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Grey_Ghost

Latest Posts

Page: 3 of 4
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-28-2006, 10:56 PM
#46
Bryant's 2.0 removed Kuat. Not sure why, but I already put it back in the list. I don't know if IC_zweki's AI tweak does antyhing for the small universe, but it really doesn't matter. Since there is no stopping the endless Fleet Commander bug, serio...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-28-2006, 8:14 PM
#43
New Release Coming soon. It will be a Major one functionality wise. I've Tricked the AI into making Power Generators, and therefore they build shields, Ions, etc.. logically! I think this next one will be the best. However, it will only be the Full U...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-28-2006, 6:35 PM
#41
I never touched the AI file, Bryan't already boosted it to the level people complained it was too hard. The small universe is responsible for the endless Fleet Commanders. I don't know why, but it only happens there in my latest tests. Also the Empi...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-28-2006, 10:20 AM
#30
Apparently the small map is somehow responsible for the unstoppable Fleet Commanders and unresponsive Empire AI. Try playing the big universe. I'm working on another update, so far the Rebels build tons Speeders and Infiltrators. Meh......  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-28-2006, 1:33 AM
#28
Ion disables ships, the Hypervelocity gun out right destroys them. It packs a mean punch. I'm starting to feel that by the time I'm finally done working on this, the game will have hit the shelves. I just hope I can get the AI off it's arse so I mys...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-27-2006, 8:51 PM
#25
Use Rockets on T4b Tanks, though not during a sand storm THE AI GOT FUBARED I'm not sure what happened. I'll fix it as soon as I figure it out....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-27-2006, 8:15 PM
#22
Grey_Ghost, I've already tried limiting the MAX # of fleet officers to 3, which is what that patch I originally posted did. Already added a new version, I'll see if it does ignore the limit....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-27-2006, 7:18 PM
#20
Just when I think I am out the Bugs just keep pullin me back in! MonCalimari cruisers can be built on MonCalimari, Kuat, Fondor, and Sullust. I just shortened it in the patch notes cause the small universe didn't have the other 2 planets. Those Dam...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-27-2006, 8:49 AM
#4
Yeah, too bad I had to remove the Pirates. I'll make sure to add them back in (space only) when I make a new Galactic layout. I should of left the Space Pirates in the Full Tech setups, but I wasn't thinking. Only needed to be removed for the Tech 1'...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-27-2006, 8:01 AM
#2
The Research/Steal Tech is in and fully tested by myself. Those Rebels really love the Snowspeeder, maybe a little too much. Sorry about the limited amount of Systems, I will add more planets in the next version or as a small update. Just wanted to...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Grey_Ghost
01-27-2006, 7:29 AM
#1
********NEWEST VERSION 2.6G******** This is possibly the last Release of Grey_Ghost's & Bryant's Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way. ******--HOW TO INSTALL:-- ****** REMOVE PREVIOUS VERSIONS: Dele...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Grey_Ghost
01-27-2006, 10:06 AM
#22
Ok... I currently have the Bryant's mod 2.0; would the demo get messed up if i just installed Warlord on top of it? That version is riddled with game stopping bugs. If you want to play this mod, remove Bryants before installing....  [Read More]
Posted in: is there a mod with snowspeeders in?
 Grey_Ghost
01-25-2006, 7:12 PM
#5
Adding both to next version of the mod....  [Read More]
Posted in: is there a mod with snowspeeders in?
 Grey_Ghost
01-25-2006, 2:14 PM
#3
I just tried it, works perfectly. Don't know if I would mod it in though, Imperials have no real air defense....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-27-2006, 7:52 AM
#50
New version 2.2G found HERE (http://www.lucasforums.com/showthread.php?p=2003860)! I started a new thread cause that what all the Cool Mods do. they shouldn't be buildable on Mon calamari! only on sullust, fondor and Kuat Those poor oppressed Fish H...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-27-2006, 12:47 AM
#46
Tatooine's map is the only one available. I've tried some of the Tutorial maps, but they had pre placed buildings and didn't seem to work well. I'd love more maps. Once the game starts selling it will be nice to forget all about the limited Demo. I...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-26-2006, 8:16 PM
#39
They can only be built at MonCal or Kuat....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-26-2006, 8:11 PM
#37
UPDATE: Do not play Tech Level 1 settings. For one thing the Rebels can't steal tech from the Empire without taking out the Pirates first, and they need tech to do that. Also the majority of Tech levels isn't even set, which I'll have to put in. Pira...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-26-2006, 7:30 PM
#36
Yeah the cancel trick only works when initially invading. Maybe the game crashes when the Rebels and Pirates mix it up. I'll see what I can do. About the V-Wings they are still in there, just used by Pirates on both Land and Space. Has anyone made...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-26-2006, 8:04 AM
#26
Links fixed now, Had a small problem. If you managed to Download v2.1G please download it again. I just checked the Infiltrator, he works just fine (I replaced his model). Sure your thinking of this mod?...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-26-2006, 7:26 AM
#23
NEW VERSION RELEASED! Now up to 2.1G My favorite thing about this version would be the Snowspeeder vehicles, and the Pirates. I had a great time testing the Pirate Star Base, first time the Cinematic View actually worked smooth and flawless(was an a...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-26-2006, 2:43 AM
#20
I've noticed the problem as well. Yeah clicking Cancel seems to always allow you to Tab back in and proceed normally. Also, if you use the RAID slot the exception doesn't pop up. Apparently only happens when playing Rebels, nothing noticed so far wit...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-25-2006, 10:08 PM
#16
I'm having a bit of trouble, the game is crashing for me as alliance when i try to invade a planet.Got any specifics? What side were you playing, what troops were you invading with. Did you just drag your soldiers directly from their planet of origin...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-25-2006, 4:52 PM
#10
Yeah I used the A-Wing for the snowspeeder, they are so cute. Added in the AT-AA using slightly bigger AT-ST. Not great looking, but it works. Adding those next version....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Grey_Ghost
01-25-2006, 3:39 PM
#8
I didn't want the armies equal per se, just balanced a bit. The Artillery was basically never deployed by the AI, having it roll up right next to you just to sit there was silly. I removed the rockets off the T4b cause the Turbolaser Tower's were d...  [Read More]
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