Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Empire Mod

Page: 1 of 2
 chr0n1x
01-21-2006, 8:33 AM
#1
CURRENT VERSION: 1.1.1
D/L: http://files.filefront.com/empiremod10_111patchrar/;4649741;;/fileinfo.html[1.1.1])

================================================== ========

Empire Mod 1.0

Features:
Play as the Empire!
Access the empires arsenal!
Build the Venator!
Build Captain Piett's Star Destroyer
Take Control of Naboo, Dagobah and Bespin (More coming)
Use Boba Fett, and his ship Slave 1
Fight Han and Chewie, he does steal your vehicles!
Rebel AI (Use it on hard, gonna turn up agressiveness next version)

Get the swmod.exe from Chriz's mod until I have permission to uplaod the full mod including exe, in the meanwhile get that exe and use the xml files from my mod.

http://files.filefront.com/empiremodNoexerar/;4644999;;/fileinfo.html)
 Scarlet
01-21-2006, 8:42 AM
#2
EaW Demo Mod Forum. (http://www.lucasforums.com/forumdisplay.php?f=67) :rolleyes: ... Your mod does sound good though :jester1:
 chr0n1x
01-21-2006, 8:46 AM
#3
Oh right, yeah, sorry, could an Admin/Mod move this please.
You don't really notice the demo mod forum, all the way at the bottom there.
 plushy
01-21-2006, 2:28 PM
#4
Awseome mod Good job but if you could add more imperial capital ships that would be even more sweet =D
 khfinalmix
01-21-2006, 8:16 PM
#5
I might download after I finish downloading the demo. Hope it is good
 chr0n1x
01-21-2006, 11:01 PM
#6
@plushy
What ships do you mean? The Interdictor, Victory, Venator, Imperial and Admiral Piett's Star Destroyers are in there, just increase your tech level. Suggestions welcome, then I can say what ships are ingame, or not, maybe there are some I have forgotten.
 meh_cd
01-21-2006, 11:59 PM
#7
I can't level up even after building everything possible... What next?
 chr0n1x
01-22-2006, 2:07 AM
#8
Remove a building and get a research lab to get the Research Option, then research up. If you need more slots, get another planet.

New release has fully working Rebel AI, just testing some planet settings and then release, eta 1-2 hrs.
 chr0n1x
01-22-2006, 5:35 AM
#9
Empire Mod v1.1
by Chr0n1x

Features:
Play as the Empire!
Access the empires arsenal!
Fight the full force of teh Rebellion!
Build the Venator!
Build Captain Piett's Star Destroyer
Use Mara Jade and her force abilities
Hire Smugglers
Take Control of more planets.
Use Boba Fett, and his ship Slave 1
Fight Han and Chewie, he does steal your vehicles!
Rebel AI (Works very well now!)

All releases after 1.0 will come in patch form requiring the 1.0 swmod.exe executable to be installed, since it never changes.
To install the patch, keep/get the 1.0 .exe file, and overwrite your xml folder with the one contained in the patch archive.

D/L v1.0 Full: http://files.filefront.com/empiremodrar/;4649118;;/fileinfo.html)

D/L v1.1 Patch: http://files.filefront.com/empiremod10_11patchrar/;4649193;;/fileinfo.html)

Contact:
Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0)
Email: chr0n1x@clonetrooper.com
 chr0n1x
01-22-2006, 8:13 AM
#10
Empire Mod v1.1.1
by Chr0n1x

Hotfix for version 1.1

Changelog:
<--v1.1.1-->
Changed starting credits to 15,000 for better gameplay
Fixed Coruscant map bug
Set starting tech to a low level, so you can build up.

D/L: http://files.filefront.com/empiremod10_111patchrar/;4649741;;/fileinfo.html)

Contact:
Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0)
Email: chr0n1x@clonetrooper.com
 Hinkel
01-22-2006, 10:40 AM
#11
Great Mod!
But is it normal that the Rebels have ISDs in there fleet? Or Acclamati Cruiser?
And its not possible to Upgrade your Tech. I have a researche factory but cant buy any Tech upgrade :(
 darth_vadar_13
01-22-2006, 11:02 AM
#12
amazin mod! u made the demo 20 million times beta!

thank u so much!
 Andy819
01-22-2006, 11:16 AM
#13
Could anyone point me to chris's mod?
 kmeister
01-22-2006, 11:36 AM
#14
well i downloaded it correctly but whenever i try to start my game the bar pops up on the bottom of the screen but then it gets deleated right away. can someone help me on this.
 QWAD
01-22-2006, 11:58 AM
#15
:vsd: Good mod.
 plushy
01-22-2006, 12:12 PM
#16
Awseome man great job although is it just me or the rebellion fleet is jsut pathetic? i mean they got like 3 ships and thats all
 ovion
01-22-2006, 12:45 PM
#17
crashes when i try and attack naboo(space)
 swphreak
01-22-2006, 1:22 PM
#18
It didn't exactly crash, but whenever I pressed "Begin," it would just keep reloading or something. Instead of starting the game, the loading bar just kept refilling up after each time I pushed "Begin." This was in space over Tatooine.

Also, this happened after about 15 or so minutes of playing.
 meh_cd
01-22-2006, 2:06 PM
#19
I can't level up even after I get a research center. There is no button or anything.
 enterman
01-22-2006, 3:09 PM
#20
I can't level up even after I get a research center. There is no button or anything.
weird. i got a button after building it to level up my tech. My game chrashed when I tryed to attack Hoth. Anyone else have this problem?
 christnet06
01-22-2006, 3:15 PM
#21
Excellent MOD !!

Is there a mean to see the death star in game ?? In an over MOD we can hear the super weapon laser and then an explosion but that's all...I wondered where is the death star model...Why putting the death star sound without the battle station???
 Rousdower
01-22-2006, 3:36 PM
#22
I do not get an upgrade tech button after building the research building.

Plus I'm not sure if Extended Sensors work, what are they supposed to do exactly after you build one?
 naednek
01-22-2006, 4:07 PM
#23
I extracted the files and the patches to the gamedata folder and i don't have the option to play the empire... What am I doing wrong?
 enterman
01-22-2006, 4:26 PM
#24
I do not get an upgrade tech button after building the research building.

Plus I'm not sure if Extended Sensors work, what are they supposed to do exactly after you build one?
I have a research building on coruscant, thats where my upgrade tech button is in the ground production tab on coruscant only.
 enterman
01-22-2006, 5:32 PM
#25
Well I got back to Hoth for a second time, this time it didnt chrash but theres an invisible building in the land battle.
 Deathsith
01-22-2006, 5:34 PM
#26
is this mod worth getting yet?, it sounds really good an i cant wait to play it but are there alot of bugs? keep up the good work!
 meh_cd
01-22-2006, 5:47 PM
#27
I tried building a research facility on Coruscant - nothing. You mean the one that mentions the Death Star in its description, right? Ugh, I just want this to work. We use the swmod.exe... the hacked one correct?
 enterman
01-22-2006, 5:52 PM
#28
I tried building a research facility on Coruscant - nothing. You mean the one that mentions the Death Star in its description, right? Ugh, I just want this to work. We use the swmod.exe... the hacked one correct?
well im not sure if there was one alrdy built for me or not on coruscant but im preaty sure I built it there (a research building). yes we are supoosed to use the swmod.exe I also just noticed that there is an invisible unit at hoths land battle 2 though the unit does nothin but my units shoot at him.
 Hinkel
01-22-2006, 5:59 PM
#29
I think i need a new config file for this mod.. so thats why i cant see any upgrade buttons
 Jmaster3265
01-22-2006, 6:07 PM
#30
it doesnt seem to work for me, i have a question how do we know these mods are safe? I did one mod on my old comp it messed it up...
 meh_cd
01-22-2006, 6:11 PM
#31
I think i need a new config file for this mod.. so thats why i cant see any upgrade buttons

That may be it, but I installed the mod on a fresh install of the demo and it still gave me problems.
 Renown
01-22-2006, 6:45 PM
#32
most people are not stupid or ballsy enough to put virus/trojans etc into a mod, and then release it publicly, as that person would then most likely get tracked down and beaten to death.

So, its reasonable to assume its safe.

If your computer crashes or has issues, its do you software issues on your end that just happen to conflict with the game.
 Ra2er
01-22-2006, 8:40 PM
#33
A quick question: Where is the upgrade button found on the galactic screen?
 QWAD
01-22-2006, 9:57 PM
#34
Oh man, the rebels built obi wan! and they sent him into a space battle and obviously crashed the game.
 chr0n1x
01-22-2006, 10:37 PM
#35
Ok woke up, now to help, those space/land battle crashes are a mistake on my part, I must have mistyped some names, it was late.
I am going to disable all non-model heroes for the next release.
This mod is safe, no virii or trojans.
Invisible units are ion cannons, removed in next version.
Research options are on the same planet where you built your research lab.

Those crashes, I checked the files and they seem to be correct, so it may be that the rebels are sending heroes that dont work into battle, in the next version I am disabling heroes that do not work.
 enterman
01-22-2006, 10:51 PM
#36
Ok woke up, now to help, those space/land battle crashes are a mistake on my part, I must have mistyped some names, it was late.
I am going to disable all non-model heroes for the next release.
This mod is safe, no virii or trojans.
Invisible units are ion cannons, removed in next version.
Research options are on the same planet where you built your research lab.
make sure to check out the 2 invisible buildings on Hoth land battle.
 chr0n1x
01-22-2006, 10:55 PM
#37
make sure to check out the 2 invisible buildings on Hoth land battle.
I did, They are ion cannons, which have no model, and will be removed in the next version.
 enterman
01-22-2006, 10:57 PM
#38
I did, They are ion cannons, which have no model, and will be removed in the next version.
what about the 3rd invisible building or was that another ion cannon? I retreated from the battle and came back and the 3rd invisible building was gone though. btw great mod, best yet
 Warstomp
01-22-2006, 11:07 PM
#39
Do the Jedi heroes accually work in this one you made it sound like you did but do they?
 Ralleous
01-22-2006, 11:31 PM
#40
He's on it.
If he removes the option for the heros that don't have a model accociated in the data we installed for the demo, then these 'force ghosts' will quit crashing. It is a result of missing 3D parts if you will for the named jedi.

Big fan of the XML and TXT editing of this game. Although I'd rather rename the ships as I get them ingame...the TXT files of by ship namebanks is pretty cool.

DIE REBELS!
 Ra2er
01-23-2006, 8:55 AM
#41
I think I know why the research button isn't appearing on my game, I have a different config.meg file to the original. I've been looking for the original but can't find it anywhere, if someone could post it on the net somewhere then I'd be able to play this mod properly.
 QWAD
01-23-2006, 9:20 AM
#42
This mod has hyperspace retreat active! :max:
 Silencez
01-23-2006, 9:29 AM
#43
What planets can built Imperial Star Destroyers?
 meh_cd
01-23-2006, 7:21 PM
#44
You need to get rid of Obi-Wan. He crashes the game whenever the Rebels use him in space battles.
 chr0n1x
01-24-2006, 2:51 AM
#45
All heros will not be buildable (AI does build them) in next version, and in the full game Kuat, Mon Calamari, Fondor & Sullust, if you have one of them, you can build a SD on any planet.
 chr0n1x
01-24-2006, 4:08 AM
#46
Empire Mod v1.1.2
by Chr0n1x

Changelog:
<--v1.1.2-->
Removed Ion Cannons
Fixed bug where AI would "build" any hero
Reduced AI agressiveness
Fixed Hardpoint issue with space stations higher than lvl 2

D/L: http://files.filefront.com/empiremod10_112rar/;4658962;;/fileinfo.html)

Contact:
Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0)
Email: chr0n1x@clonetrooper.com
 JamieEAWFiles
01-24-2006, 5:13 AM
#47
Mirrored these files at http://empireatwar.filefront.com/) for you chr0n1x :) Hope you'll contiune to produce and submit mods to the community.
 DarkLord1981
01-24-2006, 5:32 AM
#48
It seems ok, but what puts me off is the rebels building multiple Han Solo and Chewbacca units.

So, when Han Solo attacked my fleet, 2 falcons decimated my fleet within 5 minutes.

So, 2 falcons took out 4 T/F squads, 4 T/B squads and 4 VSDs in like 5-10mins.

I hope he is that strong when i control him, but i bet you he ain't.
 darth_vadar_13
01-24-2006, 12:41 PM
#49
can u jst put this on WINRAR nd extract to the data folder?
 darth_vadar_13
01-24-2006, 12:42 PM
#50
ps. does this clash with any otha mod?
Page: 1 of 2