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Pirate Mod

Page: 2 of 2
 dookie23
03-01-2006, 11:16 AM
#51
You have it, go to your directory and go to the folder install and theres two folders you should look at, one named audio and the other named pages. For the menu go into the pages there a menu folder. Goodluck!
 dookie23
03-01-2006, 9:14 PM
#52
Pirates At War 2.0 second Patch

Hi, this patch brings new fixes and a new fleet combat system.

Instead just one captial fighting alone I made a squaderon of different ships to make a fleet, they are more expensive and weaker but faster, easier to handle.At the moment, i'm deciding to only implement this in pirate faction.For empire they are stronger and more bulky to conteract the pirates swift speed.

For groundbattles, I fixed the pirate infrantry bug.Next update, will focus on balancing both pirates and empire.

Homeone has been given a new skin, more dark.:)

New patch for download: http://rapidshare.de/files/14475881/Pirates_At_War_2.0_second_patch.rar.html)

Enjoy!
Screenshots:
Fixed infrantry for pirates.
http://img81.imageshack.us/img81/3129/fixedinfrantry1mk.png) (http://imageshack.us)
Fleet one in action!
http://img228.imageshack.us/img228/918/fleet14mh.png) (http://imageshack.us)
Fleet two in action!
http://img212.imageshack.us/img212/7137/fleet22wn.png) (http://imageshack.us)
New Homeone:
http://img324.imageshack.us/img324/9582/newhomeone0su.png) (http://imageshack.us)
 dookie23
03-02-2006, 1:07 AM
#53
 dookie23
03-02-2006, 11:34 AM
#54
Hello all! Lanaus_Caspian (Naissus) and I (dookie23) is going to merge our mods together.

At the moment, we are thinking about having a total have four races.The third race will be pirates and will be out soon, since I did most of the third race.Naissus is creating a new race called Zin Imperium.

Lets hope all turns well! I cant wait! :)
 dookie23
03-05-2006, 8:04 PM
#55
Hi, heres some of previews on land battles.
Having ships, on land battles.

Venator hardpoints is all working(except the hanger atm):
http://img64.imageshack.us/img64/2139/venatornew8oq.png) (http://imageshack.us)

Venator firing on infrantry with two V-wing escorts:
http://img518.imageshack.us/img518/9780/venatornew31lb.png) (http://imageshack.us)

Probably gonna give the option to let the empire have accamlator with couple of tie escorts later.
 Three60
03-05-2006, 9:20 PM
#56
That's good! Keep up the good work!
 Darth_Extas
03-05-2006, 9:24 PM
#57
How were you able to get a ship over land exactly? I find that intresting, good job and there is another leap in the moding area of Empire At War.
 Lanaus_Caspian
03-05-2006, 10:27 PM
#58
That is just insane.
 dookie23
03-05-2006, 10:41 PM
#59
Ship change and Height change.

Instead of the venator, I decided to let HomeOne(it counts as a hero so only one per player) for grounds battles being able to spawn 2 fighter escorts and Infrantry escorts. Hanger Now working!

Also made them go higher so having shields on bases is must. :)

Screenie#1:
http://img119.imageshack.us/img119/8158/homeoneshields9mt.png) (http://imageshack.us)

Screenie#2:
http://img376.imageshack.us/img376/9077/homeoneshields25au.png) (http://imageshack.us)
 dookie23
03-06-2006, 2:26 AM
#60
Last update on ships in land battles:
Stardestroyer can spawn one repulsor tank, 3 tie fighters and two bombers.No limit but they took damage while going through the atmosphere so they lost couple of hardpoints to balance it out.

Stardestroyer(Empire of course:P) unleashing lasers:
http://img157.imageshack.us/img157/2301/sd1us.png) (http://imageshack.us)

Stardestroyer spawns a bomber:
http://img157.imageshack.us/img157/8063/sdspawnsbomber2ou.png) (http://imageshack.us)

Stardestroyer spawns a fighter:
http://img206.imageshack.us/img206/5117/sdspawnsfighter6io.png) (http://imageshack.us)

Enjoy!
 mandead
03-06-2006, 10:47 AM
#61
Some of these screenshots look immense. What scaling are you using for space units?

:)
 Ali1392
03-06-2006, 10:53 AM
#62
wow but i carnt get it to work i put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data do i have to have it all converted to xml or summit if so where can i get this done
 dookie23
03-06-2006, 1:58 PM
#63
The land battles with cap ships is not out there yet, i'm still testing. :)
 dookie23
03-07-2006, 2:23 AM
#64
Heres a update on my current work:

This is the very early stages of r2d2 building outside of buildpads take a look:

Pirates looking as the r2d2s builds the defences:

http://img108.imageshack.us/img108/3550/theywatch9zj.png) (http://imageshack.us)

R2D2 finds a nice spot on the Ice for mining factory:

http://img108.imageshack.us/img108/8582/tryingtofind5cg.png) (http://imageshack.us)

R2D2 starts the construction:

http://img108.imageshack.us/img108/441/icebuilding3hs.png) (http://imageshack.us)

Perimeter defences finished:

http://img129.imageshack.us/img129/1262/manybuilds5kq.png) (http://imageshack.us)

I decided one building per droid(no more).

Enjoy!
 Ali1392
03-07-2006, 10:28 AM
#65
i carnt get it to work i put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data do i have to have it all converted to xml or summit if so where can i get this done. i whant to do this for the old versions then the newer ones any ideas
 Three60
03-07-2006, 1:54 PM
#66
Hey, I have a question. How did you get R2 to build things? Do you think that it would work in space?
 dookie23
03-07-2006, 2:45 PM
#67
I gave it tactical build options and yes it is possible to build in space. :)
 dookie23
03-07-2006, 9:15 PM
#68
Pirates At War Merged
Hello!

I have exciting news, a new team member has joined PAW and is impressive at making Galatic Campagins. His creation and is still in the process of making a enjoyable and exciting gameplay. Also, Naissus is going to construct a new faction called Zin Imperium will be released in the future.

I myself has added new additions. Such as new buildings (R2d2s building defences and mining factories)methonds and the ability to control battleship in land battles!
R2d2s replaces the T4-B tank and the battleship replaces the speeder. The requirements are high for both.


We hope you will enjoy our mod. Thank You!

Team members so far:
~Naissus~ ~Dookie23~

Download link: http://rapidshare.de/files/14966441/Pirates_At_War_Merged.rar.html)

Screenies:

HomeOne crashes into the ground well not really(lol):
http://img312.imageshack.us/img312/6893/landing7wu.png) (http://imageshack.us)

AT AT says Oh no!!:
http://img469.imageshack.us/img469/1715/look7el.png) (http://imageshack.us)

Battleship fight:
http://img128.imageshack.us/img128/8500/battleshipbattle3of.png) (http://imageshack.us)

Battleship fight continues:
http://img336.imageshack.us/img336/6082/battleshipbattle24ss.png) (http://imageshack.us)

Early stages of R2D2 building:
http://img336.imageshack.us/img336/7449/building1gs.png) (http://imageshack.us)
 Three60
03-07-2006, 10:02 PM
#69
Keep it up! I'll test it soon, I kinda like this.
BTW, could you send me a PM about how to make a unit build things?

EDIT: Got into a battle, and I got an exeption. No clue why, it was loading the battle and I got it.
 Lanaus_Caspian
03-07-2006, 11:19 PM
#70
Keep it up! I'll test it soon, I kinda like this.
BTW, could you send me a PM about how to make a unit build things?

EDIT: Got into a battle, and I got an exeption. No clue why, it was loading the battle and I got it.

Just wait we have a few more things cooking up.
 Admiral Sith
03-08-2006, 9:14 AM
#71
Its just a random thing, i got it in a space battle.
 Ali1392
03-09-2006, 2:34 PM
#72
how do you get it to work i put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data
do i need to have my game files converted to xar or zip or sumit for it to work plz reply to this
 Three60
03-09-2006, 4:33 PM
#73
put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML and it will work. You need to make the XML folder.
 Dirk Pitt
03-09-2006, 8:27 PM
#74
gosh yall have done so much and i have barely explored the XML fiels
 EAWFAN
03-10-2006, 10:41 AM
#75
great lookin mod except i cant download the first part(2.0 alpha) the link is bad could you please fix that soon

edit: didnt notice that the patches had all the files in them lol
 Ali1392
03-10-2006, 12:03 PM
#76
put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML and it will work. You need to make the XML folder.
just make a folder called xml
 EAWFAN
03-10-2006, 12:33 PM
#77
after playing the mod for a little while i have a few suggestions: 1 shrink all of the units a bit because in land battles it is impossible to see the sd's and home one and also in galactic conquest the ship sizes are really unrealistic(some are even bigger than the space stations) and the sizes are nearly imposible to play with out stutter\freezes unless you have a super computer. my graphics are on low. 2 in skirmish there is no pirate base so you can only play 1v1 2v1. 3. sd and home one are imposible to see unless you zoom out all the way but then you cant see your other units. hope there fixed next version
 Admiral Sith
03-10-2006, 1:35 PM
#78
The patches dont have all the files in them. You have to download each one of them, some contain skins and different XMLs
 Ali1392
03-10-2006, 2:39 PM
#79
rite i could only find 2.0alpa and 2.0sencond patch i put them
C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML
a file i made but it still has no effect and for some reason the links on the first page dont work
 dookie23
03-10-2006, 8:42 PM
#80
Hmm, i'm taking a break for abit when I get back next week I'll rehost them somewhere else.
 Ali1392
03-11-2006, 5:50 PM
#81
i only have one rar file
 French_Toast
03-11-2006, 10:50 PM
#82
Hey. Great mod. I got a question concerning how you gave the rancor to the pirates, how hard would it be to just implement it as a unit for the imperials or rebels in vanilla EaW? Was there any special editing you had to do? Thanks:)
 exar-kun
03-12-2006, 7:03 AM
#83
question here:
How did u get ships into the land battle without having the transport have to bring it in? cannot figure it out...
 Ali1392
03-13-2006, 2:35 PM
#84
sorry to bring this up but i was wondering if theres any way to easaly uninstall this i was just wonderin for when the really big mods come out nooffense
 Three60
03-13-2006, 6:30 PM
#85
Same way you install it but backwards. You delete the XML folder that you get for the mod. Every mod is added and removed the same way.
 Ali1392
03-15-2006, 10:24 AM
#86
thanks for ure help i just needed winrar
 GhOsT-Jedi
03-19-2006, 11:15 AM
#87
Ok, I made the xml file, I d/led all of the files, I extracted them to the xml file... But I just can't get it to work, any help would be great...
 GhOsT-Jedi
03-20-2006, 1:02 PM
#88
Please respond... I want to try this mod...
 Master Leffe
03-20-2006, 2:16 PM
#89
Just looked over this mod for the first time. Amazing! How on Earth did you put ships into land battles? And, seeing as you said that the whole R2 building thing can be done in space, how would you do that? Hope I'm not being too much of a pain, but this mod is amazing!
 GhOsT-Jedi
03-20-2006, 6:04 PM
#90
I just want to try it out... I can't even play it... I download the files, I put them into the xml files I made in the date file... But I just can't get it to work.
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