Pretty straight forward question . . . I was wondering, without having to do havy coding . . . perhaps a cfg file somewhere, if you could change the ammount of damage caused by a weapon. For instance, keeping weapons normal except the saber which would always give a one hit kill (the way it should).
Well, there's a cvar you can use to change the damage caused by the light saber but not the other weapons.
well that sucks . . . thanks though.
g_combat.c
G_Damage
add at the top
( under all the ints )
if(mod==MOD_BLASTER)damage=damage+ BlasterDamage.integer
. Obviously u would have to setup the BlasterDamage,
then the Server can just add its own extra damage in the console.
but no , it cant be done without having to do some coding.
Well, if you're going to change the code, it would be MUCH easier to just change the damage value of the weapon bolt when it's spawned in it's own spawn function in g_weapons.c