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SBF_Dann_Boeing

Latest Posts

Page: 2 of 6
Posted in: Minor Crisis, please help...
 SBF_Dann_Boeing
03-08-2006, 6:42 PM
#1
ok I am having real trouble finding a place to upload my mods, so far i have tried ihud, yousendit, savefile, and rapidshare. none of these are reliable upload sources. Also, when I try uploading my file as an email-attachment or upload directly to g...  [Read More]
Posted in: (SBF) Hero Map 2
 SBF_Dann_Boeing
03-03-2006, 9:57 PM
#1
I have just finished the second SBF Hero Map. The Setting has changed to a more yavinish terrain, filled with Jedi and Sith Temples with many Cp's and very wide-spread battle. For maximum satisfaction, i suggest you to use the max amount of AI as thi...  [Read More]
Posted in: Discovery! (a kind of co-op)
 SBF_Dann_Boeing
03-07-2006, 6:08 PM
#5
the evil side normally will win as they have the advantage, cuz they only have to take out reenforcements while the good side has objectives, but it is still fun, esp. hoth and kashyyyk...  [Read More]
Posted in: Discovery! (a kind of co-op)
 SBF_Dann_Boeing
03-04-2006, 10:06 PM
#3
I highly suggest trying this, it is really fun to complete missions with your friends. here is the list of maps that can be played cor1c_c (Coruscant) dea1g_c (Death Star) fel1c_c (Felucia) geo1c_c (Geonosis) hot1g_c (Hoth) kas2c_c (Kashyyyk) mus1c_c...  [Read More]
Posted in: Discovery! (a kind of co-op)
 SBF_Dann_Boeing
03-02-2006, 7:16 PM
#1
ok ok check this out, i dont know if anyone has figured this out yet, but its possible to play CAMPAIN maps ONLINE, without downloading ANY mods. the way u do this is run a Non-dedicated server and use the usual code for adding maps (/admin /addmap),...  [Read More]
Posted in: Map Revival
 SBF_Dann_Boeing
03-02-2006, 7:22 PM
#4
nvm i solved the problem, i explain in another topic...  [Read More]
Posted in: Map Revival
 SBF_Dann_Boeing
03-01-2006, 8:11 PM
#3
well meaning that they arnt available online or in instant action....  [Read More]
Posted in: Map Revival
 SBF_Dann_Boeing
03-01-2006, 7:36 PM
#1
I have an idea...would it be possible to revive the lost BF2 maps, like Space Coruscant, and Space Mustafar using the mod tools? Because there are no space lvl's in assets, and i suppose all you would need would be the sky, so it sounds relatively ea...  [Read More]
Posted in: New map:Convoy Cross Over
 SBF_Dann_Boeing
03-01-2006, 8:21 PM
#17
or gametoast...  [Read More]
Posted in: (SBF) Hero Map 1
 SBF_Dann_Boeing
03-01-2006, 7:23 PM
#5
yes i know, for the next version i will upload it to savefile or directly to gametoast. And yes this is only assault....  [Read More]
Posted in: (SBF) Hero Map 1
 SBF_Dann_Boeing
02-28-2006, 8:13 PM
#1
I made this map a short while ago: (SBF) Hero Map 1 (http://gametoast.com/modules.php?name=CmodsDownload&req=getit&lid=206) The setting is on a naboo/yavinish map. many cps, widespread battle. ill be submitting screens of this later. there a...  [Read More]
Posted in: What maps are people making?
 SBF_Dann_Boeing
03-01-2006, 8:20 PM
#7
ill be using temples and statues from yavin and rhenvar...possibly Mygeeto but thats prolly to hightech...and other objects from dagobah. I'm willing to accept help and suggestions in making this map, i really wanted this to be good, since its my fav...  [Read More]
Posted in: What maps are people making?
 SBF_Dann_Boeing
03-01-2006, 7:32 PM
#4
The (SBF) Hero Map series, basically a series of hero assualts with different varieties of terrain, since i was getting tired of Mos Eisley. Then i plan to revive an old idea i had.....korriban.......  [Read More]
Posted in: Bespin: Cloud City
 SBF_Dann_Boeing
03-01-2006, 7:29 PM
#19
besides the lighting this map is well adjusted...  [Read More]
Posted in: Utapau
 SBF_Dann_Boeing
03-01-2006, 7:28 PM
#4
i noticed that they cut up most of utapau's objects into tidbits, so i wouldnt make one from scratch. even if you wanted to expand it, you would have to edit the object for the pit b/c it has a limited openning point, so it would require a talented m...  [Read More]
Posted in: No Modding Tools Ever?
 SBF_Dann_Boeing
02-05-2006, 5:25 PM
#18
its febuary.......  [Read More]
Posted in: Mod Idea
 SBF_Dann_Boeing
11-27-2005, 7:05 PM
#5
the one problem with ur diea existy is that some heros cant use vehicles. And u would have to mod them so they could...  [Read More]
Posted in: Join SBF!!!
 SBF_Dann_Boeing
03-08-2006, 6:50 PM
#8
ok, but u really need to talk to us on our forum. Sry i havent given a more detailed description of what we do. We were established last fall, our main focus is on explosives. like creating as massive chaos as u can even if u take out urself in the p...  [Read More]
Posted in: Join SBF!!!
 SBF_Dann_Boeing
02-23-2006, 7:12 PM
#4
omg someone actually responded!! ok, go to http://sbfboards.phpbbweb.com talk to us about it there...  [Read More]
Posted in: Online Leaderboard
 SBF_Dann_Boeing
12-13-2005, 10:02 PM
#8
they updated it finally, i think they do it once a month: http://img223.imageshack.us/img223/3271/woot17bg.jpg i got on it some how. 190th lol...  [Read More]
Posted in: Server Administration
 SBF_Dann_Boeing
12-30-2005, 6:40 PM
#4
btw these commands can also be used for manual non-dedicated servers, accept u dont have to login....  [Read More]
Posted in: Server Administration
 SBF_Dann_Boeing
12-27-2005, 2:34 PM
#3
u mean this: Remote Administration of a BATTLEFRONT II SERVER • Commands are NOT case sensitive • Remote admin commands can be typed in game through the chat system. • Use global chat (CTRL+T) • Start each command with /ADMIN. • The first...  [Read More]
btw u can use these commands in both dedicated and non-dedicated servers, but the only difference with non-dedicated is u dont have to login...  [Read More]
Posted in: Modding Questions
 SBF_Dann_Boeing
11-27-2005, 7:02 PM
#18
ok i still need help with this: 1. I have been trouble getting units from other mod maps, such as Majin Revan's Clone Commander into the game. When I add the name in the Clone Wars LUA, and test the game it either crashes, or it just has an empty spo...  [Read More]
Posted in: Modding Questions
 SBF_Dann_Boeing
11-27-2005, 7:01 PM
#17
thx...  [Read More]
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