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StormTrooper789

Latest Posts

Page: 8 of 9
Posted in: Star Wars Movie & Video Game collecting
 StormTrooper789
06-29-2004, 12:26 AM
#3
Originally posted by Katarn07 Galactic Battlegrounds (I don't like this game too much, it was fun the first time through but has no replay value) Actually if u use the scenario editor u can create cool stuff and u should go to Star Wars: Galactic...  [Read More]
Posted in: Star Wars Movie & Video Game collecting
 StormTrooper789
06-28-2004, 4:05 PM
#1
I like to collect the many nice Star Wars video games. I do play them but I treat them with extreme care so they look like they are in mint condition. GAMES I'VE COLLECTED: Computer Games: Star Wars: X-wing vs. Tie-Fighter Star Wars: X-wing vs. Tie-...  [Read More]
Posted in: Speech Bubbles?
 StormTrooper789
06-28-2004, 4:09 PM
#5
Thank you, tk102! I needed this info so I could add some things to the module I'm working on. :bdroid2: ---<Roger, Roger! Thanks!>...  [Read More]
Posted in: Speech Bubbles?
 StormTrooper789
06-28-2004, 3:53 PM
#3
Oh...thanks! I have 1 more question if u have 3 starting entries for example each are triggered by a scripts, 3 regular entries, and 3 replies with no text at all. Will that work? the *.dlg files on Taris work that way. STARTING LIST: 0.<blah_bl...  [Read More]
Posted in: Speech Bubbles?
 StormTrooper789
06-28-2004, 2:59 PM
#1
How do u do those little blue bubbles that pop-up when you click on an NPC to talk to them. One thing I do know, using the speech bubbles requires *.dlg file. I just want to know how to do this....  [Read More]
Posted in: ads.gorillanation.com
 StormTrooper789
06-28-2004, 6:36 PM
#14
I use Ad-aware and I also manually remove somethings but i mostly use Ad-Aware to throw out the trash. ;) Yes I know how all of you feel I once had 3 or 4 Trojans on my PC!! :eek: :eek: But I easily removed 'em....  [Read More]
Posted in: Problems with Dialogue
 StormTrooper789
06-27-2004, 6:02 PM
#11
I just fixed it yesterday, the problem was so simple. Skippable:0 was the problem. I changed that 0 to a 1 and it worked. :D I'm so ignorant to verify the General Dialogue settings. :D...  [Read More]
Posted in: Problems with Dialogue
 StormTrooper789
06-26-2004, 3:28 PM
#9
Entry Index = 0 Script = That is what it says in DLGedit and I save it too....  [Read More]
Posted in: Problems with Dialogue
 StormTrooper789
06-26-2004, 3:15 PM
#7
:D Well, what do I press for inventory?...  [Read More]
Posted in: Problems with Dialogue
 StormTrooper789
06-26-2004, 2:47 PM
#5
It just doesn't display the save cancel and inventory buttons no matter what I do. I can still use it but not save. :(...  [Read More]
Posted in: Problems with Dialogue
 StormTrooper789
06-26-2004, 2:17 PM
#3
Doom_Dealer, I think the problem may be that I am not using KOTOR tool to edit the *.utc because the *.utc editor is to big for the screen. So do u think that is the problem?...  [Read More]
Posted in: Problems with Dialogue
 StormTrooper789
06-25-2004, 11:16 AM
#1
Ok, I'm making a new module and I added a NPC, added the dialogue to the module. In the *.utc file I set the *.dlg file's name in the conversation entry. I don't put .dlg next to its name in the Conversation entry in GFF editor. I don't do that becau...  [Read More]
Posted in: Need more help with dialogs
 StormTrooper789
06-24-2004, 11:16 AM
#4
If u need a simpler dialog editing interference then get Dlgedit. It is better than the GFF Editor....  [Read More]
I can't wait for this eaither it looks good! Two Thumbs up! :thumbsup: :thumbsup:...  [Read More]
Posted in: Screenshots for the sake of screenshots
 StormTrooper789
06-26-2004, 10:56 AM
#114
Here is a cool screenshot from one of my games! http://img.villagephotos.com/p/2004-6/754799/newpm.JPG How did you like it? It is KOTOR....  [Read More]
Posted in: A guide to "new area" creation
 StormTrooper789
06-23-2004, 9:17 PM
#27
:mad: :mad: :mad: :( :( :( ===================== I can't insert new objects into the *.git file that have XYZ coordinates that i got from the whereami cheat. If I make a new object and use the XYZ coordinates that are used by something else it works...  [Read More]
Posted in: A guide to "new area" creation
 StormTrooper789
06-23-2004, 4:16 PM
#26
K thx. I didn't know since all the official modules have a _s.rim part....  [Read More]
Posted in: A guide to "new area" creation
 StormTrooper789
06-23-2004, 4:01 PM
#24
I am making a module named custom01. Nice Name huh? :) Now I'm goinf to make the module for all the scripts and everything else. Do I need to name it custom01_s.mod because I do not know what to put before the _s.mod. _s.rim files have all the resou...  [Read More]
Nevermind for I now am back with my better monitor which supports 1024 x 768 so u can ignore what I said. By the way, I can't wait 4 the module editor. I can live by using the whereami cheat....  [Read More]
Sorry if this is considered double-posting, but can you, the creator of Kotor Tool, make it able to be used at 800 x 600 resolution because I cannot use your *.utc file editor for it is to big for the screen. 1024 x 768 makes the monitor go crazy so...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 StormTrooper789
06-26-2004, 11:06 AM
#533
By the way things are progressing I can tell that KOTOR Tool will be Knights of the Old Republic's Toolset. Keep up the good work, this program is getting cooler by every update. :bdroid1: :)...  [Read More]
NwNEditor is better than GFF editor at *.git file modification and it also handles FLOATs better. So move from GFF editor to NwNEditor today! :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 StormTrooper789
06-24-2004, 11:10 AM
#522
Can you add this small module to the KOTOR Tool Module Editor? It is one room and pretty good room for adding stuff. The name of the module is kas_m23ab.rim...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 StormTrooper789
06-20-2004, 10:56 AM
#510
K, I can wait since I know that all the coding, debugging, and testing can take a so I and other folks shall wait. :(...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 StormTrooper789
06-18-2004, 12:16 PM
#508
When will the Module Editor be functional and no longer be a demo?...  [Read More]
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