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General Kenobi

Latest Posts

Page: 3 of 11
Another Wonderful Utility Tool from Stoffe~mkb~ :D :D :D Absolutely wonderful Stoffe :thumbsup: I can't wait to start another project and give your new utility tool a whirl :D You never cease to amaze us with your wonderful tools and mods!!! Don't k...  [Read More]
Posted in: Getting licensed to write Star Wars books
 General Kenobi
09-27-2005, 6:42 PM
#6
BUT as long as you don't make any money off of your project I do know of some companies who do Star Wars stuff. Just look at the movie Star Wars Revelations. Killer fantastic movie totally done OUTSIDE of LucasArts. ;) I've had friends have several...  [Read More]
Posted in: PCGM upgrade and broken links!
 General Kenobi
10-04-2005, 8:53 PM
#13
If you guys and gals don't like or care for the new format how abouts posting your mods at the local below??? :D http://www.lucasfiles.com It's where I'm gonna post my future mods. If you learn how to do it here why not post it here? ;) I personal...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 General Kenobi
09-07-2005, 9:05 PM
#46
C'mon guys stop yackin' and chattin' ;) Just trying out the MOD and I love it so far :D Something feels right about being Dark Side and leaving an area almost devoid of life :thumbsup: :ben: General Kenobi...  [Read More]
Posted in: What you'd like in KOTOR III..
 General Kenobi
09-24-2005, 11:09 PM
#192
I think the same thing up there Fearless_Jedi ;) I chop your arm you chop mine over and over looks odd. I think it should be more like you said lightsaber blocking and someone lands a blow (maybe with the auto on/off ability when fighting more than o...  [Read More]
Posted in: What you'd like in KOTOR III..
 General Kenobi
08-31-2005, 12:36 AM
#156
OK well first off let me start off by saying. I did NOT read the first 5 pages of the thread so I have no idea if anyone has thought this up yet BUT here's what I'd like to see :D You the main character start off in a Jedi Counsil meeting with other...  [Read More]
Posted in: High Level Force Powers V2.1 released
 General Kenobi
09-29-2005, 9:59 PM
#45
I think the powers are fine dude. ;) If they are too powerful for you then use the Hardcore MOD and you'll be glad they are powerful :D :ben: General Kenobi...  [Read More]
Posted in: High Level Force Powers V2.1 released
 General Kenobi
09-18-2005, 5:55 PM
#42
Or did you mean something more similar to Nihilus "Deadly Presence" aura in the CSArena mod I made? (It continually drains VP/FP of all nearby enemies and heals him with an equal amount of the sum total drained.) Yeah like Nihillus' is :D...  [Read More]
Posted in: High Level Force Powers V2.1 released
 General Kenobi
09-18-2005, 10:22 AM
#35
Yep, LOVE IT Stoffe :D @darth makkan > They are indeed all selectable in KSE if you do what Stoffe said. Stoffe, I have a couple of "suggestions" for new force powers if your open to it. Might be a silly idea but I liked it :D How abo...  [Read More]
Posted in: High Level Force Powers V2.1 released
 General Kenobi
08-30-2005, 11:06 PM
#31
@Stoffe Absolutely fabulous! :thumbsup: Tweaks, fixes, and 3 new powers :D You rule! As for your work quality Stoffe ChAiNz & Jackel were talking about a bit up there; in case you didn't know it yet your name is also another word for "very k...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
10-02-2005, 7:34 PM
#146
I agree with ya up there CrudeMatter BUT my favorite part about Kreia's lightsaber isn't the hilt at all. :D I love it but my favorite part is the Crystal that gives it to you ;) I love how the crystal is supposed to be made in the hot sun of Tatooni...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
10-02-2005, 5:49 PM
#143
Good deal :D I know for sure I have USM, Holowan Plugin, and some other mods like my implant ;) I'll work you up a complete list of my installed mods and get them out to ya T7. :D :ben: General Kenobi...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
10-02-2005, 3:41 PM
#139
T7 let me ask you this. Are you saying that the game does a "check" to see if you have the master's sabers already in inventory and if you do it doesn't drop when they die? If so this would explain my problem. EDIT: I might have already an...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
10-02-2005, 1:29 PM
#137
When I play lightside and kill the Jedi Masters only the ones I couldn't kill were there. Like I killed Zez right out cause I had the option. Vrook I killed after I saved Dantoonie, Picked up Vosh's Saber off her corpse on Korriban. When I go back t...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
10-02-2005, 9:28 AM
#135
Nope. Let me specify just to make sure though T7. I run through the game Light Side with the only killing (below) being masters to get their sabers :D I will kill Zez Kai El on Nar Shaddaa by the "then you know I've come to end you." Aft...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
10-01-2005, 3:45 PM
#133
This could possibly be related to my own problem of If I'm lightside except for killing masters when I meet them makes them when I meet them on Dantoonie for the big reunion duel not have their custom sabers or anything at all either? :ben: General...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
09-29-2005, 6:23 PM
#128
They are dynamically created by the game using some funky scripting functions that the devs added to TSL. X for excluded, hiding they are not. :p You'd think the opposite, but I think that's really kewl how it happens then :D Just makes USM that m...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
09-24-2005, 11:51 PM
#120
No, I forgot to set a variable for her. I made the fix but I am working on balancing the random script a little better before releasing it. Aah kewl :thumbsup: Nice to see a new version of the random script coming out as I think I know what it's all...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
09-24-2005, 8:07 AM
#116
Well since the USM thread has made it back up on the front page I'll go ahead and let you guys know of the "easter egg/goodie mistake?" I found. I personally love the feature BUT when you find Vash's body on Korriban you can loot it once....  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
09-04-2005, 7:13 PM
#99
Hey ChAiNzie??? How abouts puttin' in an addon for Stoffe's Combat Arena like you did for RedHawke & Defender's wrist consoles??? ;) If you do another booster pack anywho :D :ben: General Kenobi...  [Read More]
@Hawke Your MODS are most certainly NOT retarded. :rolleyes: Both mods mentioned by Hawke work perfectly to my knowledge. My KOTOR still has everything KOTOR fan or whatever mentioned along with a TON of others with no conflicts, crashes or the lik...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 General Kenobi
10-03-2005, 8:44 PM
#1517
Sweet :thumbsup: Thanks for the heads up Fred :D And a new map support too :D :ben: General Kenobi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 General Kenobi
10-01-2005, 1:12 AM
#1506
Great Additions here Fred :thumbsup: You know your "small" modding program is very quickly turning into a full blown feature packed program which if kept going in the route it's going will soon rival most games INCLUDED Campaign Editors an...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 General Kenobi
09-21-2005, 3:52 PM
#1479
I agree with Darth333 & ChAiNz.2da both :thumbsup: Very user friendly from what I see and I'm beginning to ponder a module myself. :confused: :D Fantastic to see Ktool moving forward like this ;) :ben: General Kenobi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 General Kenobi
09-18-2005, 9:59 AM
#1465
Latest version looks kewl Fred! :thumbsup: Lookin' forward to playin' with it! :ben: General Kenobi...  [Read More]
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