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NomadInvader

Latest Activity

Posted in: Duplicating Buildings
 NomadInvader
06-17-2006, 9:12 PM
#14
I have been working on a change to mdlops that might enable us to use the replacer function with area models. However I have been running into perl compile problems. It seems everytime I go to compile it I'm missing or I've improperly installed a Per...  [Read More]
Posted in: Slashdot v. Digg
 NomadInvader
04-26-2006, 8:07 PM
#9
Digg FTW. I'm tired of dupes and stuff on /....  [Read More]
Posted in: Virago and Moldy Crow?
 NomadInvader
02-20-2006, 1:08 PM
#10
If you can successfully get the Moldy Crow in the game, please release the mod to the public. :)...  [Read More]
Posted in: Cheat Files
 NomadInvader
02-20-2006, 12:59 PM
#4
I found that too, but it seems there is no way to trigger them. I have to agree with DarkLord1981....  [Read More]
The yoda-like guy!...  [Read More]
Posted in: Getting rid of T3
 NomadInvader
04-24-2006, 3:21 PM
#125
T3 has a place in my heart(although HK-47's is greater) and you shall not get rid of him!!! If you get rid of T3, you'll then be whining about getting rid of T*. It's an endless chain waiting to happen! Don't start it....  [Read More]
Posted in: What you'd like in KOTOR III..
 NomadInvader
04-24-2006, 3:16 PM
#201
A fairly up-to-date game engine. The Odyssey(sp?) engine is obsolete now. The graphic limitations strain my eyes(on high!) after playing Oblivion(PC, of course). I suggest they should use the engine that is being used to develop NWN2 as it is fairly...  [Read More]
Posted in: What you'd like in KOTOR III..
 NomadInvader
09-22-2005, 8:52 PM
#184
1.Mod Tools :D 2. Freedom like Morrowind....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 NomadInvader
09-05-2005, 3:15 PM
#1402
Fred, I think I might have something about AuroraLights in models. I might be wrong or you might already know but you might want to check anyway. So here's what I think I found out. Using MDLops I believe I have discovered the RGB color information i...  [Read More]