Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

moda

Latest Threads

Page: 1 of 1
Posted in: ForcePushed(); effect not working
 moda
03-25-2011, 12:29 PM
#1
I am trying to make a power which should push the target some distance away before doing damage, as it stands the push effect is not being applied pvoid main() { object oCaster = OBJECT_SELF; if( GetGoodEvilValue( oCaster ) < 51 ) { int nForce,...  [Read More]
Posted in: Default value of global variable
 moda
11-13-2010, 1:23 PM
#1
is it possible to set a default value to a global variable without using a script to declare the value ? failing that can someone give me a name of a script that runs at the beginning of a new game or one that is run frequently...  [Read More]
Posted in: Using EffectForceJump
 moda
11-09-2010, 2:41 PM
#1
Hi simple question does Effectforcejump move the user to a location or does it merely act like a flag. Second question what is the animation name for the force jump action. Third question is it possible to make a power that works essentially like...  [Read More]
Posted in: Force Forms
 moda
08-29-2010, 10:22 AM
#1
i think i mentioned this some time ago, but most force power mods wont use the effects of force forms, and some of these are from simple mistakes. please people remember to use the "Sp_Calc" functions when making your force powers, there is...  [Read More]
Posted in: The weakness of player made force powers
 moda
01-26-2010, 9:12 AM
#1
through my research into force forms i have made a discovery of relatively agitating levels. about 60% of player made spells do not get damage bonuses from force forms. this is because in most cases they are lacking the Sp_CalcDamage function from...  [Read More]
Posted in: Psuedo Force Forms
 moda
01-26-2010, 1:30 AM
#1
is it possible to make a duration based ability which will act as if it were say force potency, i.e. boost the damage done by force powers, for a timed duration ?...  [Read More]
Posted in: Remove Item script
 moda
01-24-2010, 1:04 AM
#1
i cant think of a way to remove 500 chemicals of a character with scripting. i tried a while loop, and remove item script command but it wouldn't registered the chem_00001 item as valid for removal. please helps...  [Read More]
Posted in: Roleplay Force Powers
 moda
01-19-2010, 1:18 PM
#1
i have for some time been working on a series of force powers purely to add a more noticable roleplay element to TSL. what im asking here is whether or not i should release them in a modpack, and to whether anyone has additional ideas about powers wh...  [Read More]
Posted in: Maximum number of force powers
 moda
01-14-2010, 6:57 AM
#1
i seem to have encountered a cap on the number of force powers you can have. i have just added a 54 offensive force power line 336 of the 2da, and it does not seem to be able to appear in the levelup menu... nor does it want to appear in the availabl...  [Read More]
Posted in: modding force forms
 moda
10-06-2007, 4:23 PM
#1
i know i must be geting bothersome now, but i was wondering how you would go about scripting a new force form or altering an existing force form. i tried alterin the form in k_inc_force.nss and compiling it however even though i compiled i didnt get...  [Read More]
Posted in: tsl powe giving script
 moda
10-05-2007, 6:02 PM
#1
in tsl in the first five minutes of gameplay you get the precognition power, i was wondering which script is used to do that...  [Read More]
Posted in: A little scripting help
 moda
10-02-2007, 9:09 AM
#1
i was getting a little bored so i decided to try and make a new force power for kotor based on drain. however i cannot seem to be able to take the existing death field source script and make it compilable i was wondering if anyone here could help me....  [Read More]
Posted in: death field alteration
 moda
09-30-2005, 7:12 AM
#1
how would one alter the power death field so it worked in a way simalar to one of the enhancing powers ie. it lasts for around 36 seconds and drains from enemys all the while, it also allows you to use other force powers and move around while it is a...  [Read More]
Page: 1 of 1