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shamelessposer

Latest Threads

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Posted in: Could I get a little bug testing?
 shamelessposer
05-22-2007, 9:32 PM
#1
Here's the KOTOR Remix I've been working on, on and off, for the better part of a year. It's a direct link: http://home.mebtel.net/~needleworks2/kotor remix.zip (Copy/paste the remixed version of the character you want from the appropriate "gr...  [Read More]
Okay, so after playing with the thing on and off for the better part of a year, my KOTOR Remix is almost complete. The only thing I need now is a scripting function. I've played around with the tutorial examples, but I've hit a little bit of a brick...  [Read More]
Posted in: Custom Class scripting
 shamelessposer
12-07-2006, 3:17 PM
#1
After a several month hiatus, I'm back to work on the KOTOR Remix. I have three new classes added to the .2da files and everything looks smooth there, but I can't seem to get a workable scripting function to get the NPCs to take their classes. The Ad...  [Read More]
Posted in: [Lightsabers] A little help?
 shamelessposer
09-04-2006, 8:47 PM
#1
I'm not sure how correct this is, but I'm almost sure I've read somewhere that with proper use of KOTOR Tool it's possible to create new lightsaber blade colors without going through all the hex editing crap that I seem completely unable to use prope...  [Read More]
Posted in: Recruitment scripting
 shamelessposer
08-23-2006, 10:12 PM
#1
(The below is for a K1 mod) I'm working on a mod that allows you to choose alternate versions of existing NPCs right now, so you can get stuff like a melee Carth, or a rifle-using Zaalbar, etc. The .utc files are easy enough to play around with, and...  [Read More]
Posted in: [KOTOR] Appearance changing
 shamelessposer
08-19-2006, 1:23 PM
#1
Is it at all possible to do an appearance change in the first KOTOR like in KOTOR2? The only scripting commands I've seen for the process are for KOTOR2, but I'm almost positive I saw a mod with a similar effect about a year ago....  [Read More]
Posted in: Feats
 shamelessposer
08-11-2006, 7:56 PM
#1
It's impossible to create new feats, right? I know new force powers can be added, and it seems like you should be able to add new feats in a similar way, but I know that theory and programming don't often go hand in hand with KOTOR modding....  [Read More]
Posted in: KOTOR Remix: Remixed?
 shamelessposer
08-08-2006, 10:10 PM
#1
So, uh, yeah. About a year ago, I began work on the extremely ambitious project "Shameless Poser's KOTOR Remix." It was to include new recruitable characters, an entire new planet, and a new array of starting classes. Could something this a...  [Read More]
I'm having some trouble coming up with a few things right now... The first is how to create an "invisible container" or possibly an invisible dialogue to allow a character to take an item from a background element of a module... in this c...  [Read More]
Posted in: (K1 Remix) Four Robes Request
 shamelessposer
11-13-2005, 9:23 PM
#1
I need four retextured robes: One purple, one with a white and blue scheme, one with a red and white scheme, and one yellow. I suck at retexturing. Could someone here help me out and do these? They'd probably be quick jobs for anyone even remotely co...  [Read More]
Posted in:  KOTOR Remix 0.3!
 shamelessposer
11-13-2005, 6:52 PM
#1
http://www.pcgamemods.com/mod/17107.html For best effect, I suggest saving right after killing Davik and waiting until the next release before continuing. SHAMELESS POSER KOTOR REMIX Version 0.3 (reverendclayton@gmail.com) ==== DESCRIPTION ---- K...  [Read More]
Posted in:  Shameless Poser KOTOR2 Rebalance
 shamelessposer
10-30-2005, 11:35 AM
#1
http://shamelessposer.4t.com/sprebalance.zip This mod, in my opinion, goes a long way toward rebalancing the classes. Fewer powers and feats are given out to make receiving them an actual reward and something to look forward to, and prevents you fro...  [Read More]
Posted in:  Atton's Sith Uniform
 shamelessposer
10-26-2005, 7:01 AM
#1
I made this little mod because it was 5:45 AM and seemed like a good idea at the time. You get it if, as a dark jedi, you manage to convince Atton to become a jedi. Two links are available. One is USM-friendly, the other is not. The titles should ma...  [Read More]
Posted in: Help Wanted (New Storyline mod for KOTOR2)
 shamelessposer
10-22-2005, 9:30 AM
#1
I've already got one scripter and a rapidly improving item modeller on the job. What I need now is someone who can model faces. The job would entail probably a dozen or more faces, with the allowance that some can just be retextures rather than new f...  [Read More]
Posted in: Accursed Module Editor (Help? Please?)
 shamelessposer
10-20-2005, 10:33 PM
#1
I need to know how I can open up a map in the Module Editor and start off "fresh," without any of the stuff that was in the original map. Basically, I want JUST the map. Is there a way to do this?...  [Read More]
Posted in: Firefly/Serenity Re-textures
 shamelessposer
10-18-2005, 10:02 PM
#1
Has anyone considered doing a retexturing of the clothing models in TSL to look something like the outfits in Firefly and Serenity? I think it'd certainly be possible, and probably not even all that difficult for someone who's reasonably talented at...  [Read More]
I throw myself upon the mercy of the modders here, because my modeling skills are nigh useless. For the purposes of my KOTOR Remix mod, I need three new heads: I need a human, Asian-looking head to replace Zhar. I'm thinking something like Chow Yun...  [Read More]
Here's version 0.2 of the KOTOR Remix. You need to click on the link and then go from there. A simple right-click/save-as doesn't seem to work all of the time. http://downloads.freehomepages.com/pcpages.php?file=/sposer/remix.zip DESCRIPTION ----...  [Read More]
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