Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

ChangKhan[RAVEN]

Latest Posts

Page: 10 of 10
Galak's armor is designed to have 2 layers of defense. The outer shield is generated from a small antenna on the back of the armor that rises up and behind the helmet. The shield will deflect any energy blasts and will disrupt a thrown lightsaber. It...  [Read More]
Posted in: *SPOILERS* Level 3
 ChangKhan[RAVEN]
03-27-2002, 5:01 AM
#4
Originally posted by MessiahErebus what you have to do is stand outside that room, on the side that the transport comes out, like actually on the door frame (you have to go around from the other side) and jump on the transport. then up to a room in...  [Read More]
Posted in: Screenshot tutorial thread (help!!!)
 ChangKhan[RAVEN]
03-26-2002, 9:18 PM
#7
Originally posted by ivaj damn, I seem to have misplaced it. Oh, too bad... well, I'm sure if you register the game they will send you a free replacement manual... :)...  [Read More]
Posted in: Screenshot tutorial thread (help!!!)
 ChangKhan[RAVEN]
03-26-2002, 9:07 PM
#3
Read the manual... :)...  [Read More]
Posted in: Stuck in single player
 ChangKhan[RAVEN]
03-27-2002, 6:49 PM
#53
Originally posted by Beaver No my next problem: I finished that level and proceeded to the next, where you have to get to Landos ship. I managed fuelling up the ship but I have no idea how to open the "roof" for Lando and Kyle to get out o...  [Read More]
Posted in: Stuck in single player
 ChangKhan[RAVEN]
03-27-2002, 6:47 PM
#52
Originally posted by Beaver There is an automatic cannon right behind your back, you should step on it and knock the f**k out of that AT-ST. You can also shoot all the Stromtroopers and the other At-ST down there with great ease. After finishing,...  [Read More]
Posted in: Dedicated Server FAQ
 ChangKhan[RAVEN]
03-18-2002, 7:20 PM
#5
I'll see if I can get you some answers on some of those... though many of the answers will be identical to Quake 3/Elite Force......  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 ChangKhan[RAVEN]
03-07-2002, 4:08 PM
#29
In-game cinematics are simple - just place some NPCs, script them to do what you want, throw in some ref_tags for cameras and write your camera script... pretty easy to do. The gist of what I was getting at as far as SP editing vs MP editing is this...  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 ChangKhan[RAVEN]
03-06-2002, 11:41 PM
#24
ICARUS was never meant to be a QuakeC/COG type language, we decided to let the programmers program the weapons and AI and make ICARUS the tool for just scripting special case behaviors and events the AI and world objects shouldn't be hardwired to do....  [Read More]
Page: 10 of 10