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tygaran

Latest Activity

Posted in:  Juhani Pack
 tygaran
07-19-2007, 10:34 PM
#1
Seeing as how my Mission pack seems to be a hit, I'm releaseing my Juhani Pack now. =] Link => http://knightsoftheoldrepublic.filefront.com/file/Juhani_Pack;81136 ================================================== ==== KNIGHTS OF THE OLD REPUBLI...  [Read More]
Posted in:  Mission Pack
 tygaran
11-11-2007, 2:09 PM
#11
This is an override pack. Therefore remove the files in this pack from your override will restore Mission to her default appearances. It certainly shouldn't remove her from the game....  [Read More]
Posted in:  Mission Pack
 tygaran
07-19-2007, 10:29 PM
#7
thad be so sweet as for downside i haven't seen this working with medium armor light armor looks like the screenie thou Depends on what you qualify as medium armor. In the 2da file, I set the model Type C, D, and E to P_MissionBB and the textures t...  [Read More]
Posted in:  Mission Pack
 tygaran
07-18-2007, 11:02 PM
#4
as mentioned on filefront the robe makes her look like gabrielle from zena was that intentinal? if not then a damn fine coincidence Heh. It wasn't a deliberate similarity but perhaps subconscoiusly. I always did prefer Gabby over Xena anyway. =] So...  [Read More]
Posted in:  Mission Pack
 tygaran
07-18-2007, 9:50 AM
#1
As my new mod has appeared at Kotorfiles, I'd thought I'd annouce it here too. =] Link => http://knightsoftheoldrepublic.filefront.com/file/Mission_Pack;81014 And thanks Shem for the nice review. =] =============================================...  [Read More]
Posted in: Need help with wierd scripting result
 tygaran
07-10-2007, 2:34 PM
#1
For the most part, I do know what I'm doing. =] However, I'm getting a rather wierd result on a simple script I'm working on. void main () { // Other Item mods ExecuteScript("give_warp",OBJECT_SELF); object oPC = GetPCSpeaker(); // Gra...  [Read More]
Posted in: Texture variation on disquises?
 tygaran
07-22-2007, 12:42 PM
#14
Right now the only entry for the republic soldier head is just to point to the model. All the texture application info seems to be from the model itself. I'm not sure if this can be overriden using the heads.2da. It appears that the other fields for...  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 tygaran
07-27-2006, 2:39 PM
#9
Thanks for clearing that up. :) I am trying to construct a script, which will allow the NPC to give the PC an item (through dialouge). My problem is: When I try to complie the scriipt, the .ncs comes out cryptic and garbage. As I try to set off the...  [Read More]
Posted in:  ABCoLD's Skip Peragus
 tygaran
07-22-2006, 1:05 AM
#4
This a nice mod, but i noticed one thing which is missing from the standard granted abilities... Force Precognition. In normal play this is granted by the in-module script "a_giveforcepreco" during one of the Krea "telepathic" di...  [Read More]
I want to start working on an "Expanded Party Roster" mod, and want to take a look at Darkkender's "Recruit Darkkender" mod to see how the re-recruiting is done. I think I found the pcgames number, so the url would be http://ds1.p...  [Read More]
Posted in: [Kotor 1] New Head model issue
 tygaran
07-11-2006, 3:59 PM
#6
Thanks for the advice. You know, that's just the process I did, using mdlops's renamer function. When I do, however, it may use the new texture but it ends up glitched; with large planes of black sticking in the head like the corner of a building. We...  [Read More]
Posted in: [Kotor 1] New Head model issue
 tygaran
07-10-2006, 7:48 PM
#1
Greetigns all. I'm getting close to releasing a Kotor 1 Head mod (5 new selecable female heads). Everything's been going well, but i hit a snag/bug. For the 5th head, I choose to modify the original Asian Female 01 head; making her more caucasion an...  [Read More]
Don't like responding to myself, but I figured some of this out. Running into a bug though. Step 1: due to some installed mods, my version of baseitems.2da had a type called "Disguise_Kit" which I altered to use the Body Type A instead of...  [Read More]
I only have a general idea on how to create custom armor/clothing pieces. I like a number of the "underwear replacement" mods out there, but it's a bit of a pain that you can use only one replacement at a time. So, what I'm looking for is...  [Read More]
Since it's a related topic, and I'm far from a complete mod, I just thought I'd post that I have coded up a small mod which allows Disciple to take over either G0-T0 or HK-47's slots by using a datapad. This mod works by using the puppet table, so...  [Read More]