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ChangKhan[RAVEN]

Latest Posts

Page: 4 of 10
Originally posted by boinga1 This whole thing sounds too good to be true (forgive the thoughts of a paranoid freak). All the sabers, drivable vehicles, charcter and mission and force and weapon customization...ON THE SAME ENGINE AS JO?!!? I dunno......  [Read More]
Sorry my answers have stopped coming, but we're in super crunch mode here and I just don't have time to answer any more... I'm sure LucasArts will continue to release info about the game and I'll be happy to support the community once it's released,...  [Read More]
Originally posted by txa1265 Can you confirm / deny if the RMG technology from SoFII will be implemented in JKIII? Even to say 'absolutely no', or 'cannot say yes or no' would be more than sufficient to end my curiousity for a while ... I can say...  [Read More]
Originally posted by MonkyCheeky I'm a big fan of the Ultimate Mod. I like running about killing a few Storm Troopers then spawning Darth Maul and/or Vader and having a cool saber fight. I've modded the config file to change the siths classes to a...  [Read More]
Originally posted by Archonon 1) The most important question I suppose is what kind of system requirements should we expect to fully enjoy JK3? Sorry, I don't know yet, game isn't *quite* done, yet... :) Originally posted by Archonon 2) I'd love...  [Read More]
Originally posted by Bacon00 ...I get real sick of having to enter "saberrealistic_blablabla" every time I load up the game!<snip> Add the command to your command line when you start up the game (edit the shortcut you use and add &q...  [Read More]
Originally posted by Emon Dark Forces... Jedi Knight / Mysteries of the Sith... Thief I... Thief II... Deus Ex... Elite Force... All the X-Wing games... Doom... all C&C and Red Alert games... Warcraft... Starcraft... Ghost Recon... Are y...  [Read More]
Originally posted by Solo4114 1.) Any chance you can describe how sabre combat will play out? <snip> We think it worked very well in JK2, so we're just planning on adding more of the good things. We will probably be looking at MP saber combat...  [Read More]
Originally posted by Emon Mike, if possible, legally, I would highly suggest you guys use Q3Map2 for compiling maps. We are using it, I'm sure of that, not sure what features are and aren't be used from it, that's a designer question, really... :)...  [Read More]
So little answers... Sorry, when it comes to specific art/modelling/map questions, I'm not really capable of answering those with absolute accuracy, I'm primarily a game programmer - mostly SP, I help out with MP some and I try to keep on top of the...  [Read More]
Originally posted by CanadianSurfer Yes, will previous maps be implemeted in the game? Also, the new maps; are they going to be bigger? better? better FPS playing on them? You should still be able to play previous maps, yes. Though the new game ty...  [Read More]
Originally posted by matt-windu As long as we're making suggestions/comments: include an objective based game, not unlike UT's Assault mode. I know that JK2 had an undocumented 'saga' mode, but it was just that, undocumented. Please please please s...  [Read More]
Okay, well, first off, if I'm going to answer any of the questions, I guess I need to admit that we are, indeed, making this game (should be pretty obvious by now, so no-one should get mad at me for admitting as much). No, it's not a hoax/joke/rumor,...  [Read More]
Originally posted by DeTRiTiC-iQ Besides, an SDK isn't the source code to the entire game. We wouldn't have access to the original Quake 3 engine code, or any of the additions Raven made. We would have the same kind of limitations as the multiplayer...  [Read More]
Originally posted by RaptorII I hope I don’t come off as a total ass when I say that I don’t think JK2 was exactly made in mind for major mods, or even real single player mods Nah, I understand, you made some very good points. Believe me, I be...  [Read More]
Posted in: Gamespot updated preview
 ChangKhan[RAVEN]
07-28-2003, 1:46 AM
#2
Originally posted by Reprehence Gamespot (http://www.gamespot.com/gamespot/features/all/lucasarts2003/index.html) has an updated preview with some interesting - even strange information - particularly about picking lightsabers (light or heavy Yes,...  [Read More]
Originally posted by CortoCG Great news Mr. Gummelt, thanks a lot :D . Now on the modelling/animating side of the equation, what new tools for shaders and models will Raven release? Any new version of the carcass compiler? I've heard about rag doll...  [Read More]
Originally posted by CortoCG wil ICARUS II be more advanced in the way of controlling NPCs behavior? Will our coders then be able to program new NPC classes or AI? Well, not every single ICARUS command is fully implemented in MP because quite a few...  [Read More]
Originally posted by CortoCG Well, what I did is to create a new skeleton, for which I had to create a new gla file with new animations sequences, basic stuff, for testing purposes. Impressive! Originally posted by CortoCG Now, my main problem i...  [Read More]
Originally posted by Anakin Hi Chang We managed to get a few raw data files from a few of the guys at your place, Wudan has been working hard on the Code and trying to get new, and succeded, animations. Im still trying to play with MilkShape, as Ja...  [Read More]
Originally posted by Commodus Sorry to bother you again with the question (I already asked you in General Editing, thanks for answering :) ) but is Raven considering releasing the SDK early so mod makers could make some content before JA is released...  [Read More]
Originally posted by CortoCG I've been working with new animations and new skeletons in JK2 for a while (actually since January 2003) and I can load them andmanipulate them in SP, but I cannot load them in MP. Although a mod team achieved that, I wa...  [Read More]
Originally posted by The Truthful Liar Thanks for the info Mike. ; ) One question though, what about the maps made for JK2, how soon would we be able to port them over? They should load in JA just fine, I believe... :)...  [Read More]
Originally posted by wudan I've been working on an animation solution for JK2, which has recently included model rendering into it's reportoire - what are the key differences between JK2's implementation of Ghoul2, and JA's (specifically, the mdxa a...  [Read More]
Originally posted by Gabrobot I seem to recall Raven saying that they'd release tools, that would alow skins/levels/ect. to be converted from JO to JA, shortly before JA comes out. Yes, that was, initially, the plan, but one of our programmers (Gi...  [Read More]
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