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GangsterAngel

Latest Activity

Posted in: Help Getting Started Coding.
 GangsterAngel
12-19-2004, 9:37 AM
#2
you download the SDK ,, the files are in there.... jka-universalSource\codemp\game....  [Read More]
g_combat.c G_Damage add at the top ( under all the ints ) if(mod==MOD_BLASTER)damage=damage+ BlasterDamage.integer . Obviously u would have to setup the BlasterDamage, then the Server can just add its own extra damage in the console. but no , i...  [Read More]
Posted in: New Force Speed
 GangsterAngel
12-19-2004, 10:41 AM
#5
speed is set in one line, in G_Active.c could be laggy to check if anyone else is using speed. like. int i; int speeduser; for ( i = 0 ; i < level.maxclients ; i++ ) { gentity_t *kEnt = &g_entities[i]; if (kEnt->inuse && kEnt-&g...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 GangsterAngel
12-19-2004, 4:48 PM
#34
yes i do....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 GangsterAngel
12-19-2004, 1:18 PM
#32
forgot to add. that function has GA_Lastrider in it , witch is a value set when someone gets on a vehicle. so the vehicle remembers the last person on it, also. it has my "Rank shields" in it , that have to be removed, ( Basicly u just ne...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 GangsterAngel
12-19-2004, 1:15 PM
#31
not sure if this is a 'bug' , but vehicles do not open shields, FIX: void ShieldTouch(gentity_t *self, gentity_t *other, trace_t *trace) { gentity_t *owner; owner=self->parent; //Vehicle open shield's too! - GA if(other->s.NPC_class == CLAS...  [Read More]
Posted in: :p
 GangsterAngel
11-05-2004, 7:08 PM
#1
i told u ages ago dude lol. ent->client->ps.lightningtime or somthing along those lines....  [Read More]
Posted in: Duel guns
 GangsterAngel
10-11-2004, 3:38 AM
#7
ohh ,, and first message: 10-04-2004 02:47 PM Seccond message: 10-06-2004 01:55 AM .. as far as i can remember , its 1 - 2 -3 - 4 -5 -6 .. .............._____ .............1........2...  [Read More]
Posted in: Duel guns
 GangsterAngel
10-11-2004, 3:35 AM
#6
yeah i know, comunity is dying, and noone wants to admit it...  [Read More]
Posted in: Duel guns
 GangsterAngel
10-10-2004, 12:09 PM
#4
i did leave it 2 days this time ,,,,......  [Read More]
Posted in: Duel guns
 GangsterAngel
10-05-2004, 5:55 PM
#2
The love in this comunity is amazing,, thanx for the teamwork , do this again sometime...  [Read More]
Posted in: Duel guns
 GangsterAngel
10-04-2004, 6:47 AM
#1
___________________________________ // DUEL GUNS [ This is far off perfect] if(ent->client->pers.HandShotFrom==1){ /* //=========Posision trap_G2API_GetBoltMatrix(ent->ghoul2, 0, 0, &lhMat, tAng, ent->client->ps.origin, level.time...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-28-2004, 10:35 AM
#6
this is just strange and ****ed up.... ( no good )...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-28-2004, 12:13 AM
#5
tried to do Repear on it,, diddent help . yeah i guess ill re-install it fully later. g2g to collage now tho . ty for heLping...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-27-2004, 10:13 AM
#3
yeah, dosent stop it...  [Read More]
Posted in: Compiler Problem
 GangsterAngel
09-27-2004, 7:59 AM
#1
( using the C++ 6 compiler ) it always worked fine for me.. but now whenever there is a error it stops building..... but dosent stop... and i have Cntrl + Alt + Delete out of the MSDEV,, and at other random times it stops.. ( stops here Creating br...  [Read More]
Posted in: Grapple - HELP
 GangsterAngel
09-27-2004, 9:35 AM
#5
i could do the grapple alone ( i think ) ,, i just needed to know how to draw the line ... witch dosent work ( tippical ) :P...  [Read More]
Posted in: Grapple - HELP
 GangsterAngel
09-26-2004, 7:48 PM
#3
diddent change anything no , but i did read it .. made sence. and i did FindInFile ,, diddent find it,, but it has to be in there somewhere right?...  [Read More]
Posted in: Grapple - HELP
 GangsterAngel
09-26-2004, 7:02 PM
#1
Hello. Thanx for atleast cooming here, i hope u can help.. the problem i am having is ... If i jump . it trys to pull me to where the grapple last was,,, also. it dose not draw the grapple line . and the big problem is. When someone dies... the ga...  [Read More]
Posted in: How do I edit Force Drain?
 GangsterAngel
09-24-2004, 9:43 PM
#4
Find:ForceDrainDamage( thats what u need to change.. heres a example of my heal drain //GangsterAngel +++++++++++++++ if(traceEnt->client->pers.indured==1) { traceEnt->health+=dmg; GA_Medic(traceEnt); } if(self->client->pers.FP_Drain...  [Read More]
Posted in: JediMod 1.2 source code
 GangsterAngel
09-24-2004, 8:44 PM
#7
i am still waiting btw ,,,...  [Read More]
Posted in: JediMod 1.2 source code
 GangsterAngel
09-15-2004, 11:47 PM
#5
i know.. but i diddent wanna go back to a old version of my mod ( before i used Jedi Mod source ) , then find out why it diddent work. then do it al over again...  [Read More]
Posted in: JediMod 1.2 source code
 GangsterAngel
09-15-2004, 5:30 AM
#3
Thanx for the help! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! . jesus whats the point in this forum :(...  [Read More]
Posted in: disabling saber
 GangsterAngel
09-16-2004, 3:20 AM
#10
There is a real easy way. look in g_client.c ClientSpawn then find: WP_SABER) just stick a boolen in there...  [Read More]
Posted in: help
 GangsterAngel
09-24-2004, 9:46 PM
#2
Disruptor is not auctually a projectile.. its a instant straight line...  [Read More]