Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

GangsterAngel

Latest Posts

Page: 1 of 2
Posted in: Help Getting Started Coding.
 GangsterAngel
12-19-2004, 9:37 AM
#2
you download the SDK ,, the files are in there.... jka-universalSource\codemp\game....  [Read More]
g_combat.c G_Damage add at the top ( under all the ints ) if(mod==MOD_BLASTER)damage=damage+ BlasterDamage.integer . Obviously u would have to setup the BlasterDamage, then the Server can just add its own extra damage in the console. but no , i...  [Read More]
Posted in: New Force Speed
 GangsterAngel
12-19-2004, 10:41 AM
#5
speed is set in one line, in G_Active.c could be laggy to check if anyone else is using speed. like. int i; int speeduser; for ( i = 0 ; i < level.maxclients ; i++ ) { gentity_t *kEnt = &g_entities[i]; if (kEnt->inuse && kEnt-&g...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 GangsterAngel
12-19-2004, 4:48 PM
#34
yes i do....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 GangsterAngel
12-19-2004, 1:18 PM
#32
forgot to add. that function has GA_Lastrider in it , witch is a value set when someone gets on a vehicle. so the vehicle remembers the last person on it, also. it has my "Rank shields" in it , that have to be removed, ( Basicly u just ne...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 GangsterAngel
12-19-2004, 1:15 PM
#31
not sure if this is a 'bug' , but vehicles do not open shields, FIX: void ShieldTouch(gentity_t *self, gentity_t *other, trace_t *trace) { gentity_t *owner; owner=self->parent; //Vehicle open shield's too! - GA if(other->s.NPC_class == CLAS...  [Read More]
Posted in: :p
 GangsterAngel
11-05-2004, 7:08 PM
#1
i told u ages ago dude lol. ent->client->ps.lightningtime or somthing along those lines....  [Read More]
Posted in: Duel guns
 GangsterAngel
10-11-2004, 3:38 AM
#7
ohh ,, and first message: 10-04-2004 02:47 PM Seccond message: 10-06-2004 01:55 AM .. as far as i can remember , its 1 - 2 -3 - 4 -5 -6 .. .............._____ .............1........2...  [Read More]
Posted in: Duel guns
 GangsterAngel
10-11-2004, 3:35 AM
#6
yeah i know, comunity is dying, and noone wants to admit it...  [Read More]
Posted in: Duel guns
 GangsterAngel
10-10-2004, 12:09 PM
#4
i did leave it 2 days this time ,,,,......  [Read More]
Posted in: Duel guns
 GangsterAngel
10-05-2004, 5:55 PM
#2
The love in this comunity is amazing,, thanx for the teamwork , do this again sometime...  [Read More]
Posted in: Duel guns
 GangsterAngel
10-04-2004, 6:47 AM
#1
___________________________________ // DUEL GUNS [ This is far off perfect] if(ent->client->pers.HandShotFrom==1){ /* //=========Posision trap_G2API_GetBoltMatrix(ent->ghoul2, 0, 0, &lhMat, tAng, ent->client->ps.origin, level.time...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-28-2004, 10:35 AM
#6
this is just strange and ****ed up.... ( no good )...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-28-2004, 12:13 AM
#5
tried to do Repear on it,, diddent help . yeah i guess ill re-install it fully later. g2g to collage now tho . ty for heLping...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-27-2004, 10:13 AM
#3
yeah, dosent stop it...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-27-2004, 7:59 AM
#1
( using the C++ 6 compiler ) it always worked fine for me.. but now whenever there is a error it stops building..... but dosent stop... and i have Cntrl + Alt + Delete out of the MSDEV,, and at other random times it stops.. ( stops here Creating br...  [Read More]
Posted in: Grapple - HELP
 GangsterAngel
09-27-2004, 9:35 AM
#5
i could do the grapple alone ( i think ) ,, i just needed to know how to draw the line ... witch dosent work ( tippical ) :P...  [Read More]
Posted in: Grapple - HELP
 GangsterAngel
09-26-2004, 7:48 PM
#3
diddent change anything no , but i did read it .. made sence. and i did FindInFile ,, diddent find it,, but it has to be in there somewhere right?...  [Read More]
Posted in: Grapple - HELP
 GangsterAngel
09-26-2004, 7:02 PM
#1
Hello. Thanx for atleast cooming here, i hope u can help.. the problem i am having is ... If i jump . it trys to pull me to where the grapple last was,,, also. it dose not draw the grapple line . and the big problem is. When someone dies... the ga...  [Read More]
Posted in: How do I edit Force Drain?
 GangsterAngel
09-24-2004, 9:43 PM
#4
Find:ForceDrainDamage( thats what u need to change.. heres a example of my heal drain //GangsterAngel +++++++++++++++ if(traceEnt->client->pers.indured==1) { traceEnt->health+=dmg; GA_Medic(traceEnt); } if(self->client->pers.FP_Drain...  [Read More]
Posted in: JediMod 1.2 source code
 GangsterAngel
09-24-2004, 8:44 PM
#7
i am still waiting btw ,,,...  [Read More]
Posted in: JediMod 1.2 source code
 GangsterAngel
09-15-2004, 11:47 PM
#5
i know.. but i diddent wanna go back to a old version of my mod ( before i used Jedi Mod source ) , then find out why it diddent work. then do it al over again...  [Read More]
Posted in: JediMod 1.2 source code
 GangsterAngel
09-15-2004, 5:30 AM
#3
Thanx for the help! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! . jesus whats the point in this forum :(...  [Read More]
Posted in: disabling saber
 GangsterAngel
09-16-2004, 3:20 AM
#10
There is a real easy way. look in g_client.c ClientSpawn then find: WP_SABER) just stick a boolen in there...  [Read More]
Posted in: help
 GangsterAngel
09-24-2004, 9:46 PM
#2
Disruptor is not auctually a projectile.. its a instant straight line...  [Read More]
Page: 1 of 2