I know it's needed that we UVW map the model, but do we really have to? What I mean is, when I make the .skin file and make my jpgs and stuff, I really won't need to put on textures and stuff from UVM Mapping, will I?
I guess I'm not fully clear on UVW mapping. :(
UVW mapping is required to give details to an object because a 3D model isnt much without a good skin! (and vice versa).
Some game engines will not accept un-mapped objects, so you gotta assign some UVW even if it's a sloppy job.