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Silencez

Latest Posts

Page: 1 of 1
Posted in: Venator fully enabled for download here.
 Silencez
02-22-2006, 1:32 AM
#27
question, did the Venator got towned down since the demo? IIRC, in the demo it was more powerfull, 2 extra heavy turbolasers.? IMHO, it's now weaker then the acclamator ship. Slocket --> can u update your XML file, with the inclusion of skirmis...  [Read More]
Posted in: Venator fully enabled for download here.
 Silencez
02-21-2006, 9:48 AM
#16
I guess the Venator is bewteen the VSD and Acclamator (power wise). About equal to the assault frigate?...  [Read More]
Posted in: Retreating
 Silencez
01-30-2006, 4:45 AM
#9
Empire mod, you are able to retreat. uses things from Criz first demo mod. (he has made a new Exe file to start up). that's why it works in those 2 mods....  [Read More]
Posted in: V-wings and a thing about venetors
 Silencez
01-30-2006, 4:49 AM
#29
Well, I can't wait for the relism mod to come out. the venator was a pure imperial ship. same for the Neb. B frigate, although some where captured by the rebels....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.0G
 Silencez
01-27-2006, 4:09 AM
#47
They can only be built at MonCal or Kuat. they shouldn't be buildable on Mon calamari! only on sullust, fondor and Kuat....  [Read More]
Posted in: The Ultimate Mod (Old Thread)
 Silencez
01-23-2006, 1:34 PM
#137
does the ultimate mod support retreating in space battles?...  [Read More]
Posted in: The Ultimate Mod (Old Thread)
 Silencez
01-23-2006, 5:24 AM
#110
All planets unlocked in 1.8?...  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Silencez
01-23-2006, 10:18 AM
#12
I like to retreat from a space battle? which mod does support this?...  [Read More]
Posted in: Bryant's Mod V1.5 -The BEST EaW Mod Out There!
 Silencez
01-23-2006, 5:13 AM
#40
no, above. (top of the centrel Tie-fighter window) just under the E of empirE. looks like some sort of missile corvette...? Do you also have Home one in your mod? captain Piet destroyer? general veer AT-AT?...  [Read More]
Posted in: Bryant's Mod V1.5 -The BEST EaW Mod Out There!
 Silencez
01-23-2006, 4:18 AM
#38
So, to built ISD in your mod, I need to have Kuat? (any other restrictions in 1.8?) btw, the ship above "ultimate" in your screen, what type is it? have only seen it once (via a rebel info, strong against) thnx!...  [Read More]
Posted in: Bryant's Mod V1.5 -The BEST EaW Mod Out There!
 Silencez
01-23-2006, 4:12 AM
#36
does this Ultimate mod works with Bryant? I like the Bryant's mod, as the AI kicks in plus you have acces to the whole map (exept Kuat - I guess this in the only planet for ISD?). You just have to avoid certain planets and certain hero's/units....  [Read More]
Posted in: Bryant's Mod V1.5 -The BEST EaW Mod Out There!
 Silencez
01-23-2006, 4:10 AM
#34
.......  [Read More]
Posted in: Bryant's Mod V1.5 -The BEST EaW Mod Out There!
 Silencez
01-23-2006, 4:03 AM
#32
Imperial Star Destroyers? Where can I built those with this mod? I can only built VSD. I remember something about ISD only buildable on Kuat? but, this planet is cut out with this mod. can somebody reactivate it? thnx!...  [Read More]
Posted in: Empire Mod
 Silencez
01-27-2006, 3:41 AM
#72
plz don't disable the Hero's. the ones in 1.2 are working fine. like boba fett, Han solo & wookie, R2D2 & C3PO, Mara Jade, Ackbar, Rebel commander in modified corvette, captain Piett. they all work very good and add any extra flavour to the g...  [Read More]
Posted in: Empire Mod
 Silencez
01-27-2006, 3:15 AM
#71
chr0n1x , thnx for the new update, it works now (obi is gone). played it yesterday t'ill the end without a crash. I installed it as follows, clean install then the 1.0 version (big one) then 1.1 then 1.11 then 1.12 and now 1.2. works perfectly. I c...  [Read More]
Posted in: Empire Mod
 Silencez
01-25-2006, 2:39 PM
#58
bmp for a quick fix...  [Read More]
Posted in: Empire Mod
 Silencez
01-25-2006, 3:01 AM
#57
I hope in the full game, there will be at least one way to block raids... (maybe a lvl5 space station or something similar) Don't lose the demo feal of this mod. That's what I like about it. I don't want a mod with 40 planets and a load of half bake...  [Read More]
Posted in: Empire Mod
 Silencez
01-24-2006, 4:51 PM
#53
<--v1.1.2--> has OBi one in the game. please remove him. I had a spacebattle with rebels, where obiwan was in the fleet, thus ending the game. also, 5 han-solo's- 5 wookies landed on curuscant without me noticing it. very annoying. shouldn't a...  [Read More]
Posted in: Empire Mod
 Silencez
01-23-2006, 9:29 AM
#43
What planets can built Imperial Star Destroyers?...  [Read More]
Posted in: Empire At War Realism mod
 Silencez
01-20-2006, 6:41 AM
#3
I agree. With carefull management, the falon can complete the demo lvl by itself. kills SD's with easy. that's tottally NOT like in the movies.......  [Read More]
Posted in: First mod for demo
 Silencez
01-20-2006, 7:13 AM
#33
mayby it's possible to link existing groundmaps to to-be-unlocked planets.......  [Read More]
Posted in: First mod for demo
 Silencez
01-20-2006, 6:05 AM
#30
http://www.lucasforums.com/showthread.php?t=158864 For an imperial ship, cant play as the empire yet though. thnx! although it says VSD? anyway, is it possible to swap the sides?. meaning the imps are on Hoth and need to attack. Would be cool to...  [Read More]
Posted in: First mod for demo
 Silencez
01-20-2006, 6:01 AM
#28
Can u also make the Empire side playable? or at least let the rebels built imp ships? thnx!...  [Read More]
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