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Princess Artemis

Latest Posts

Page: 2 of 9
Posted in: [TSL] dialog conditionals
 Princess Artemis
02-25-2008, 11:29 AM
#2
TSL has these scripts already available to use, you just need to put them in the dialogues. c_hasitem is a conditional that will check if you have the item needed. If you use DLGEditor, it's easy to put in what item you need to have to access it by i...  [Read More]
I meant to ask before, but how exactly do you mean? The NPC's base clothing appearance?...  [Read More]
Posted in: Recommended Mods (TSL)?
 Princess Artemis
02-24-2008, 8:30 PM
#7
Lordjedi, thanks for reccing NPC Dustil Recruit (http://www.princessartemis.com/telos.html), but how would that work with skipping Telos? Or does it not skip the surface? (ETA: of the mods I've suggested, NPC Dustil is the only one that adds signific...  [Read More]
Posted in: how to make Dark side transition
 Princess Artemis
01-16-2008, 10:53 AM
#5
Basically it is a reskin... If you don't mean "How do people reskin a head texture so it's a DS transition", then, maybe you mean "How do people get the DS transitions into the game"? If that's what you mean, it's a matter of ed...  [Read More]
Posted in:  Carth PC Head
 Princess Artemis
01-02-2008, 9:27 PM
#8
My name might have stuck because cjt's Carth PC is expressly made to be compatible with my Dustil PC. They share a script so they can each have their own goodies without the mods getting in each other's hair. Anyhow, so as not to completely off-trac...  [Read More]
Posted in:  Carth PC Head
 Princess Artemis
01-02-2008, 4:59 PM
#6
Princess Artemis already has the distinction of making the first playable Carth for TSL. Nah, the only Onasi I've made playable for TSL is Dustil (both as a PC and as an NPC). cjt0202 made a playable Carth PC for TSL, but I wouldn't know if it's the...  [Read More]
I'm attempting to block off a dialogue node in K1 with a series of conditions that have to be met...or leave it open if the conditions aren't met. Here's the code... int StartingConditional() { int iResult; iResult = ((GetGlobalNumber("K_S...  [Read More]
Posted in: [K1] Final dialogue global values
 Princess Artemis
10-17-2007, 3:55 PM
#1
I've done searched, but I can't seem to find them... Anyhow, I'm interested in the final global values for the dialogue trees. That means romances finished where applicable, but I'm also interested in Canderous', for instance. So, successfully talk...  [Read More]
Posted in: [TSL] Use of GetNearestObjectByTag
 Princess Artemis
04-11-2007, 9:10 AM
#8
Reports are in that the unbungled GetNearestObjectByTag() version of the script worked, so many thanks on helping me understand it better!...  [Read More]
Posted in: [TSL] Use of GetNearestObjectByTag
 Princess Artemis
04-11-2007, 8:49 AM
#6
Agh, putting in the OBJECT_SELF probably made the script do Bad Things then. a_createhk47 is fired from the dialogue drdparts...it's 'owned', presumably, by Damaged HK Unit. That's probably why the poor soul who is having the problem I'm trying to fi...  [Read More]
Posted in: [TSL] Use of GetNearestObjectByTag
 Princess Artemis
04-11-2007, 8:16 AM
#3
Yes, I want the conversation that initially starts when you reactivate HK to actually happen. So definitely HK speaking. I noticed you don't have an OBJECT_SELF in the GetNearestObjectByTag...could it be that's what I did wrong, that function doesn'...  [Read More]
Posted in: [TSL] Use of GetNearestObjectByTag
 Princess Artemis
04-10-2007, 8:14 PM
#1
A user of my and Jiara's Dustil Recruit mod has encountered a bug that I'd like to fix, but I'm not sure how to go about it. The player is having trouble fixing HK-47 after recruiting Dustil. Well, actually they're having trouble keeping HK from repl...  [Read More]
Posted in:  Insane Dustil Restoration
 Princess Artemis
03-24-2007, 5:09 AM
#11
Thankya. Yeah, that's cjt0202's mod, and I know what the .utc file does in it--there won't be a problem at all with overwriting it....  [Read More]
Posted in:  Insane Dustil Restoration
 Princess Artemis
03-23-2007, 10:39 PM
#9
Looks very interesting. I have K2CarthArmor2.1 installed, and it has the n_jedicounm002.utc. Any idea what it does to the game, and what happens if I overwrite it with yours? Got a name on the modder for that? I'm suspecting cjt0202's Carth's Eye S...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
10-29-2007, 12:53 PM
#89
Oh geeez...I thought I checked to be sure that dialogue file wasn't hindering anything. I guess I was wrong. All it does for the mod is make one less instance of Dustil sounding like HK-47. So you can take it out. Sorry I'm so late in replying--fire...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
09-03-2007, 6:52 PM
#87
I have been trying to install K2_Dustil_PC by Princess Artemis using the TSLPatcher and its does everything right until it reachs this line "compiling modified script tmp_k_pcroomfordlg.nss..." and its stays like that for quite sometime I e...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
05-23-2007, 12:26 PM
#84
You're welcome! But thank you for posting--it had never occurred to me that this was even possible as an issue, so as a result, I'm going to go through my mods and make sure the files will display text in every language available. I'll post a patch f...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
05-23-2007, 12:09 PM
#82
::headscratch:: ::goes to hunt around Holowan:: I see that you're located in Germany, so you might be running across an issue of the .dlg files being coded for English. So I poked around and found this thread: http://www.lucasforums.com/showthread.p...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
05-23-2007, 11:38 AM
#80
Do you have captioning turned on? If not, you'll be completely lost as far as the content goes. If you have no other mods except Cati, and captioning is on, then I'm quite lost as to why text wouldn't show up. The only thing I can think of is that y...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
05-13-2007, 10:51 PM
#78
He's on the surface of Telos, right around the corner behind the crashed shuttle....  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
04-09-2007, 9:43 PM
#76
Still having the same problem. It ocures to me that a bit more detail about the problem I'm having may be using. Instead of starting the opaning convershion with HK after I finish fixing him, the game faids to black and starts a chat with Dustil ju...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
04-08-2007, 11:18 PM
#74
Try installing the hk47.dlg from the patch file I just updated. I think changing the conditional should work. Here's (http://www.princessartemis.com/images/mods/PA_K2_Dustil_Patch.rar) the patch. I haven't been able to get to fixing any of the new ti...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
04-08-2007, 1:04 AM
#72
I'm almost 100% positive that I have an hk47.dlg in my override somewhere. It's been a while sence I cleaned it out. I'm planing on doing a fresh install to clear up some other problems I've had, so I'll get to see the Dustil/HK sences after that's...  [Read More]
Posted in:  NPC Recruitable Dustil
 Princess Artemis
04-07-2007, 7:15 PM
#70
Once you have Dustil in the party off Korriban, there should be no way to get HK in the party. You can still repair him and it should say "[HK-47 will now stealthily patrol the Ebon Hawk.]" If you repair him before getting recruiting Dustil...  [Read More]
Posted in:  Dustil Selectable PC
 Princess Artemis
05-19-2007, 9:22 AM
#5
• Error: No RowIndex/RowLabel identifier for row to modify found at top of modifier list! Unable to apply modifier "CheckForCarthPC". how do i fix this? I imagine that just means you don't have cjt0202's Carth Selectable PC. If you don'...  [Read More]
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