Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Mana Dragon

Latest Threads

Page: 1 of 1
Posted in: Green and blue boxes (JK2)
 Mana Dragon
02-14-2005, 12:51 PM
#1
My friend has a Radeon 9800 Pro and has this problem, I dunno what it's called, it sounds familiar. This is how he described it: the main problem is flickering green and blue boxes all over the textures. Also, the lightsaber appears to have a greeni...  [Read More]
Posted in: For the EffectsEd
 Mana Dragon
12-31-2004, 7:23 PM
#1
As you load EffectsEd, how do you get it to STOP giving you the message: Query ------------------------------------------------- R_LoadImage(): Couldn't read image: "none.jpg" . . .continue receiving this message for effect? ( Yes) ( No...  [Read More]
Posted in: Disruptor Scope
 Mana Dragon
12-21-2004, 8:44 PM
#1
Does anyone know how to edit the Disruptor Scope? I know it is located in gfx/2d area, but making my own disruptor scope causes errors. Suggestions?...  [Read More]
Posted in: Tips
 Mana Dragon
08-28-2004, 5:10 PM
#1
Any tips of painting? Anything? I'm not that good at art lol. Modeling went okay, but paint is something else. . ....  [Read More]
Posted in: Reset XForm
 Mana Dragon
08-16-2004, 3:03 AM
#1
I've asked about this before I think. I'm confused about it, because sometimes when I apply it, it doesn't make any changes. Other times, I'll apply it, after doing something, and the mesh I applied the XForm to, will move to another spot, which t...  [Read More]
Posted in: psyk0sith
 Mana Dragon
08-09-2004, 4:25 PM
#1
Can you explain a bit more about the Reset XForm modifier? I'm reading your tutorial, and I'm sure my shoulders look wrong because the textures are inverted. I have already weighted my model, but I follow the instructions to move the Reset XForm un...  [Read More]
Posted in: Weighting the Torso
 Mana Dragon
08-06-2004, 9:39 PM
#1
I needed to back track, because I'm screwing up what's being weighted on my torso. The bones on my torso: lower_lumbar upper_lumbar thoracic lhumerus lclavical rhumerus rclacical I'm not sure if some bones are not needed, I've been weighting for h...  [Read More]
Posted in: Weighting shoulders
 Mana Dragon
07-31-2004, 9:53 PM
#1
I double checked my model and I thought he was done, but his shoulders are deformed, and I'm having alot of trouble figuring out which verticies should be weighted to which bone. I'm sure the problem is on the top of the torso where it branches off t...  [Read More]
Posted in: EffectsEd
 Mana Dragon
07-26-2004, 5:24 PM
#1
If some of you saw my post titled "ModView" where me and psyk0 were chatting, towards the bottom are a few shots on the model I am trying to make. I want to make similar effects, on him so he likes just like those screens. (There's fire com...  [Read More]
Posted in: Animations
 Mana Dragon
07-23-2004, 10:26 PM
#1
I want to edit a specific part of the humanoid.gla where the animation's frames show a character "running." I want to change just these frames so it looks like my character glides (Like he does in the actual game he's in =O Is there a pro...  [Read More]
Posted in: ModView
 Mana Dragon
07-23-2004, 3:34 PM
#1
I have my glm, and loads my textures, but why doesn't it load the stormtrooper/caps.tga?...  [Read More]
Posted in: UVW Map question
 Mana Dragon
07-22-2004, 2:51 AM
#1
I know it's needed that we UVW map the model, but do we really have to? What I mean is, when I make the .skin file and make my jpgs and stuff, I really won't need to put on textures and stuff from UVM Mapping, will I? I guess I'm not fully clear on...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-20-2004, 8:34 PM
#1
I THINK I'm doing this right, I open up Assimilate and load the carcass.exe and bones cannot be found. This is Assimilate: ----C:\base\models\players\_humanoid\model.car---- ( Build trigger: "c:\base\models\players\_humanoid\model.glm missing...  [Read More]
Page: 1 of 1