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g_combat.c G_Damage add at the top ( under all the ints ) if(mod==MOD_BLASTER)damage=damage+ BlasterDamage.integer . Obviously u would have to setup the BlasterDamage, then the Server can just add its own extra damage in the console. but no , i... [Read More]
speed is set in one line, in G_Active.c could be laggy to check if anyone else is using speed. like. int i; int speeduser; for ( i = 0 ; i < level.maxclients ; i++ ) { gentity_t *kEnt = &g_entities[i]; if (kEnt->inuse && kEnt-&g... [Read More]
forgot to add. that function has GA_Lastrider in it , witch is a value set when someone gets on a vehicle. so the vehicle remembers the last person on it, also. it has my "Rank shields" in it , that have to be removed, ( Basicly u just ne... [Read More]
not sure if this is a 'bug' , but vehicles do not open shields, FIX: void ShieldTouch(gentity_t *self, gentity_t *other, trace_t *trace) { gentity_t *owner; owner=self->parent; //Vehicle open shield's too! - GA if(other->s.NPC_class == CLAS... [Read More]
ohh ,, and first message: 10-04-2004 02:47 PM Seccond message: 10-06-2004 01:55 AM .. as far as i can remember , its 1 - 2 -3 - 4 -5 -6 .. .............._____ .............1........2... [Read More]
( using the C++ 6 compiler ) it always worked fine for me.. but now whenever there is a error it stops building..... but dosent stop... and i have Cntrl + Alt + Delete out of the MSDEV,, and at other random times it stops.. ( stops here Creating br... [Read More]
diddent change anything no , but i did read it .. made sence. and i did FindInFile ,, diddent find it,, but it has to be in there somewhere right?... [Read More]
Hello. Thanx for atleast cooming here, i hope u can help.. the problem i am having is ... If i jump . it trys to pull me to where the grapple last was,,, also. it dose not draw the grapple line . and the big problem is. When someone dies... the ga... [Read More]
Find:ForceDrainDamage( thats what u need to change.. heres a example of my heal drain //GangsterAngel +++++++++++++++ if(traceEnt->client->pers.indured==1) { traceEnt->health+=dmg; GA_Medic(traceEnt); } if(self->client->pers.FP_Drain... [Read More]
i know.. but i diddent wanna go back to a old version of my mod ( before i used Jedi Mod source ) , then find out why it diddent work. then do it al over again... [Read More]