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chr0n1x

Latest Posts

Page: 2 of 2
Posted in: Empire Mod
 chr0n1x
01-21-2006, 8:46 AM
#3
Oh right, yeah, sorry, could an Admin/Mod move this please. You don't really notice the demo mod forum, all the way at the bottom there....  [Read More]
Posted in: Empire Mod
 chr0n1x
01-21-2006, 8:33 AM
#1
CURRENT VERSION: 1.1.1 D/L: http://files.filefront.com/empiremod10_111patchrar/;4649741;;/fileinfo.html[1.1.1] ================================================== ======== Empire Mod 1.0 Features: Play as the Empire! Access the empires arsenal! Bui...  [Read More]
Posted in: Death Star Usable, Empire Playable
 chr0n1x
01-21-2006, 8:19 AM
#3
It isnt special to get the DS buildable, its jsut a matter of changing the tech level, as for the instructions above, you should note that teh highest Tech level ever in the game is 5, that only has the DS on it, so no use having teh 9 one, you can d...  [Read More]
He is using the rebel faction....  [Read More]
Posted in: Chriz mod - could someone lend me a hand? :)
 chr0n1x
01-20-2006, 9:40 PM
#4
Thing about the empire is, they have no model for their lvl2 space station, so if you get attacked when playing as empire, it wont show up and it wont get attacked....  [Read More]
Posted in: Demo Scale Mod
 chr0n1x
01-20-2006, 10:11 AM
#2
I think I saw an option about scale in one of the files, ill look into it and report back....  [Read More]
Posted in: Empire At War Realism mod
 chr0n1x
01-20-2006, 6:31 AM
#2
Going on what I have read, the NMA group at http://pff.swrebellion.com are going to do this when the full game comes out....  [Read More]
Posted in: VSD Star Destroyer unlocked! Play as Imperial
 chr0n1x
01-20-2006, 10:26 AM
#8
This is a rapidshare file, I don't think they support DAP or other download accelerators, try downloading normally, its small anyway....  [Read More]
Posted in: Cannot Edit Config.Meg... Without.
 chr0n1x
01-20-2006, 7:09 AM
#4
Just incase you have not read it etc, new groundbreaking news ;) http://www.lucasforums.com/showthread.php?t=158841 Look at the bottom for my post....  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 chr0n1x
01-20-2006, 10:12 AM
#27
Yeah its nice to have the AI build more ships, but make sure you have a space map for planets that dont have one, like tatooine, otherwise it won't work. Plus I think someone mentioned that when using the only avaliable space map, the AI wont expand...  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 chr0n1x
01-20-2006, 8:41 AM
#24
Starting credits are in Campaign_singleplayer.xml search for demo campaign, there will be a starting credit option below, however it seems the game automatically reverts to 40,000 credits when you build something. You can also edit the starting units...  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 chr0n1x
01-20-2006, 8:01 AM
#21
www.ethersoft.net/EmpireAtWar/Kaelic's MEG Extractor.zip This one does it for me, extracts all files, the only ones you need are in the XML directory, the others are encoded LUA files, we get nothing out of them. Just drag the .meg file onto the ico...  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 chr0n1x
01-20-2006, 6:41 AM
#17
[Retyped] Okay, I have figured out how to solve the filesize and character encoding limitations, its so simple. Get an extractor, then extract Config.meg to the Data directory, thats the one where config.meg resides. Then simply edit the extracted fi...  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 chr0n1x
01-20-2006, 5:50 AM
#14
Yeah, I tried the files by themselves with the config.meg file removed and the game loaded, but nothing showed up in the campaign list or tutorial list....  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 chr0n1x
01-20-2006, 5:36 AM
#12
So is it possible to edit the files unpacked or do we have to wait for a repacker to edit the files by themselves?...  [Read More]
Posted in: First mod for demo
 chr0n1x
01-20-2006, 10:10 AM
#35
They require new map files not shipped with the demo, plus they are for multiplayer skirmish which I do not think has any implementation in the game....  [Read More]
Posted in: First mod for demo
 chr0n1x
01-20-2006, 7:12 AM
#32
You can mod the files to allow the planets to use the Tatooine and Vergesso Asteroid field maps, the others are tutorial only im pretty sure. Though it may wreck the experience a little, it is possible to do that, and the you can have all planets ava...  [Read More]
Posted in: First mod for demo
 chr0n1x
01-20-2006, 6:02 AM
#29
http://www.lucasforums.com/showthread.php?t=158864 For an imperial ship, cant play as the empire yet though....  [Read More]
Posted in: Feedback Welcome
 chr0n1x
01-18-2006, 5:28 PM
#10
Horrid, for the sole fact that with its size and demand no website seems to transfer for any good rate for very long, also for the fact that most of the downloads i have try'd have froze up or disconected sometime. and i would have to start all over...  [Read More]
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