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Leviathan

Latest Posts

Page: 13 of 16
Posted in: How do you edit units on maps?
 Leviathan
05-03-2005, 1:09 PM
#4
In fact, if you sum-up briefly, you want to change number and type of soldiers (Wookiees, Snipers, etc...) on the map you mentioned... Is it right ?...  [Read More]
Posted in: How do you edit units on maps?
 Leviathan
05-02-2005, 1:48 PM
#2
Do you have Kashyyyk: Wookiee Land's source files ? (*.LUA, *.TER files, etc...)...  [Read More]
It'd seem that nobody mentioned the Battle Droпds Carrier as vehicle for the C.I.S.....  [Read More]
I think that following elements would be placed in SWBF II : A destroyable Dark Trooper's jet-pack, which would explode if you shoot it using any weapon ; Better destruction effects when a vehicle is pulverized, and not only ground/sky-fixed "f...  [Read More]
You can read existing SWBF II's wish list on GameToast in this thread : SWBF 2 WISH LIST ! (http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=521)...  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-29-2005, 9:44 AM
#14
I hope that this vehicle will be restored by a kind modeler......  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-27-2005, 8:50 AM
#11
Yeah so was the MTT too, no? And that one is now fully functional! Look at Naboo Encounter v2.1. Yes, that's true... Cause the MTT appeared in the Star Wars Heptalogy, contrary to the AT-PT... Consequently, Pandemic couldn't fully make a vehicle whic...  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-27-2005, 7:44 AM
#9
Well, do you have another questions, TK ?...  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-24-2005, 1:09 PM
#8
He means the Clone Wars cartoons, lev. Yes, I didn't think to them... I found the design of the AT-RT (which is what was seen in the Clone Wars cartoon, and will appear in RotS) strange, since it offers the driver no protection at all. What's the poi...  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-23-2005, 11:18 AM
#6
I suppose that you meant "Star Wars Episode II : Clone Wars". Personally, I've never seen such a vehicle in it......  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-22-2005, 11:34 AM
#4
the one in the game looks like nothing compared to the ones in rogue squadron and other games with the atpt in... Yes, surely. But at the beginning of the SWBF's creation process, the AT-PT would not have to be integrated in the game. That can explai...  [Read More]
Posted in: AT-PT vehicle?
 Leviathan
04-22-2005, 10:51 AM
#2
The AT-PT is one of the unfinished models present in SWBF, and it would require a lot of work to restore all of its animations, movements, etc......  [Read More]
Posted in: ARC: Republic Vanguard - Mod Recruitment
 Leviathan
05-02-2005, 1:46 PM
#6
I think you'll find more details on this GameToast's page (http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=673)....  [Read More]
Posted in: The Walking bug :(
 Leviathan
03-27-2005, 10:59 AM
#3
This thread has been already copied in the Telos Tourist Bureau section. Nevertheless, you can view my reply to the following address : http://www.lucasforums.com/showthread.php?s=&threadid=146837...  [Read More]
Posted in: Walking bug
 Leviathan
03-27-2005, 10:53 AM
#2
This strange glitch already happened to me when I've played through SW : KotOR I. I've temporary solved it by moving my character in the opposite direction where I wanted to go and then, I went back on my traces to reach my original objective. For ex...  [Read More]
Posted in: Trojan in KOTOR Update?
 Leviathan
03-26-2005, 11:49 AM
#6
This kind of problems can be encountered if your Anti-virus software is relatively old and if it manages the detection of the "heuristic" viruses. (A.k.a. the new and unknown viruses...)...  [Read More]
Posted in: PC & NPC don;t follow orders in Battle
 Leviathan
03-26-2005, 1:00 PM
#7
You need to bring up the attack queue first. So you need to give an attack order, then delete it, then give your other orders. These steps can work for a certain moment at least. Moreover, that would become hard if you have several party members to m...  [Read More]
Posted in: enemy won't turn hostile
 Leviathan
02-22-2005, 4:41 AM
#5
Any other ideas?? Not really... But try nevertheless to load a save-game before you go for the first time on Nar Shaddaa. :eek:...  [Read More]
Posted in: GeForce 4 *Nividia* Graphics Card Issue
 Leviathan
02-21-2005, 1:56 AM
#7
If SW : KotOR II does not allow you to adjust some video settings, that's because it does not consider that your graphic card is ready to work correctly with this game. But why can you change this settings using your driver's options ? Simply because...  [Read More]
Try this to solve your (minor) problem : Right-click on the SW : KotOR II's shortcut on the Windows' Desktop, then choose "Properties". In the new window named "Properties of *******", select the "Shortcut" mitre. Next,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Leviathan
03-13-2005, 10:37 AM
#1193
Originally posted by Leviathan I would wish to know how I can open all *.DLG files with tk102's DLGEditor in KotOR Tool, instead of the integrated dialogs' edition "module"... Could you help me, please ?... The long and the short of it is...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Leviathan
03-12-2005, 10:42 AM
#1185
I would wish to know how I can open all *.DLG files with tk102's DLGEditor in KotOR Tool, instead of the integrated dialogs' edition "module"... Could you help me, please ?......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Leviathan
03-05-2005, 2:42 AM
#1118
I've known that programs using .NET Framework will not work on Windows XP 64-Bit Edition... And KotOR Tool uses this runtime. So, do you know if this modding tool could be "converted" in C# or C++ ?... Thanks !......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Leviathan
02-24-2005, 5:11 AM
#1023
So, for the present, there isn't any Kotor Tool-centric solution. You could, perhaps, use the generic Bioware GFF editor to update your text strings. It's already done ! I've adopted this GFF Editor. It is perhaps not as ergonomic as KotOR Tool but i...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Leviathan
02-24-2005, 3:48 AM
#1016
There's a (small) problem in KotOR Tool and it has never been corrected since the creation of this modding tool. When you try to read a Conversation file (*.dlg), the properties of an Item file (*.uti) or others elements where there's some text, all...  [Read More]
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