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Seamhainn

Latest Posts

Page: 7 of 8
Hello! The topic says it all. Can someone help me? 00000008 42 00000081 T 00000081 0000000D 1E 00 00000008 JSR fn_00000015 00000013 20 00 RETN 00000015 04 03 0000000F CONSTI 0000000F 0000001B 04 05 000E str CONSTS "K_KOTOR_MASTER" 000000...  [Read More]
Posted in:  After Ending Mod
 Seamhainn
09-20-2007, 6:08 AM
#1
Hello! I finally finished my first mod. Actually it adds to gameunlimited's After Ending Mod, which is included in this one. Unfortunately I can't contact gameunlimited to ask for his permission as his email doesn't work. What this mod does: - Aft...  [Read More]
Posted in: Lips Question
 Seamhainn
09-16-2007, 3:02 PM
#4
Are there certain names for global lipsynchs for the party members? Thanks and take care...  [Read More]
Posted in: Tag and Template ResRef
 Seamhainn
09-07-2007, 9:29 AM
#1
Hello! What are the entries in the Tag and Template ResRef fields in a .utc file for? Thanks and take care...  [Read More]
Posted in: Best team on which planet
 Seamhainn
08-17-2007, 3:43 AM
#1
I finished KotOR a couple of days ago again and picked different teams I usually do and discovered that Mission has some funny lines about Zaalbar on Kashyyyk (though it might not be dependend on which planet one actually is). Sorry, if this was ask...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Seamhainn
06-13-2007, 7:59 AM
#16
I don't dare to ask, but I do it anyway: Can someone explain how to create a dialogue and which traps avoid? And, yes, I did look up the tutorials and such. Thanks and take care...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Seamhainn
06-12-2007, 10:43 AM
#12
Windows shows end_m01aa.MOD as a "Filmclip" file? Can that be??? I'll try it out tonight. Thanks and take care!...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Seamhainn
06-12-2007, 9:54 AM
#10
:emodanc: The basic steps: 1. Extract all the files from the *.rim and the *_s.rim module that you want into a folder (eg. end_m01aa.rim and end_m01aa_s.rim). 2. Create a new .utc file that you want to add and put it into this folder (like you did p...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Seamhainn
06-12-2007, 1:37 AM
#6
I DID IT! Thank you very much, tk102! Some things to consider though. Kotor Tools loads the dialogues with the english sign set. Which means we Germans have those signs: д, ц, ь. These are supstituted by ?, / and such. So after saving the changed...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Seamhainn
06-11-2007, 4:22 AM
#3
Okay, this is what I did. I loaded the p_bastila.utc file. I saved it to the override folder and named it n_basvis.utc. (I want that the pc gets a vision of Bastila early in the game, she says some lines and that's that.) I copied your script, rename...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Seamhainn
06-08-2007, 2:58 AM
#1
Hello! I am a noob, and this is a noob question. I tried this a couple of weeks ago, but, though I got help (and read the tutorials), I could not do it. I want to spawn a npc on the Endar Spire after the pc wakes up. It would be great if I could ge...  [Read More]
Posted in: [K1] Adding an NPC to an area?
 Seamhainn
06-06-2007, 6:01 AM
#6
Hello! I don't want to canabalize this thread, but... A few weeks (months?) ago I wanted to start modding K1, and I got much help here (thanks again for that). As a starting point I just wanted to spawn a character on the Endar Spire just after the...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Seamhainn
08-19-2007, 8:40 AM
#77
Yes, I may of exaggerated slightly there, but either way, if it doesn't end up like it 'should', then I may go out and find a translator, but it's unlikely. Translator is available! Take care...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Seamhainn
08-18-2007, 6:47 AM
#73
Do you still plan to make a german version/translation?...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-02-2008, 10:31 AM
#174
It would be great if we could get a statement from SithRevan. It seems that he actually *did* a lot of work for this project. Unfortunately its not publicly known and/or available. Take care...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
08-29-2007, 3:12 AM
#142
Do you have a link?...  [Read More]
Posted in: KotOR I: Endar Spire on_enter file
 Seamhainn
09-15-2006, 1:31 AM
#1
Hello! This is a newbie question and I am sorry if this was asked before. Where can I find the on_enter file for the Endar Spire? Yes, I have Kotor Tool. Take care...  [Read More]
Posted in: List of Global Variables and how to change them
 Seamhainn
09-13-2006, 4:02 PM
#14
Ah, okay. Do you know the On_enter file name for the Endar Spire? I searched for it quite some time... Thanks!...  [Read More]
Posted in: List of Global Variables and how to change them
 Seamhainn
09-13-2006, 9:03 AM
#12
No, I assumed I have to save the new modulesave.2da file in my override folder. But I wasn't sure if thats the right way to go. If thats all I have to do things are easy :-) . Is that the right way? If I want to spawn an object don't I need alos the...  [Read More]
Posted in: List of Global Variables and how to change them
 Seamhainn
09-13-2006, 1:23 AM
#10
This is truely a bunch of helpful souls! And Dart333 is my KotOR goddess ;-) . Take care (more questions to come) Edit: Okay, I changed the data. I don't want to override my existing files. What must I do to make it a workable file which I can put...  [Read More]
Posted in: List of Global Variables and how to change them
 Seamhainn
09-12-2006, 12:37 PM
#8
Sorry for being such a diletant. Where can I find the modulesave.2da file? Thanks and take care Edit: Found it!!! Edit2: These modules have the deletesavegrouponenter: danm13 ebo_m40aa ebo_m40ad ebo_m41aa sta_m45aa tar_m02af unk_m41aa (Not that...  [Read More]
Posted in: List of Global Variables and how to change them
 Seamhainn
09-12-2006, 8:32 AM
#6
Thanks stoffe! Does a modulesave.2da tutorial exist? Thanks and take care...  [Read More]
Posted in: List of Global Variables and how to change them
 Seamhainn
09-12-2006, 2:48 AM
#4
Thanks SithRevan! I am at work now, but will try Kotor Tool tonight at home. As all (or most) of the variables are reset before/during/after the fight on the Starforge one has to redo some things / refight some fights. I found out that it is pretty...  [Read More]
Posted in:  Easy swoop racing courses mod
 Seamhainn
08-08-2007, 5:36 AM
#25
Thanks!!!...  [Read More]
Posted in:  Easy swoop racing courses mod
 Seamhainn
08-08-2007, 5:07 AM
#23
Hello! Were can I find the easy swoop racing mod for K1? Thanks!...  [Read More]
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