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sketch42

Latest Posts

Page: 4 of 4
Posted in: Lightwave question
 sketch42
01-24-2005, 4:17 PM
#2
the thing is that i think the program has to be abl to read the mdl file in ascii format which is the reason for the nwnmax plugin and as for lightwave i have no clue if if that supports ascii or not but im just taking a wild guess here to begin with...  [Read More]
Posted in: Dialog.tlk files
 sketch42
01-20-2005, 9:42 AM
#1
anyone have the dialog tlk file for KotOR 1?? im at work and dont have the file with me.. if someone can post em up or email em to me it would be greatly appreciated thanks...  [Read More]
stop hounding the man .... sep take as much time as you need... and in the end if you decide to scrap it( whiuch i cant see.... at least for me ... after spending all those hours and than just scrapping it.... :eek: ) than scrap it....  [Read More]
Posted in: Episode 2 A New Foe
 sketch42
01-21-2005, 12:31 PM
#101
wow what an involved mod... if you need help with anything ill be glad to assist ... i cant wait to play this!!!...  [Read More]
Posted in: how to plant player made items in the game
 sketch42
01-24-2005, 2:20 PM
#37
Originally posted by ChAiNz.2da Well, you can't "make" anything ULP (other than scripting), so unfortunately you're pretty much stuck with whatever the game gives you. What you would want to do is open Kotor Tool, and open: RIMS > Mo...  [Read More]
Posted in: how to plant player made items in the game
 sketch42
01-24-2005, 1:39 PM
#35
Originally posted by ChAiNz.2da Or you can do what I did (and still do occasionally), use Achilles' method of placing items in game without scripting. Granted there's no unique placeable on Yavin Station, but if you're 'itching' to get your stuff in...  [Read More]
Posted in: how to plant player made items in the game
 sketch42
01-23-2005, 11:11 AM
#32
i just read this thread and im not sure i got the jist of anything that was said aside for the davik thing i made a dbl bladed saber and want to put it on yavin station in a new container with a datapad how do i do that... if thats what gamesunlimit...  [Read More]
Posted in: A guide to "new area" creation
 sketch42
01-24-2005, 11:34 PM
#44
no i checked the name took the easiest to spell too lol here look http://www.imagemonster.org/getimg/Untitled_1_copy.gif...  [Read More]
Posted in: A guide to "new area" creation
 sketch42
01-24-2005, 11:11 PM
#42
Originally posted by Darkkender Likely that is the utc either for cutscene's or is there for an example case of malak. What you should look in is one of the starforge rim files probably deck 4 and look for one titled something like sta_malak.utc tha...  [Read More]
Posted in: A guide to "new area" creation
 sketch42
01-24-2005, 7:15 PM
#40
Originally posted by Darth333 That would rather be a problem with the .utc file you used rather than aarea editing. In what module did you picked up the Malak .utc? BIFs>Templates>Blueprint Character...  [Read More]
Posted in: A guide to "new area" creation
 sketch42
01-24-2005, 7:03 PM
#38
ok i tried this out and it worked :D just one thing... i used the ruins on dantooine for my test and i placed malak where the ancient droid was .. so i see him and fight him and one swipe he was dead... the feedback said that his defense was 12 and...  [Read More]
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