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Seamhainn

Latest Posts

Page: 6 of 8
Posted in: Not your usual spawning a npc question
 Seamhainn
01-13-2008, 1:45 PM
#3
I am looking for a question you can't answer, M! Just kidding. Your enlightenments can not be praised high enough. Thank you ones again!...  [Read More]
Posted in: Not your usual spawning a npc question
 Seamhainn
01-13-2008, 5:24 AM
#1
Hello! I want to restore/spawn Shuma the Hutt on Dantooine with the .git file. Rumour has it that spawning/talking to Shuma creates a bug. My questions: Is there a difference between a) putting just the .git and associated file(s) into the overri...  [Read More]
Posted in: Script question
 Seamhainn
01-13-2008, 4:39 AM
#3
Okay, I get that. But how does the game "know" whom do I actually talk to?...  [Read More]
Posted in: Script question
 Seamhainn
01-13-2008, 2:14 AM
#1
Hello! What does k_act_talktrue do? //:: k_act_talktrue /* Sets the NPC talk to state to true. */ //:: Created By: Preston Watamaniuk //:: Copyright (c) 2002 Bioware Corp. #include "k_inc_debug" #include "k_inc_utility" void...  [Read More]
Posted in: K-GFFEditor does not load .git files
 Seamhainn
01-13-2008, 3:09 AM
#7
Try this: go to your Windows directory and look for a file called kgff.ini and delete it. Then try KGFF again. That was it! Thanks, tk! Take care...  [Read More]
Posted in: K-GFFEditor does not load .git files
 Seamhainn
01-13-2008, 2:15 AM
#3
No, not at all! The grogramm starts, but does not load the .git content....  [Read More]
Posted in: K-GFFEditor does not load .git files
 Seamhainn
01-13-2008, 2:00 AM
#1
Hello! Alle of a sudden K-GFFEditor does not load .git files for me anymore. I did not change anything. Help, please! Take care...  [Read More]
Posted in: Two script questions
 Seamhainn
01-12-2008, 5:06 PM
#3
No, I did do nothing in that module/area scriptwise. What must I do to accomplish that and when/where is that usually done? EDIT: Is it save to assume that the custom token can be set at the beginning of the dialogue, and is it also save to assume t...  [Read More]
Posted in: Two script questions
 Seamhainn
01-12-2008, 3:24 PM
#1
Hello! I have a dialogue with a computer panel. Script that determines availability is: k_con_com31 Script that fires when spoken is: k_act_com31 My dialogue is: [Computerkenntnis] Alle Sicherheitstьren цffnen. (<CUSTOM31> Sonde(n)) Unfort...  [Read More]
Posted in: Quest(s) question
 Seamhainn
01-11-2008, 6:22 AM
#3
Cool, cool, cool! Thanks so much! That helped a lot! Take care...  [Read More]
Posted in: Quest(s) question
 Seamhainn
01-11-2008, 5:00 AM
#1
Hello! How can I get access to certain quests? The one in question is tar_vulkarbas. Thanks and take care...  [Read More]
Posted in: What does this script do?
 Seamhainn
01-12-2008, 8:30 AM
#4
You are my goddess, s! Though don't tell my wife. Take care...  [Read More]
Posted in: What does this script do?
 Seamhainn
01-11-2008, 4:57 AM
#1
Hello! For those in the know (I'd like to know for the restoration of the Vulkar Base): 00000008 42 0000006C T 0000006C 0000000D 1E 00 00000008 JSR fn_00000015 00000013 20 00 RETN 00000015 04 03 00000002 CONSTI 00000002 0000001B 04 05 0012 str CON...  [Read More]
Posted in: Who restored Shuma the Hutt?
 Seamhainn
01-11-2008, 9:30 AM
#3
Thanks! Another thing I have to look into then... Take care Edit: Since the question is answered. Closing to prevent future 'bumps'. -RH...  [Read More]
Posted in: Who restored Shuma the Hutt?
 Seamhainn
01-09-2008, 1:43 AM
#1
Hello! The topic says it all: Who of Team Jawa restored Shuma the Hutt? As I want to work on the restoration it would be nice if the person in question could contact me. Thanks and take care...  [Read More]
Posted in: Script and Variable question
 Seamhainn
01-06-2008, 8:21 AM
#3
The script makes Duncan run and then walk away after his conversation on Manaan. I want a conditional for Duncan's spawning on Manaan. That is if the pc never entered the dueling arena it wouldn't make much sence to spawn Duncan. Thanks and take ca...  [Read More]
Posted in: Script and Variable question
 Seamhainn
01-06-2008, 3:33 AM
#1
Hello! Two quick questions. What does this script do: void main() { SignalEvent(OBJECT_SELF, EventUserDefined(10)); } What does the variable TAR_DUELINPROGRESS do? Thanks for any help!...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-07-2008, 9:25 AM
#200
@Quanon: As I said before - I can be a leader any day! Unfortunately my modding knowledge is pretty limited. Though I am willing to invest time and effort to learn. I don't want to kill the fun, but why not start with a restoration which can be don...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-07-2008, 2:56 AM
#198
Quanon is totally right! What can be done (and I have no knowledge of making modules): - The third level of the Black Vulkar Base (I am on it right now to make it at least accessable for interested players). The module creats its map while explorin...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-05-2008, 10:21 AM
#193
I, too, think hosting is not the problem, as nothing was really done which can be regarded as finished. The main thing needed at the moment is a private forum where the ones who want to contribute can discuss what can and connot be restored. I thin...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-03-2008, 5:40 PM
#186
As this is SithRevan's thread about his and his teams project I feel a bit that we are cannibalizing his efforts and this thread. Unfortunately he can't be contacted via his website/forum. So I suggest, another forum should be opened to discuss what...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-03-2008, 11:30 AM
#183
Okay, who wants to take over the torch? I already contacted Darth333 via pm if she would lend a hand to fix Deadeye Duncan finally. (No answer yet.) Who is willing to add his/her knowledge to finish some of the possible restorations? Take care...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-03-2008, 9:47 AM
#180
Hello! I think Sleyheron is what killed the project. As Quanon stated, his estimate is two years to complete the planet. I think its importent to concentrate on the RESTORATION of the stuff which is already on the cd (and give it some finishing touc...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Seamhainn
01-03-2008, 3:06 AM
#177
@CrisG: Start a new forum or better yet, start a email list with the persons who want to help. I would like to help, as little as my help is worth. Take care...  [Read More]
Posted in: DeNCS Script Decompiler
 Seamhainn
01-06-2008, 3:12 AM
#45
Hello! Is there a possibility to decompile 1 code? I tried some code for K1 with DeNSC and it worked, but some decompiling was unsuccessful unfortunately. Thanks for any help...  [Read More]
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