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jimbo32

Latest Activity

Posted in: M-8 Assault Rifle Blaster Replacement
 jimbo32
05-24-2010, 1:18 AM
#20
Wow, amazing work, Inyri. Too bad the Kotor and TSL engine wouldn't let you fold it up like in ME. :) (I haven't played ME2 yet, but that rifle looks pretty much the same as the default HK model from ME1 - I assume ME2 folds them up the same way)...  [Read More]
Posted in: That damn ring...
 jimbo32
05-16-2010, 9:46 AM
#6
Ah, I misunderstood. Sorry. Does your base skin have an alpha channel mask, by any chance? That might cause a problem like that....  [Read More]
Posted in: That damn ring...
 jimbo32
05-15-2010, 8:02 PM
#4
Looks like the "ring around the neck" you're having trouble with is where the head model meets the body model. The two textures don't match, which is why the "seam" is more visible than normal. Same thing with the visible lines on...  [Read More]
Posted in: Creating a new .uti problem
 jimbo32
05-09-2010, 9:31 PM
#8
You could always use redrob41's Republic Combat Suit skin (http://www.lucasforums.com/showthread.php?t=197346) rather than the vanilla Republic Soldier. He's already given permission to use them in mods so long as you credit him. All you'd need to d...  [Read More]
Posted in: The Redemption of Yuthura Ban
 jimbo32
10-02-2011, 8:11 PM
#23
@kirk1994: She doesn't come with you immediately after the fight on Korriban. You need to go back to Dantooine afterwards and speak with her there. As jonathan said, she's in the courtyard. @Sith Holocron: No, other than a few lines that already had...  [Read More]
Posted in: The Redemption of Yuthura Ban
 jimbo32
05-09-2011, 6:39 PM
#15
@Latios6222: Yeah, if she's speaking what are normally Juhani's lines, there won't be any VO. It's not a bug or an error - I chose not to add new voiceover for a few reasons: 1.) I don't know the voice actress personally 2.) I'm male, and couldn't be...  [Read More]
Posted in: The Redemption of Yuthura Ban
 jimbo32
10-14-2010, 1:34 PM
#8
Well, here's the thing (I'm fairly sure everyone reading this has played through the game, but you never know ;)): In order to find her on Dantooine, you have to have taken all the LS choices on Korriban. Otherwise, she'd be dead. It wouldn't seem t...  [Read More]
Posted in: The Redemption of Yuthura Ban
 jimbo32
05-09-2010, 12:01 AM
#1
Finally! :rolleyes: The Redemption of Yuthura Ban - A Recruitable Companion Mod for Star Wars: Knights of the Old Republic Download it @ Filefront here (http://knightsoftheoldrepublic.filefront.com/file/The_Redemption_of_Yuthura_Ban;113571). Thank...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 jimbo32
02-04-2008, 12:03 AM
#190
I was wondering if anyone's found a way to remove the "magic" glow around some of the weapons? I'm sure it must be defined in one of the *.2da'a, but I'll be darned if I can find it anywhere. Also, is there a tutorial anywhere for adding n...  [Read More]
Posted in: Stealth Script?
 jimbo32
02-26-2007, 5:32 PM
#2
I believe that all the stealth belts do is make the stealth icon available for the character (and add a bonus if applicable). The actual ability itself is probably hard-coded, although I'm just guessing. Even the "Force Camouflage" power do...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 jimbo32
02-27-2007, 2:16 AM
#18
If you use mdlops to do the re-naming, the model used is irrelevant really. There's not much chance of getting the two values confused. Anyway, the model name has an extra "0" - w_lghtsbr_001....  [Read More]
Posted in: [K1]Strange problem with lightsabers
 jimbo32
02-27-2007, 1:19 AM
#16
All of the in-game sabers use the same skin textures: w_dblsbr_001 w_lghtsbr_001 w_shortsbr_001 Under "W" in swpc_tex_tpa.erf. I can't imagine that the skins have anything to do with the blade colour issue you're having though. Honestly,...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 jimbo32
02-26-2007, 6:48 PM
#12
OK, so if you're using the default saber model and skin, you shouldn't have to change the skin name. Lets say your saber model is called w_lghtsbr_010. You should have an mdl and mdx file for the model. If you open up the model in mdlops and choose...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 jimbo32
02-26-2007, 5:49 PM
#10
The first problem sounds like your sabers aren't associated with a skin. Did you do a reskin, or use the default? The name of the skin should be the the first entry in the first screenshot I posted. The thing you're talking about with the inventory...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 jimbo32
02-26-2007, 4:21 PM
#7
No, he's referring to the model base name ("w_Lghtsbr_251" in the second screenshot)....  [Read More]
Posted in: [K1]Strange problem with lightsabers
 jimbo32
02-26-2007, 9:26 AM
#4
Using mdlops is a little more intuitive that hex-editing. It allows you to input what you want to replace and will go through and change the value in all the locations that you specify. Here's a screenshot of the renamer function with a saber loaded...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
05-08-2010, 3:48 PM
#58
All done, and with some extra playtesting and glitch-catching thanks to centenar (http://www.lucasforums.com/member.php?u=165666). It's "pending" at KotorFiles, so I'll post a thread in the Emporium as soon as it's up. :)...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
04-22-2010, 7:48 PM
#56
Yeah, I've recently seen at least one mod where Yuthura's re-skin seems pretty much *exactly* the same as mine. It's annoying, but what can you do? As far as I know, it was unique when I started the mod in 07. (Very nice work on the combat uniforms s...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
04-21-2010, 8:41 PM
#53
I've never played Brotherhood of Shadow, but I imagine it'll be fine. The only mods that it won't be compatible with would be other recruit mods which replace Juhani. There is added dialogue, but it's all conditional and I'm using TSLPatcher to modi...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
04-11-2010, 11:21 PM
#51
It's back from the depths of vapor-mods. ;) I just finished a playthrough with a clean install, and I *think* I've gotten most of the kinks worked out of the TSLPatcher setup. I'm about to go through again with a full-ish override, so we'll see how...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
11-08-2007, 7:21 AM
#46
Just a note to let everyone know that I'm still alive :D. The mod has been finished for some time, but I've yet to pack it with stoffe's TSLPatcher. Once I'm able to get that done, I'll see about getting it hosted for download. Hopefully it won't be...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
08-15-2007, 7:18 PM
#39
where do you download I haven't finished it yet. I got pretty busy with real-life stuff, and haven't had a chance. The only thing that has to be done is packaging it with Stoffe's installer, and hopefully I'll be able to get to it soon....  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
04-09-2007, 8:09 PM
#36
Great work Jimbo, its lookin' good. I love recruitable mods - the best i've ever played is probably RedHawke's Recruitable RedHawke 1.4 - it was very professional! I'll give this a try as i always thought Yuthura would be a great darksider to play wi...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 jimbo32
03-31-2007, 3:53 PM
#32
Yeah, I've been without internet access for the last month or so after moving - I just got it installed on Thursday. I've been pretty busy with other stuff lately, but hopefully I'll be able to finish it up soon....  [Read More]
I was wondering if anyone has Mono Giganto's blaster models for K1? The only ones I could find (on KotorFiles) are for TSL. Thanks :)...  [Read More]