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kessno11

Latest Posts

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Posted in: New sp mod needs testers
 kessno11
03-08-2008, 12:56 PM
#22
I'm available to do some testing. I've played through JK2 numerous times, as well as JA....  [Read More]
Posted in: Custom Emotes
 kessno11
06-10-2007, 2:33 PM
#3
Well, I *know* I'll need coding. Hence why I posted in the coding forum. :p But what I'm looking for is how to set-up the code. After making the animation in Dragon, how to trigger it to work with a custom emote. That's what I need help with....  [Read More]
Posted in: Custom Emotes
 kessno11
06-10-2007, 2:46 AM
#1
Hello, I was wondering, how would I go about adding new emotes for Multiplayer? Like /amneo that JediAcademy+ features. Does it envolve using Dragon, and editing the Client Commands in g_cmds.c? I appreciate it, thanks. -Kessno...  [Read More]
Posted in: Rich Diesal's Mapping University!
 kessno11
05-11-2006, 4:54 PM
#5
No problem :)...  [Read More]
Posted in: Rich Diesal's Mapping University!
 kessno11
05-07-2006, 5:36 AM
#2
His tutorials were moved to Map-Craft awhile back. http://www.richdiesal.map-craft.com/...  [Read More]
Posted in: First person lightsaber mode
 kessno11
04-26-2006, 1:13 PM
#4
There isn't an option in Jedi Academy for a 1st person lightsaber view. Someone made a mod for Jedi Academy that works pretty good I think, he used some view commands to give you the 1st person view and linked it to a letter like in JO, I'd give yo...  [Read More]
Posted in: Models..
 kessno11
05-07-2005, 12:24 AM
#2
Well, you can look under the /system texture in Gtk Radiant. Then find the clip texture, then make a brush that covers the model. Kessno11...  [Read More]
Posted in: Quick Question for the Community
 kessno11
05-06-2005, 12:17 PM
#10
Please put them on the internet Rich, they were my first tutorials to learn by:'( I wanted to tell my new mapping buddy about them, but found out the site was closed:'( I just wanted to let you know that I really really appreciated your site, pleas...  [Read More]
Posted in: Peril in the Core (JA FFA/Duel WIP)
 kessno11
04-07-2005, 4:28 PM
#2
Looks cool!...  [Read More]
Posted in: PlayerModel Question?
 kessno11
04-06-2005, 11:53 PM
#1
Where is the SET_PLAYERMODEL script in BehavEd? I can't seem to find it....  [Read More]
Posted in: "Enter the Dark Lord" (Vader SP Level)
 kessno11
04-07-2005, 7:25 PM
#16
Just letting you know that I've added a screenshot on what I'm working on. Here's the link to the thread : http://www.lucasforums.com/showthread.php?s=&threadid=147036...  [Read More]
Posted in: "Enter the Dark Lord" (Vader SP Level)
 kessno11
04-07-2005, 7:02 PM
#15
I saw that you had some trouble with area portals, what exactly are they?...  [Read More]
Posted in: "Enter the Dark Lord" (Vader SP Level)
 kessno11
04-06-2005, 2:20 PM
#12
Thanks for the tips, I just started a new forum for my SP project. http://www.lucasforums.com/showthread.php?s=&threadid=147036...  [Read More]
Posted in: Dash Rendar : Deadlock
 kessno11
04-28-2006, 2:03 PM
#10
Heh heh, I didn't expect a post to this thread.:p I lost motivation for this mod, I didn't feel the story was that strong, but maybe I should look into it again?...  [Read More]
Posted in: Dash Rendar : Deadlock
 kessno11
04-10-2005, 11:10 PM
#8
Yeah, right.:)...  [Read More]
Posted in: Dash Rendar : Deadlock
 kessno11
04-10-2005, 12:09 AM
#6
It's the Outrider prefab that I converted to work with the JA game engine, due to some texture problems....  [Read More]
Posted in: Dash Rendar : Deadlock
 kessno11
04-07-2005, 7:23 PM
#4
Just a quick update on what I've been working on lately. http://www.massassi.net/ec/images/15813.jpg...  [Read More]
Posted in: Moving NPCs
 kessno11
04-11-2005, 5:29 PM
#4
What lassev means is, make a script for the non-npc by bringing up the entity window and type: Key: spawnscript Value: test This is done in Gtk Radiant, now if you have BehavEd (a scripting tool) go to the set_types command on the left of the scre...  [Read More]
Posted in: The Rising Empire: Chapter 1, Part 1 (Almost done)
 kessno11
05-22-2005, 12:29 PM
#35
Hey Shrub91, I don't think Antizac is dead, it's just that this project has been around for 3 years. He's extremely busy with it, he does post every couple of weeks to fill us in though:)...  [Read More]
Posted in: The Rising Empire: Chapter 1, Part 1 (Almost done)
 kessno11
04-18-2005, 1:16 PM
#31
Hey Antizac, I heard about this project a year or two back, I have to say I'm quite impressed by the Coruscant look. I hope to see the lvl released shortly. Even if it's not perfect I wouldn't tell a difference.;) Kessno11__________________________...  [Read More]
Posted in: Dark Forces 2 Mod
 kessno11
05-12-2005, 12:57 PM
#249
I was wondering if I could join up with you dudes? How would I go about doing that?...  [Read More]
Posted in: Dark Forces 2 Mod
 kessno11
04-13-2005, 4:53 PM
#242
What .pk3 are the menus under anyway, for JA? Could you pm me a picture of the bar area, I was wanting to see how close it looks to the original one....  [Read More]
Posted in: Dark Forces 2 Mod
 kessno11
04-07-2005, 4:36 PM
#240
Didn't Shamus make a nifty little tool that transfered all Jedi Knight maps and textures, as well as 3do's to JA? But I saw that you'd have to really change the map a lot because there are tons of errors. How much mapping of the first level have you...  [Read More]
Posted in: Dark Forces 2 Mod
 kessno11
04-06-2005, 12:19 AM
#238
Are you planning on releasing a public beta soon?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 kessno11
04-13-2005, 11:11 PM
#1276
I really enjoy you KOTOR tool Fred, I'm glad someone finally made one! I've seen a lot of talk around lately about a Hex Editor? What is it for?? Thanks, kessno11...  [Read More]
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