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chr0n1x

Latest Activity

Posted in: Clans?
 chr0n1x
06-07-2006, 6:46 AM
#2
Clans are groups of people who share a common interest in a game. They play together in a friendly atmosphere and sometimes even compete against other clans. One example is my clan (shameless plug) Warrior Nation, we are one of the larger clans, but...  [Read More]
Posted in: Post your clan details here!
 chr0n1x
06-07-2006, 6:42 AM
#19
Clan Name: Warrior Nation, Empire at War section Site: http://www.warriornation.net Forum: http://www.warriornation.net/Forum/forumdisplay.php?f=719 Leader: WNxKing~Of~Kings (Section Leader) Co Leaders: WNxChr0n1x Clan Email: chr0n1x@clonetrooper.com...  [Read More]
Posted in: Rise of the Empire Mod V1.2
 chr0n1x
02-06-2006, 1:44 AM
#21
Um the name Empire Mod has been taken, by me, as you can see in the topic Empire Mod, could you please change your name to something else, thats all. Thanks...  [Read More]
Posted in: WNx - SW-EAW HUGE CLAN !!
 chr0n1x
06-07-2006, 6:41 AM
#2
Hi guys, chr0n1x here, or rather WNxChr0n1x. :vsd: I have officially taken over forum recruitment for the Empire at War section in Warrior Nation, and I am inviting you to come along and join a great clan. If you are looking for a game, I can guaran...  [Read More]
Posted in: A Question FOR ALL MODDERS
 chr0n1x
01-28-2006, 8:34 PM
#3
Gmax was discontinued, try Maya Personal edition. For empire at war, the files once extracted are simply xml files, so they are easy to edit, just changing some options around is a good place to start....  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 chr0n1x
01-26-2006, 5:21 PM
#52
@Starkiller96 That is forced in the game im pretty sure, you would not be able to see them because there is only space on the command bar for 5 slots space, 5 ground. @Leron That is a game feature, every empire Capital is set so it will spawn fighte...  [Read More]
Posted in: Credit cap problem solved
 chr0n1x
01-22-2006, 5:33 AM
#3
We are talking about the same thing here, just to be sur, its not credit generation by planets, but im talking about the Max amount of credits you can have....  [Read More]
Posted in: Credit cap problem solved
 chr0n1x
01-22-2006, 3:58 AM
#1
I have found out about the 40,000 credit cap, it is 40,000 multiplied by the number of planets you control, so you can get more money the more planets you control....  [Read More]
Posted in: Galactic Conquest Mod
 chr0n1x
01-22-2006, 2:41 AM
#5
Mara Jade does work, on land 100%, she has Thermal Detonator and Force Corrupt abilities. In space she uses the Lambda Transport....  [Read More]
Posted in: THE ULTIMATE MOD (1.3)!!!!!!!!!!
 chr0n1x
01-21-2006, 11:08 PM
#38
Hey, the thing with Vergesso is that there is no model for any Imp Starbase level higher than 1, and the AI upgrades, so it will be there, but there will be no model....  [Read More]
Posted in: Has anyone been able to use obi-wan or luke on land?
 chr0n1x
01-22-2006, 4:02 AM
#13
Yes, they are scripted, however there are no models for most of them so you cannot use them....  [Read More]
Posted in: Has anyone been able to use obi-wan or luke on land?
 chr0n1x
01-21-2006, 11:17 PM
#9
A lot of that code does usually stay ingames, sometimes they find a use for it, so they keep it, sometimes not, I don't know about petroglyph, how they do things. Mara Jade is in the games scripts "Mara_Jade_Team", she even has a model. Th...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-28-2006, 7:24 PM
#89
Hey honvik, if you are talking about a ground battle, the enemy owns a small wall in the top entrance to your base, there was a turret there but your units killed it probably. Just take out the wall to win. Kalasas the files are all in their right p...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-28-2006, 12:27 AM
#77
Okay for those who keep getting crashes, make sure you use swmod.exe to play the game, some others keep experiencing crashes and this has fixed it. @Andy819 You do not need to change those, just use swmod.exe, see the 1st post in this thread....  [Read More]
Posted in: Empire Mod
 chr0n1x
01-26-2006, 5:19 PM
#67
@rderveloy Are you using the swmod.exe file? If you use that exe then you are allowed to build those starbases. @IC_zewi Are you using a clean game of EaW, make sure your game is fresh, and has still got its original Config.meg file in there and the...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-25-2006, 11:38 PM
#60
Empire Mod v1.2 by Chr0n1x Note: I will be adding Kuat, and Mon Calamari next version and then I will be reinstating the requirements for buildding an ISD/MonCal, you will have to control either Sullust, Mon Calamari or Kuat, but don't worry, Kuat w...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-24-2006, 8:05 PM
#54
The rebels have an ability called raid where they can attack a planet directly, the same stuff happened to me, but I also had a fleet in orbit. As for thw 2 han & chewies, I am trying to figure that out, I am going to look at that again, I give t...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-24-2006, 4:08 AM
#46
Empire Mod v1.1.2 by Chr0n1x Changelog: <--v1.1.2--> Removed Ion Cannons Fixed bug where AI would "build" any hero Reduced AI agressiveness Fixed Hardpoint issue with space stations higher than lvl 2 D/L: http://files.filefront.com/...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-24-2006, 2:51 AM
#45
All heros will not be buildable (AI does build them) in next version, and in the full game Kuat, Mon Calamari, Fondor & Sullust, if you have one of them, you can build a SD on any planet....  [Read More]
Posted in: Empire Mod
 chr0n1x
01-22-2006, 10:55 PM
#37
make sure to check out the 2 invisible buildings on Hoth land battle. I did, They are ion cannons, which have no model, and will be removed in the next version....  [Read More]
Posted in: Empire Mod
 chr0n1x
01-22-2006, 10:37 PM
#35
Ok woke up, now to help, those space/land battle crashes are a mistake on my part, I must have mistyped some names, it was late. I am going to disable all non-model heroes for the next release. This mod is safe, no virii or trojans. Invisible units a...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-22-2006, 8:13 AM
#10
Empire Mod v1.1.1 by Chr0n1x Hotfix for version 1.1 Changelog: <--v1.1.1--> Changed starting credits to 15,000 for better gameplay Fixed Coruscant map bug Set starting tech to a low level, so you can build up. D/L: http://files.filefront.com...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-22-2006, 5:35 AM
#9
Empire Mod v1.1 by Chr0n1x Features: Play as the Empire! Access the empires arsenal! Fight the full force of teh Rebellion! Build the Venator! Build Captain Piett's Star Destroyer Use Mara Jade and her force abilities Hire Smugglers Take Control of...  [Read More]
Posted in: Empire Mod
 chr0n1x
01-22-2006, 2:07 AM
#8
Remove a building and get a research lab to get the Research Option, then research up. If you need more slots, get another planet. New release has fully working Rebel AI, just testing some planet settings and then release, eta 1-2 hrs....  [Read More]
Posted in: Empire Mod
 chr0n1x
01-21-2006, 11:01 PM
#6
@plushy What ships do you mean? The Interdictor, Victory, Venator, Imperial and Admiral Piett's Star Destroyers are in there, just increase your tech level. Suggestions welcome, then I can say what ships are ingame, or not, maybe there are some I hav...  [Read More]