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General Kenobi

Latest Posts

Page: 5 of 11
Posted in: Developer for KOTOR 3
 General Kenobi
08-08-2005, 6:59 PM
#76
Why not? Lucasarts worked with them already, since KOTOR was sold on a Microsoft exclusive console. Well, think of it as this: Does every game/software application for Windows work with them? Not really ;) Other than assuring it runs on a platform e...  [Read More]
Posted in: Developer for KOTOR 3
 General Kenobi
08-08-2005, 6:52 PM
#74
I agree with you. Going back to tsl, if they hadn't been strict with the christmas release, it could have been much better. Hopefully (and it seems they aren't going to with it not being scheduled till '08) they don't make the same mistake again. I...  [Read More]
Posted in: Developer for KOTOR 3
 General Kenobi
08-05-2005, 7:30 PM
#64
Bioware, I believe, stated that they would never again do a Star Wars product. I am betting that LucasArts is VERY hard to work with. I've seen interviews with ole' Georgie going on about how "hands on" he is with Star Wars. After probably...  [Read More]
Posted in: Developer for KOTOR 3
 General Kenobi
08-02-2005, 11:23 PM
#58
I agree, :) Microsoft and Lucasarts now that would be a pair...lol Neither would want to do what the other wanted I'd bet. "I"m the boss"...."No I'm the boss" ;)...  [Read More]
Posted in: [REL]Holowan Plugin
 General Kenobi
08-08-2005, 6:14 PM
#97
That's normal for the Plugin. DK designed it that way ;) Trust me they will show up once you reach the required level. I'd HIGHLY recommend testing it for yourself though. Just download ChAiNz.2da's Hak Pad and make yourself level up to 45 or 50 then...  [Read More]
Posted in: [REL]Holowan Plugin
 General Kenobi
08-06-2005, 9:24 PM
#95
You do have to have certain stats before you can build either clone or storm trooper armor/helmets/guns ;) Some of my items all have the same look as well. Lukes robe, etc. I think it's in the plugin that way but I'm not sure. :ben: General Kenobi...  [Read More]
Posted in: [REL]Holowan Plugin
 General Kenobi
08-02-2005, 3:10 PM
#88
1) I'm using USM with holowan plugin and following the instruction, I installed before the USM and then overwrite the files with the holowan plugin... all work but with some crystal there isn't picture for their relative saber... where I could have m...  [Read More]
Posted in: High Level Force Powers V2.1 released
 General Kenobi
08-08-2005, 6:09 PM
#13
@darkdragon106 I'd def. download, install and run several times; Ad-Aware from Lavasoft. Then scan your machine thoroughly for any type of virus. What you are experiencing is not normal and I know there's nothing wrong with the download over at PCga...  [Read More]
Posted in: High Level Force Powers V2.1 released
 General Kenobi
08-07-2005, 2:53 PM
#10
I said it before in the original thread and I'll say it again Stoffe. "Absolutely AWESOME MOD!!!" This literally should be a required update and I'm suprised the games makers haven't wanted to contact you to include it in an update! :D :thu...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
08-05-2005, 6:44 PM
#99
Sounds good, I do have Holowan Plugin installed as well and that might be affecting it. I'll try deleting it then reinstalling USM and see if that helps my problem. Although I remember this from my playthrough USM only I believe as well. :D Thanks T7...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
08-04-2005, 7:43 PM
#96
Depending on what class I am I notice that you seem to have more options although, when I get him trained on I guess all I know, about 3 sometimes 4 things he does the same for me on fear ;) :ben: General Kenobi...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
07-30-2005, 8:18 PM
#79
As long as you are clean on mods when you open up the USM .rar file you will see an override folder. Replace yours with that one and you should be good to go installing normally. ;) :ben: General Kenobi...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
07-30-2005, 7:48 PM
#77
Just simply load the game up in KSE. If it's your current and last game you click the highest numbered file. Then it will give you a multitude of options. ;) Once you install KSE just double click and it will load all your saved games for you to pick...  [Read More]
Posted in:  USM Released!!!
 General Kenobi
07-30-2005, 7:29 PM
#72
Then when you open Override do you see all of the files or a folder? :ben: General Kenobi...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
08-07-2005, 9:30 PM
#92
That's all I needed ChAiNz was access thru my pad anyway :thumbsup: It's handy as heck already :D :ben: General Kenobi...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
08-07-2005, 5:47 PM
#90
Well kewl beans! I'm gonna go try it now :thumbsup: EDIT I noticed it said it was compatible with D333's spells.2da??? I wonder how this will play with Stoffe's force powers mod? I'm wonderin' if I should replace anything if it asks cause I wouldn't...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
08-07-2005, 4:40 PM
#87
ChAiNz how about the "add-on" feature of being able to set your party roster's influence level??? ;) It would be really handy for those "aah crap didn't talk enough to Mira to train her kinda thing fixes." :D Even though you can...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
08-06-2005, 11:31 AM
#80
Cool fix ChAiNz, to be honest I hadn't noticed yet as I almost always use a female exile ;) Got my copy for my next male exile though. :D :ben: General Kenobi...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
08-05-2005, 10:46 PM
#73
Sounds Great :thumbsup: I use the crap out of my pad :D I REALLY like it that you can "alter" Jedi even after their trained :D Disciple makes a much better Jedi Guardian than a Consular ;) and no more "inviso" typing, heck no typ...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 General Kenobi
08-03-2005, 4:55 PM
#71
EDIT: ChAiNz, been playin' around with the new features and all of em' are awesome man :thumbsup: Of course :rolleyes: .lol everything works without a crash one. Consarned perfect mods...lol AND also noticed certain "appearances" were not...  [Read More]
Posted in: "Tell people the truth, Mr. President"
 General Kenobi
07-31-2005, 2:48 PM
#26
We could end up turning into Rome, where the focus is less on us and more on the political dealings of those higher up in the caste. Which isn't to say we're not getting to that point. We're inching(and in some ways making yard passes) our way close...  [Read More]
Posted in: "Tell people the truth, Mr. President"
 General Kenobi
07-31-2005, 1:22 PM
#24
I say we follow Sweden's example. Does anyone ever remember them being in the center of or even the fringe of global controversy? We should just lay low like they do or whatever ;) :ben: General Kenobi...  [Read More]
Posted in: Mod Requests Thread (#5)
 General Kenobi
08-07-2005, 7:08 PM
#167
This isn't really a "mod request" but I will post it here as it is a "request" that I think would be INVALUABLE to modders here at Holowan. :D How about a stickied thread that lists in detail "reservation OR used" item...  [Read More]
Posted in: Mod Requests Thread (#5)
 General Kenobi
08-05-2005, 10:10 PM
#162
I've found some modded sabers glow to be way to hard edged in their gradient shading. I like the faint look better myself. BUT we should probably stop chattin' and such before ole' ChAiNz or Darth333 puts a slap on us since it is the stickied mod req...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 General Kenobi
08-01-2005, 6:34 PM
#1356
Yep I'm with everyone else fred ;) Glad to see you back on and not all "disappearie" on us...lol :D Good to see ya back :thumbsup: :ben: General Kenobi...  [Read More]
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