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Imgnryflgdotcom

Latest Activity

Posted in: Ultimate Mod 2.0 Full (Pending)
 Imgnryflgdotcom
01-31-2006, 8:14 PM
#9
WUT??? They're BANNING YOU!!?? I think these moderators are way too strict... I mean seriously, they're like the secret service, keeping the white house (the forums) 100% clean, spam-free, and all that....  [Read More]
Posted in: Engines
 Imgnryflgdotcom
01-29-2006, 9:23 PM
#2
Yep, just change the max speed and thrust on the ascociated XML file...  [Read More]
Posted in: Editing Weapons
 Imgnryflgdotcom
01-29-2006, 9:22 PM
#4
awsome, thanks, the same sort of thign goes for cap ships right? No, on capital ships, you have to change the hardpoints it has...  [Read More]
Posted in: V-wings and a thing about venetors
 Imgnryflgdotcom
01-29-2006, 5:37 PM
#25
try nd increase its stats much more. my venetors r now as big as star destroyers nd by tmoz they should carry squadrons of v-wings nd y-wings. gd question about the amount of hardpoints. my venttors still get smashed againest mon cal crusiers. thank...  [Read More]
Posted in: V-wings and a thing about venetors
 Imgnryflgdotcom
01-29-2006, 5:34 PM
#24
OMG sorry I forgot... I use Bryant's & Grey_Ghost's Mod 2.5 if that helps, maybe you don't have the V-wings? Try "Y-Wing_Squadron" instead of "VWing_Squadron_R" EDIT: Or maybe I just said something wrong, I've uploaded that X...  [Read More]
Posted in: V-wings and a thing about venetors
 Imgnryflgdotcom
01-29-2006, 4:13 PM
#15
So, If I add more hardpoint to the Jedi cruiser part of the XML file, will the venator fire more? And I tried giving the venator more shiled points and hull points as well as increase it's damage, but nothing really happened, the venator still sucke...  [Read More]
Posted in: Mod Vehicle Stats
 Imgnryflgdotcom
01-29-2006, 9:21 PM
#4
I downloaded a newer version of the mod and for some reason was able to edit stats. Not sure why it didn't work earlier but it seems fine now. What mod r u talking about?...  [Read More]
Posted in: Mod Vehicle Stats
 Imgnryflgdotcom
01-27-2006, 11:37 PM
#2
I would also like to know, because I tried making the Venator a little less weak, stronger, but to no effect....  [Read More]
Posted in: How to make small changes...
 Imgnryflgdotcom
01-26-2006, 5:39 PM
#4
In the XML files named SpaceFrigates, SpaceCorvettes, Spacefighters, and Spacecapital. Keep scrolling until you've found the ship you want to edit....  [Read More]
Posted in: where Can I find... (Mod Related)
 Imgnryflgdotcom
01-25-2006, 5:12 PM
#1
Where can I find the venator's stuff? Like in the XML files, which file is the venator under? Thanks...  [Read More]
Posted in: Fighters to scale
 Imgnryflgdotcom
01-23-2006, 8:47 PM
#4
Or, you can make the capital ships BIGGER...  [Read More]
Posted in: THE ULTIMATE MOD (1.1)!
 Imgnryflgdotcom
01-21-2006, 3:26 AM
#9
would that be SSDs? or the smaller classes? Dude, you're working hard on this, it's 12:30 AM over here on the WC Im gonna sleep... since you're in Australia, I expect at least V. 1.2 for me to download by tomorrow :)...  [Read More]
Posted in: THE ULTIMATE MOD (1.1)!
 Imgnryflgdotcom
01-21-2006, 3:25 AM
#6
HOLY $H!T THATS FREAKIN FAST!!!...  [Read More]
Posted in: THE ULTIMATE MOD (1.1)!
 Imgnryflgdotcom
01-21-2006, 3:24 AM
#4
Oh yeah, and a simple question Is the AI activated in your mod? Does it attack you at all? Cause I tried Chirz's mod V. 4 and it's supposed to activate the AI... but I don't ever get attacked on medium difficulty....  [Read More]
Posted in: THE ULTIMATE MOD (1.1)!
 Imgnryflgdotcom
01-21-2006, 3:20 AM
#2
Sweet, thanks! Also, can you try to mod the planets so we can build more stuff? Like on hoth, it only has 4 build pads, needs more....  [Read More]
No, I found out on a post @ gamespot forums that the ultimate mod unlocks the venator......  [Read More]
just found out at Gamespot forums, its te ultimate mod which unlocks the venator :)...  [Read More]
KM?? Copyright Killer_Man? Is that what that is?...  [Read More]
How did you get that in there?? Please tell us! What mods did you use?...  [Read More]
Posted in: THE ULTIMATE MOD (TAKE 2)
 Imgnryflgdotcom
01-21-2006, 3:31 AM
#27
Wow... Honestly with everything you were claiming, I was sure this was a hoax or something. After trying it out, I am amazed that so much unused material made it into the demo waiting to be uncovered. I mean home one? crazy... I cant wait until we ca...  [Read More]
Posted in: THE ULTIMATE MOD (TAKE 2)
 Imgnryflgdotcom
01-21-2006, 3:16 AM
#25
I went to fileplanet, but I keep getting these errors about not being able to connect to their servers. Can you host it somewhere else or sometin?...  [Read More]
Posted in: First mod for demo
 Imgnryflgdotcom
01-19-2006, 6:16 PM
#2
Dude, sweet. thanks!...  [Read More]
Posted in: GPU for EAW
 Imgnryflgdotcom
12-29-2005, 2:10 AM
#15
Yeah, I think the second card is way better, since it's a 6800 instead of a 6600. It should work fine... The first card is good too, since the min system reqs for the game is pretty low compared to other games....  [Read More]
Posted in: GPU for EAW
 Imgnryflgdotcom
12-26-2005, 12:56 AM
#10
even agp 4x support. Yep, my card is AGP 8X and my mobo is AGP 4X (I really need a new PC) All AGP 8X cards are backwards compatible with AGP 4X...  [Read More]
[QUOTE=jokemaster] 4. Waging a massive dogfight composed of only TIEs and X-Wings [QUOTE] Well, We know this can't be done since TIEs are deployed from SDs...  [Read More]