Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Princess Artemis

Latest Posts

Page: 9 of 9
Posted in:  Dustil Selectable PC
 Princess Artemis
03-04-2006, 6:06 PM
#3
This just adds Dustil as a playable Exile and some items he can use. I am making an NPC recruitable Dustil, but this isn't it, sorry....  [Read More]
Posted in:  Dustil Selectable PC
 Princess Artemis
03-01-2006, 3:37 PM
#1
Now available on LucasFiles and PC Game Mods. The mod Dustil Selectable PC + Dustil Items: Telosian Archives (http://www.princessartemis.com/images/mods/k2dustilpc.html) LucasFiles (http://www.lucasfiles.com/?s=&action=file&id=1257) PC Game...  [Read More]
Posted in: Unknown World Crash (Spoilers)
 Princess Artemis
02-27-2006, 6:07 PM
#10
If Carth's got a double saber, that's cool, since nothing is technically in his left hand. Just never leave that man with any kind of 'saber in his off hand before you head off to the temple, he gets deeply offended when the game engine tries to take...  [Read More]
Posted in:  New Bastila Ages
 Princess Artemis
01-17-2006, 3:44 PM
#4
Slightly frozen? I'm not sure what you mean. If it's something I can fix, I'll surely do so....  [Read More]
Posted in:  New Bastila Ages
 Princess Artemis
01-17-2006, 9:02 AM
#1
This is co-modded by myself and Kha... http://www.pcgamemods.com/mod/18403.html This mod will change Bastila's appearance in various scenes in SW KotOR II: The Sith Lords. She will wear different clothes as appropriate to each scene and her appeara...  [Read More]
Posted in:  New Admiral Onasi Ages
 Princess Artemis
01-17-2006, 6:24 AM
#1
Actually made a mod--had a lot of help! http://www.pcgamemods.com/mod/18400.html This mod will change Carth's appearance in various scenes in SW KotOR II: The Sith Lords. In most scenes, Admiral Onasi will have some gray hair; he's aged a little bi...  [Read More]
Posted in: Mod conflict?
 Princess Artemis
12-22-2005, 7:17 PM
#9
Further testing on a Jedi Carth makes it clear that it's what's in his off hand that makes a difference. He can hold one lightsaber (double, regular, or short) in his right hand, but he can't hold any 'saber in his left hand. He can hold a 'saber and...  [Read More]
Posted in: Mod conflict?
 Princess Artemis
12-22-2005, 4:28 PM
#8
You're welcome. Anyway, I tested it with Jedi Carth holding two regular 'sabers, a regular and short 'saber, and two swords. It worked fine with the swords. I'll test it with other mods that don't make him a Jedi but let him hold lightsabers, and wi...  [Read More]
Posted in: Mod conflict?
 Princess Artemis
12-22-2005, 3:34 PM
#6
With the wonderful cjt0202's help, I have figured out the problem. It's not a mod conflict, at least not between mods, it's a conflict in the game. k_punk_carrun can't disarm Carth if he's weilding lightsabers, so the game crashes. Which could cause...  [Read More]
Posted in: Mod conflict?
 Princess Artemis
12-17-2005, 4:03 PM
#5
Heh, I know, the beach hates me ; ) At least my beach troubles ferreted out the stupid "But you killed the cat lady, sorry, no love for you" that BioWare left in... I dunno how to look at scripts that way, but I peeked at it and it's not c...  [Read More]
Posted in: Mod conflict?
 Princess Artemis
12-17-2005, 1:33 PM
#3
If the global it's looking for is G_FinalChoice, I think that's OK. I may be making an assumption that GetGlobalNumber(0244), 01 means it wants whatever one is 244 to equal 1...if that's the case, and the global in question is G_FinalChoice, then my...  [Read More]
Posted in: Mod conflict?
 Princess Artemis
12-16-2005, 10:58 PM
#1
So far my only experience in modding is editing .2da files so that I can get mods to work together. Anyway, I suspect I may have dinked something up in the process. Right now, I can't get the DS beach scene to finish. Mission's dialog won't trigger...  [Read More]
Obligatory fawning: I love your DLGEditor to bits, and have made quite a few dialogs and cut scenes with it. I do have a question though: I've never been able to get animations to work. Is there a way of finding out which animations specifically wil...  [Read More]
Page: 9 of 9