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sketch42

Latest Posts

Page: 2 of 4
Posted in: Scripting equiped item DS points
 sketch42
02-09-2005, 10:28 AM
#17
Originally posted by RedHawke Thanks tk! :D @ Sketch42, I apologise if I sounded a little short with you in my last post. My intention was, and still is, to try and help you do what you wanted to do, but you kind of sounded like you were resisitin...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-08-2005, 1:50 PM
#14
Originally posted by tk102 Not really a cutscene, more like when you're talking to somebody or when you're using a computer (depending on the ConversationType field in the .dlg file). See Properties of a Dialog File (http://www.lucasforums.com/show...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-08-2005, 10:51 AM
#12
Originally posted by tk102 Your dialog could just something like Entry: "(Inside the box there is a powerful darkside item.)" And the possible Replies: (Take item) (Leave item alone) The choice that the PC makes would fire the script t...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-08-2005, 8:27 AM
#10
i made all the scripts as per your directions... but the dialog still puzzles me.. i know what you are saying it does... but i still dont understand what to write for a dialog.. do i write something like Pc walks to box box opens thats what im no...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-07-2005, 11:39 PM
#8
Originally posted by RedHawke 5) Now that you know the scripts and the outline of your dialogue, you will then need to create the actual dialogue, and just give it a computer interface instead of the standard face to face style chat, with KT's Dialo...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-07-2005, 10:27 PM
#6
so i would need to make a new dlg for when i take the item into possession to tell it to adjust my PCs alignment by 10 points towards dark? i always thought that dialogs where mainly for ... well dialogs... speaking etc.. so do i use the standard...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-07-2005, 8:49 PM
#4
Originally posted by RedHawke sketch42, Read the Forum Rules (http://www.lucasforums.com/showthread.php?s=&threadid=127725), as bumping a thread is not generally allowed, and could get you into trouble with the moderators. If someone around h...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-07-2005, 8:04 PM
#2
anyone have any suggestions?...  [Read More]
Posted in: Scripting equiped item DS points
 sketch42
02-06-2005, 10:42 PM
#1
well i wanted to ask a few questions before i start to get over my head in this... what i want to do is basically while having an object equipped that object will assign DS points to the PC. The thing is.. to do this without it being a burden on the...  [Read More]
for anyone that doesnt have MS Excel you can download Excel Viewer Here.... Its FREE!!!! :)http://download.microsoft.com/download/9/e/f/9ef13e5d-2116-40de-ab97-310811f0f3ca/xlviewer.exe Overview With Excel Viewer 2003, you can open, view, and print...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 sketch42
02-06-2005, 9:07 PM
#17
New Update ... see first post fixed a minor bug .. that the saber wasnt upgrading... all should be good now...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 sketch42
02-06-2005, 7:00 PM
#16
o ok i didnt kno they delete the old .. hehe ok...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 sketch42
02-06-2005, 6:48 PM
#13
Originally posted by RedHawke Yes, for PCGameMods, you just resubmit the .zip just like you posted the mod the first time. Just put a new version in the version box (Ex: 1.0 becomes 1.1) and use an Identical title, and description to the previous...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 sketch42
02-06-2005, 5:31 PM
#11
i want to upload the new version of the saber.. made a few changes.. but i cant find how to update the zip.. do i just resubmit a new file... and itll overwrite??...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 sketch42
02-06-2005, 6:47 AM
#8
just to note... if you Downloaded the Mod the New Color Crystal is specifically for the new hilt if you try putting the crystal in a standard saber most likely your game will crash.... i will upload a revised version of the mod Hopefully later tonigh...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 sketch42
02-05-2005, 10:20 PM
#3
believe you me i had alot of help from seprithro , svцsh and achilless threads and just about everyone else... lol took me 2 weeks to get this one together... but i think my next mod will hopefully come easier (wishful thinking i know lol :D )...  [Read More]
Posted in: My first model take a look
 sketch42
02-05-2005, 11:38 PM
#5
Originally posted by darth vandar to get a bigger pic just click on it:D lol... i meant bigger than that :p...  [Read More]
Posted in: My first model take a look
 sketch42
02-05-2005, 10:14 PM
#2
i like it ... can you get a bigger screenie of it :)...  [Read More]
Posted in: Malak and Malek mod
 sketch42
02-05-2005, 10:36 PM
#9
Originally posted by RedHawke Darthben, Just an FYI... Malek (Darth Malak's brother) is a recruited character made for Darth Strakers Sith Armada Mod and is not an official character. That is why people are confused. Hence the character cannot be...  [Read More]
Posted in: Is it possible to make
 sketch42
02-06-2005, 4:09 PM
#7
ok ive never written a script before ... i read the thread you posted on creature events and it said that "Event: OnHeartbeat, triggered by: blah blah blah blah........ any script in this area will be run automatically once every six seconds. It...  [Read More]
Posted in: Is it possible to make
 sketch42
02-06-2005, 8:45 AM
#4
Originally posted by tk102 I think you'd have to use a creature event (http://www.lucasforums.com/showthread.php?s=&threadid=143452) to check whether the item was equipped. Probably the OnHeartbeat event would be the one to choose, though I've n...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 sketch42
02-06-2005, 7:20 PM
#25
How Do i edit the global.jrl to make this compatible with RedHawks ORDMandell Mod???? btw Happy Very Belated B-day tk... :D...  [Read More]
Posted in: Darth Smallz Lightsaber is out!
 sketch42
02-07-2005, 5:28 PM
#19
anyone can make that its so easy its stupid... but if you really want to to see if people download it than just post it up on PcGM heck ill make one like that and post it there i dont understand why thats so hard...  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 sketch42
02-06-2005, 9:51 PM
#20
you can definately use my new hilt in that mod of yours :D...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 sketch42
02-07-2005, 5:24 PM
#81
Originally posted by Oddball_E8 Ive downloaded it and installed it, but got the fright of my life when i realized that i couldnt choose where to install... thing is, i have a couple of "modded mods" in my override folder... and if one of t...  [Read More]
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