ever release...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.5G MAJOR UPDATE
 Grey_Ghost
01-29-2006, 6:43 AM
#2
I think this one hits the sweet spot. I have tested this version version like crazy. I have yet to crash while doing so. The only crash left (that I know of) is listed below. Enjoy! Oh, and Make sure you follow the new install instructions. CRITICAL...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.5G MAJOR UPDATE
 Grey_Ghost
01-29-2006, 6:34 AM
#1
********NEWEST VERSION 2.5G******** Previous information on x.xG Versions Here (http://www.lucasforums.com/showthread.php?p=2003860) This is Release 1 of Bryants & Grey_Ghost's Mod. This mod edits the EaW Demo WITHOUT tampering with the exe fi...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-05-2006, 1:43 PM
#127
How can I make multiple refineries on planets? I could in the demo, but with this mod I can only make one. Is there anyway to reset that? Open Specialstructures.xml, find the 2 entries for mining change the max instances per planet from 1 to -1. i c...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-04-2006, 10:46 PM
#121
Will you be working on any small scale mods for the full game Grey Ghost?Perhaps. It's hard to say really, depends on the tools and such. I'd be interested in using the engine for content outside the Star Wars Universe, but I'm also interested in a C...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-04-2006, 5:24 PM
#118
I had a look in the ground units files but don't really have much of an idea what I am looking for. Try re-installing the Demo itself, other then that maybe the Laptop doesn't meet the min specs/need new drivers....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-03-2006, 1:44 AM
#105
EDIT: also, I'm pretty sure that some planets don't have trade routes....not sure which ones....I'll give you a list after I play it again. I didn't think every single planet was supposed to have a trade route....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-02-2006, 7:18 PM
#102
PRJ_Master: Ryebread is probably right on the money. I don't remember experiencing this myself, but I damn near build a Shutter Shield on every planet. 8P I'm looking forward to playing more diverse fields! Oh, Tornadoed Sand Fest that is Tatooine,...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-01-2006, 12:42 PM
#90
I've seen them take down an AT-AT with cables more then a few times. AT-AA slaughter speeders, so probably would not happen when they are around. I remember there being a short buildup to the action. ********NEW VERSION ADDED********: Check the fir...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-01-2006, 4:51 AM
#84
Thanks Ghost, without the tow cables for snowspeeders we kind of need artillery to take out AT-ATsEh? When I tested it the cable attack worked. A.I. even took out one of my AT-AT's when I forgot to bring an AT-AA in one of my test sessions....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
02-01-2006, 1:01 AM
#82
If it's in the right folders there shouldn't be a problem, here is a picture, hope it helps. http://img257.imageshack.us/img257/6039/folders.gif...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-31-2006, 11:21 PM
#78
How come i cant play the rebs.Works for me, and your the only one who's said anything about this, you must have it installed wrong or something. Grey, looking through your XML code in the campaign folder, if you wanted the tech1 rebels to start with...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-30-2006, 9:13 PM
#64
Yes both sides have the Venetor...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-30-2006, 7:38 PM
#61
Dunno if this is fixable, but just had to quit a game because of an invulnerable/invisible space station in orbit around alderon that I couldn't destroy.All space stations use the Level 1 model & hardpoints. They should not be invisible. Are you...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-30-2006, 5:52 PM
#57
You might want to know that the speed of fleet commanders is to high/shiled recharge to fast/shield to fast. Hero units that aren't attached to capital ships fly in special shuttles. I know the above situation sucks, but I really don't want to nerf t...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-29-2006, 6:28 PM
#54
Seeing as how your other NEW thread was closed, Id consider changing this to match what you posted before. Meh, if that thread gets deleted I will. By the way, I was playing the Empire Full Tech with 2.5 and the rebels were atacking me in many direc...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-29-2006, 6:24 AM
#49
Yes I have an AI folder, but not when the bugs started. New nersion requires certain AI files/lua scripts that must be used for the AI to work well. Making them cost 10,000creds is a fix? Punishes the player New update about to go up! DO NOT USE AN...  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Grey_Ghost
01-30-2006, 7:41 PM
#27
HIs there a way to make the "easy" setting of your mod, well, easy? Delete the DIFFICULTYADJUSTMENTS.XML file in the XML directory. BTW this has been in all the mods readme's....  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Grey_Ghost
01-30-2006, 6:00 PM
#25
I'll look into it. I'm sure there is a ton of things that would have to be changed for tech research etc.. BTW, the Empire mod guy just has you use Chriz's exe and then his mod files. So, if you use his exe with my mod installed then I assume retrea...  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Grey_Ghost
01-29-2006, 9:40 PM
#21
Yeah, you could probably copy my mod over one of the hacked exe mods to get space retreat, but I don't know for sure. I have no interest in doing so myself. I haven't played any of these other mods. I did download an older Chriz version, but I was w...  [Read More]
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