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The Source

Latest Posts

Page: 18 of 29
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 The Source
03-12-2006, 11:22 AM
#7
**Click. Click. ** Downloading Now. Thanks for all the hard work everyone. Your mod looks great. :)...  [Read More]
Could somebody please tell me step-by-step instructions on what to put where so I don't mess KOTOR up? I'm kind of bad at installing mods when they're more complicated than "put all this stuff in your Override folder." Sorry! :( If you wis...  [Read More]
just downloaded your mod, sounds great..but i just started a new game, and i'm on Telos, completed most quests before going to the surface...Can i still install the mod or should i start over again? or can i install the mod and then reload a save gam...  [Read More]
I've got mine bro! :D I'm working on getting my Kreia Mod packed, but I'm definitely going to test it with your mod first to make sure everything works like we had discussed. ;) I'm definitely looking forward to this one.. it looks fantastic and a...  [Read More]
Dark Apprentice: Holowan Consortium (Vrs. 2.00.00) Developed By: The Source (MacLeodCorp), Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & LucasForums Community Download Mirror #1: http://knightsoftheoldrepublic.filefront.com/f...  [Read More]
Modders are modders and not employees because they have lives outside of working on games and like it that way. Sure some would love to be working on real games and being paid for it but I bet the majority would only want to work on a game once it is...  [Read More]
Frankly, I think that the really good game modders should be hired BEFORE a game is released (when it's in the alpha stage) and let them go at it to find and fix any potential problems. Modders are going to find and fix things as needed so why not pa...  [Read More]
Hates you? No. Thinks you talk an awful lot about something you know little about? Yes. :D Hey, we're all guilty of it and I hold no animosity toward you. Just lighten up and maybe spend some time considering the possibility that the world does not...  [Read More]
I think Achilles just hates me.. Hehehe... ;) I think we should get this thread closed up, for it is creating more heat than what it was intended. There are most likely facts that we are all missing. Since we are not OE or LA, we will never truely k...  [Read More]
It just occured to me that we are arguing over a bloody game. We could be debating about the crisis in Iraq or other politics, but we are arguing over a piece of entertainment. Yeah. I am not an expert at buisness, and I plainly posted in the first p...  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
03-11-2006, 9:45 PM
#19
Hey, um, can I beta test the new one? lol. At the moment, I am not thinking that far ahead. I want to sit on this next mod for a while, and play other modder's mods. There are a few that I missed, and I want to try them out. Plus, there are two other...  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 The Source
03-10-2006, 9:52 PM
#15
The Dark Apprentice: 'Holowan Consortium' I am pleased to announce that 'The Dark Apprentice: 'Holowan Consortium' will be released to LucasFiles.com tomorrow night. If you are planning on installing this mod, and you have the 'Gold' version install...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 The Source
03-06-2006, 6:43 PM
#114
How to Uninstall 'The Dark Apprentice: Gold' The Dark Apprentice: Gold (Uninstall Instructions) - In order to prepare for the next version of DAP (The Dark Apprentice), you will have to uninstall some very important files. Even though I have added i...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 The Source
03-06-2006, 7:19 PM
#61
There are a couple things. - KGFF supports Field Type Orientation (value: 16) and Field Type Vector (value: 17) which were not part of the GFF specification (http://nwn.bioware.com/developers/Bioware_Aurora_GFF_Format.pdf) at the time GFFEditor was...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 The Source
03-06-2006, 6:08 PM
#59
Hey TK, I was wondering what the differences are between the original GFFEiditer and the K-GFF Editer....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 The Source
03-12-2006, 2:30 PM
#160
I agree iwth ChAiNz.2da, your comparision oprtion saves a lot of time and headache. :) Thank you Stoffe. :) Quick question: I noticed that the TSL Patcher creates a Changes.ini file, which tells me what I have customly added to the files. Do I add t...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 The Source
03-06-2006, 6:03 PM
#157
Hello! Stoffe! :) I have tried your TSL Patcher and it works like a charm. After reading the the readme, I have successfully created three new .2da files. Thanks for being specific. :) I am intrested in some tech specifics, which were mostly my own...  [Read More]
Hey Darth333, I was wondering if you had success in creating the "Whereami' Band for KotOR I?...  [Read More]
Just remember to build from the top. The (already listed) parts will only appear below the node that is...already listed. ^^^^^^^^^^^^ This is where I probally got into trouble. I build the dialogue trees top to bottom, but treated each tree seperat...  [Read More]
I altered the above....  [Read More]
Unfortulatley, I still get the same results. (Unaltered: Without loops.) NPC-ROOT ---->PC - Entry I ------->NPC - Reply ---------->PC - Reply ------------>NPC - Reply (End Dialogue.) ---->PC - Entry II ------->NPC - Reply ------...  [Read More]
Oh I get it! I will have to make another tree with a new 'Entry' and 'Reply', and then I can copy & paste the entries from 1, 2, and 3 into the new tree. After all that, I can then copy and paste them at the end of tree 1, 2, or 3. <---That...  [Read More]
For this, I use Copy, then Paste as New. I then use Break Link with Parent on the subnodes that I don't want. (Hmm... that can be a little tedious. I might look at simplifying that process.) Will that allow the dialogue to loop back to the 2nd and 3r...  [Read More]
You have the option to "paste as new" and "paste as copy". You can also copy a line as text from the white box where you can type in and paste it somewhere else (ctrl+c and ctrl+v). When I am creating dialogue loops, I usually us...  [Read More]
I was wondering about something: When I copy and paste dialogue lines, to create a loop, sometimes the entire section of dialogue gets moved. Was there a way that I can loop dialogue with only copying and moving one line?...  [Read More]
Page: 18 of 29