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Kaspian

Latest Activity

Posted in: TSLPatcher assistance?
 Kaspian
10-27-2006, 2:46 AM
#12
You can download TSLPatcher (http://www.lucasforums.com/showthread.php?t=149285) at SWK (http://www.starwarsknights.com/tools.php). However I can't reach the site today. Welcome to the Forums :) Edit: I found the working download (http://www.algonet...  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Kaspian
11-17-2006, 12:32 PM
#10
I tried Fred's compiler and it works. Next I created an empty file, put "ABCDEFGH" text in it, saved as nwnnsscomp.exe in KT's directory and guess what ... it worked :) No "Error launching nwnnsscomp" - scripts will not compile (t...  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Kaspian
11-16-2006, 5:39 PM
#6
Miltiades > What is your version of Kotor Tool? I'll test Fred's compiler tomorrow (still at work)...  [Read More]
Posted in: Scripts won't open in KotOR Tool
 Kaspian
11-15-2006, 12:06 PM
#2
Do you want to decompile that *.ncs or just look into some *.nss? Edit: It's strange - my version of KT is 1.0.2210.16738, Hazard's nwnnsscomp.exe is copied in KT's directory and everything works when I double-click any *.ncs file....  [Read More]
Posted in: Changing language
 Kaspian
11-13-2006, 10:05 AM
#2
I don't think such mod exists. If I were you I would buy new or used copy in English somewhere (maybe at AppleStore (http://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore?productLearnMore=TA526LL/A) - it isn't cheap but it's 100% legal and for...  [Read More]
Posted in: uti/utc error
 Kaspian
11-14-2006, 3:27 AM
#5
I don't have any experience with xbox. I hope Fred Tetra will help you. Meantime you can try older versions of KT: 1.0.1863.39252 (http://files.filefront.com/SEARCH/;4094982;;/fileinfo.html) <- your version 1.0.1701.42420 (http://www.strategyinfo...  [Read More]
Posted in: uti/utc error
 Kaspian
11-13-2006, 2:29 AM
#3
Do you have latest Kotor Tool installed? The latest version is v1.0.2210.16738 (2006-1-19 12:38). Try reinstall the tool. What is your version of .NET Framework? Does the error affect all uti and utc files or are there any exceptions?...  [Read More]
Posted in: Text / Script Editing With Kotor Tool
 Kaspian
09-14-2006, 2:25 AM
#10
I advance slowly. The templates of Context and PSPad (www.pspad.com) have similar syntax so work from one could be used in another. Also LoneFerret is working on a script editor (discussed here (http://www.lucasforums.com/showthread.php?t=155894))....  [Read More]
Posted in: Day/Night Transitions?
 Kaspian
08-24-2006, 4:53 PM
#11
You are right Darth InSidious. It's there and it works, it's in *.are too. I am really sorry I confused you people. My saved game must be somehow corrupted. When I tested fog at Dantooine Courtyard, it was not accepting SunFogColor value of *.are fil...  [Read More]
Posted in: Day/Night Transitions?
 Kaspian
08-24-2006, 12:08 PM
#9
The SunFogColor and MoonFogColor are listed in the .are... yet you said they weren't?I said "FogColor" is not in *.are (color of Fog, not SunFog or MoonFog). I'd post a screenshot but don't have the game at work....  [Read More]
Posted in: Day/Night Transitions?
 Kaspian
08-24-2006, 9:58 AM
#6
As I recall FogColor is not in *.are file (but acessible with scripts). To get the night look in KotOR I changed model's textures, DynAmbientColor (more blue), SunFogColor (more blue), SunFogFar (50) and FogColor (almost black). Edit: I was wrong, F...  [Read More]
Posted in: Day/Night Transitions?
 Kaspian
08-24-2006, 4:02 AM
#4
And use SetAreaFogColor( object oArea, float fRed, float fGreen, float fBlue ) to color the fog :)...  [Read More]
Posted in: Preserving Transparencies?
 Kaspian
08-23-2006, 6:01 AM
#2
Looks like alpha channels problem. - Advice: TGA conversion transparency bits loss (http://www.lucasforums.com/showthread.php?t=163585) - GIMP Tutorials? (http://www.lucasforums.com/showthread.php?t=153381) Hope it helps. Use forum's search functio...  [Read More]
Posted in: rgb2bgr Converter
 Kaspian
08-16-2006, 2:40 AM
#3
I think people did (it's written in BioWare documentation). I brought it up, because there could be some possibility to change an area to look like at night. So far I got these images (http://kaspian.fotopic.net/c1053869.html). It is also possible to...  [Read More]
Posted in: rgb2bgr Converter
 Kaspian
08-14-2006, 1:23 PM
#1
BGR (Blue, Green, Red) is an alternate arrangement of the RGB color model. It is used in KotOR area files (*.are) to define some colors <- will clarify this later. So I made this web page (http://www.sudop.cz/kotor/rgb2bgr/rgb2bgr.php), which conv...  [Read More]
Posted in: What does this do?
 Kaspian
08-07-2006, 3:41 AM
#4
It looks like WayPoint. I think the script will teleport you to the waypoint's location in the same module. I didn't play TSL so it's hard to say....  [Read More]
Posted in: Requests for New Mod Utilities
 Kaspian
11-01-2006, 3:54 AM
#19
I'd really like a tool that will merge global.jrl files together. Have you tried Stoffe's Global.jrl Merger (http://www.lucasforums.com/showthread.php?t=170691)? Edit: OMG I overlooked the date :wstupid:...  [Read More]
Posted in: uv mapper needed
 Kaspian
12-08-2004, 10:33 AM
#9
I'm glad I could help. And adding my name to readme is not necessary, I just pointed you into the right direction ;)...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-28-2006, 10:31 AM
#132
Good idea Ghost Down. I suggest replacing Taris, because its presence on GM is useless regarding storyline and Sith bombardment. We should start a new thread for this....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-28-2006, 8:01 AM
#129
I modify them using any GFF editor (Bioware's or tk102's KGFF). So, there is no way to have the sixth planet??? What I know, there is no way how to have it on the Galaxy map. If planet=module then use StartNewModule?...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-28-2006, 5:09 AM
#127
I tried and it didn't work for me. Added entries to planetary.2da, k_pebn_galaxy and galaxymap.gui and no new planet showed up. It is probably hardcoded. One time I have been searching for LivePlanet 6. It's in 2da, but not in the *.gui file. I dupli...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-28-2006, 4:50 AM
#125
I'm sorry I confused you Lit Ridl. Next time I have to theorize less....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-27-2006, 9:42 PM
#123
I have made changes in dialog.tlk as Red Hawke said (42505 - name, 42511 - description). When I load my Galaxy map I saw clear name and description. What is the problem??? I don't see name and description! I tried to fill those lines in dialog.tlk a...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-27-2006, 2:30 PM
#121
Yes they are. You can load *.are file of your module into GFF Editor and find entry NAME [CExoLocString], make it blank by changeing its STRREF to -1 (no reference to dialog.tlk). Then move cursor into Language ID input filed, left click in it and hi...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Kaspian
07-27-2006, 10:24 AM
#119
I'm glad it helped you RedHawke :o) Great job I will look at the planet's description at the evening. I know it is possible to change planet's name for map and load game GUIs with help of *.are file. Edit: I mean orientation map, not the Galaxy map...  [Read More]