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shamelessposer

Latest Posts

Page: 2 of 4
Posted in: [Lightsabers] A little help?
 shamelessposer
09-05-2006, 12:12 AM
#6
*sigh* hex editing is becoming a lost art, like bunting in baseball, lol, (j/k) Hey, I love hex editing for other stuff. But whenever I went hunting for lightsaber blade values, I could never find all of them. And it worked! Made a white lightsaber...  [Read More]
Posted in: [Lightsabers] A little help?
 shamelessposer
09-04-2006, 10:36 PM
#3
T7, You rock. Keep on rocking....  [Read More]
Posted in: [Lightsabers] A little help?
 shamelessposer
09-04-2006, 8:47 PM
#1
I'm not sure how correct this is, but I'm almost sure I've read somewhere that with proper use of KOTOR Tool it's possible to create new lightsaber blade colors without going through all the hex editing crap that I seem completely unable to use prope...  [Read More]
Posted in: Help with area models & exporting them
 shamelessposer
09-05-2006, 9:47 AM
#9
Yes it is, cooldamien and I though it would be a good idea to add an elevator to the level to make it look like it was more a part of the telos academy. So I hope you like it!:D It's a matter of common courtesy to ask someone if you can use their ex...  [Read More]
Posted in: Vash Dialog
 shamelessposer
08-25-2006, 9:34 PM
#7
I really didn't mean to offend anyone from Team Bantha with my statements. By "results," I meant progress reports, screenshots, etc. I know that the website is down, but I hadn't heard or seen much of anything in the last few months. I was...  [Read More]
Posted in: Vash Dialog
 shamelessposer
08-24-2006, 10:50 AM
#3
Leftovers from original content. Vash was originally to appear on droid planet M4-78, and will when Team Gizka's project is complete Nope. M4-78 is not part of the planned Team Gizka restoration project because pretty much nothing is there. Team Ba...  [Read More]
Posted in: Recruitment scripting
 shamelessposer
08-23-2006, 10:12 PM
#1
(The below is for a K1 mod) I'm working on a mod that allows you to choose alternate versions of existing NPCs right now, so you can get stuff like a melee Carth, or a rifle-using Zaalbar, etc. The .utc files are easy enough to play around with, and...  [Read More]
Posted in: [KOTOR] Appearance changing
 shamelessposer
08-19-2006, 5:21 PM
#4
The problem is that I need a pretty permanent change. At a certain point in the game, I want to be able to change Bastila's look a little bit and have it stick that way. ...and I think I just figured out how to work things to get the result I want. T...  [Read More]
Posted in: [KOTOR] Appearance changing
 shamelessposer
08-19-2006, 1:23 PM
#1
Is it at all possible to do an appearance change in the first KOTOR like in KOTOR2? The only scripting commands I've seen for the process are for KOTOR2, but I'm almost positive I saw a mod with a similar effect about a year ago....  [Read More]
Posted in: Feats
 shamelessposer
08-11-2006, 7:56 PM
#1
It's impossible to create new feats, right? I know new force powers can be added, and it seems like you should be able to add new feats in a similar way, but I know that theory and programming don't often go hand in hand with KOTOR modding....  [Read More]
Posted in: Help changing PC creation feats...
 shamelessposer
08-11-2006, 6:12 PM
#6
Guess I was hoping someone came up with a way to give feat points through scripting or something. Feats? Yes. Feat points? No. Sorry....  [Read More]
Posted in: Help changing PC creation feats...
 shamelessposer
08-11-2006, 2:33 PM
#4
Theres no way of making new classes for sure. That is hardcoded into game's engine. This isn't true. You can make new classes, but you can't make new classes that learn Force powers. And the solution I came up with to the original poster's problem...  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
09-05-2006, 5:32 PM
#12
Just a quick update for today: I've added some new lightsaber colors! White, black (with a white glow), pink and gold are the four new ones, and I've also set things up so that the orange and viridian lightsaber blades can be used with store-bought...  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
09-04-2006, 8:45 PM
#8
Yeah, I know. It's been a while. Real life stuff has been getting in the way, and for a while I was addicted to Civ IV. Game stuff should pick up again soon. In the mean time, I thought I might as well bring up a new feature to the game... Lightsabe...  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
08-24-2006, 11:23 AM
#6
So, uh, yeah. Time for another status report. The prestige classes are now more or less done, with one possible exception: Would anyone here be interested in a Jedi Watchman class available to Bastila, Juhani and Jolee? You'd stop gaining Force powe...  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
08-18-2006, 11:46 PM
#4
I know it's been a while since my last real update, but I have been working on the mod. Honest. Right now, almost all of the game balance changes are done. Due to suggestions here and elsewhere, I'll be ditching the "only Guardians and Sentinel...  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
08-09-2006, 8:20 PM
#2
I've done a fair amount of work on the mod today, so I figured I'd give you guys a status report. EQUIPMENT CHANGES Much of the rebalancing I've wanted to do has been completed. All non-heavy blasters have had their damage increased by one die size,...  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
08-08-2006, 10:10 PM
#1
So, uh, yeah. About a year ago, I began work on the extremely ambitious project "Shameless Poser's KOTOR Remix." It was to include new recruitable characters, an entire new planet, and a new array of starting classes. Could something this a...  [Read More]
Posted in: this is weird (hint on gamespy multiplayer?)
 shamelessposer
08-08-2006, 11:15 AM
#7
My favorite leftover junk is the Badger .utc entry. :)...  [Read More]
I'm having some trouble coming up with a few things right now... The first is how to create an "invisible container" or possibly an invisible dialogue to allow a character to take an item from a background element of a module... in this c...  [Read More]
Posted in:  KotOR2-style rebalance for KotOR
 shamelessposer
12-01-2005, 3:55 PM
#4
It works fine in my mod just setting it to 1.0....  [Read More]
Posted in:  KotOR2-style rebalance for KotOR
 shamelessposer
11-30-2005, 10:03 PM
#2
In addition, I tried to make it so that characters would slowly regain health out of combat without you having to use medpacs, Force Heal, but can't get it to work. Does anyone know how to get health regeneration in KotOR? I got it to work once and n...  [Read More]
Posted in:  KOTOR Remix 0.3!
 shamelessposer
12-11-2005, 5:35 PM
#15
Are you sure you won't have time to fix/add just the minor things mentioned, shamelessposer? :p The "minor" things mentioned aren't so minor, which is why I've been working on them on and off since I announced my hiatus even though I swore...  [Read More]
Posted in:  KOTOR Remix 0.3!
 shamelessposer
12-02-2005, 8:14 PM
#12
I just wanted to announce that any further updates to the KOTOR Remix aren't likely to be forthcoming in the near future. I have to write a two-act play before Christmas break, for one, and have gotten pretty active in a few different IRC roleplaying...  [Read More]
Posted in:  KOTOR Remix 0.3!
 shamelessposer
11-26-2005, 6:43 PM
#11
*When I go to recruit T3-H8 the conversation skips to the party selection screen, and after hitting 'ok' (there isn't a mouse however) it brings me back into the dialogue, and makes the rest of the dialogue unskippable. I think that it would work rig...  [Read More]
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