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stingerhs

Latest Posts

Page: 51 of 71
Posted in: Any idea when....
 stingerhs
03-03-2005, 4:40 AM
#3
wishlist of technical items for kotor II: 1. a patch from OE 2. a new version of the Catalyst drivers i hate waiting..... :headbump:...  [Read More]
Posted in: Can't load save games if I start a new game...
 stingerhs
03-03-2005, 3:16 AM
#2
well, don't feel alone, whatever you do. this problem is one of the easiest to fix: click the switch character button at the lower right of the load screen. as i said, don't feel stupid: a lot of people have been complaining about that in the forums...  [Read More]
Posted in: Bao-Dur won't make my lightsaber
 stingerhs
03-02-2005, 7:35 AM
#7
ahh, now that sounds like a technical problem. did you change any graphics or audio options?...  [Read More]
Posted in: Resolution for videos scenes
 stingerhs
03-02-2005, 6:51 PM
#12
actually, i tried this trick myself, and although i did manage to change the refresh rate for the videos, i couldn't get the videos to run at the resolution i set them for. and i have an ATI card. so, i don't see much of a correlation between card t...  [Read More]
Posted in: Resolution for videos scenes
 stingerhs
03-01-2005, 6:19 AM
#6
well, like i said, if you could come up with a way to convert the resolution of the videos themselves to 800x600, then that would solve your problem. otherwise, i can't help you out any more than to just simply tell you to disable the movies so they...  [Read More]
Posted in: Resolution for videos scenes
 stingerhs
03-01-2005, 3:04 AM
#4
:confused: do you mean you want to run your monitor at 800x600 when the movies are playing or something?? if thats the case, you could try playing with the swkotor2.ini file. if i remember correctly, the first set of options allows you to adjust the...  [Read More]
Posted in: sound effects for force crush
 stingerhs
03-01-2005, 12:00 PM
#21
oops! C:\....\swkotor2\movies\trailer.bik ;)...  [Read More]
Posted in: sound effects for force crush
 stingerhs
03-01-2005, 11:53 AM
#19
it's included with the game. since its in .bik format, all you have to do is follow Sep's earlier instructions to get it in the game. ;)...  [Read More]
Posted in: sound effects for force crush
 stingerhs
03-01-2005, 6:51 AM
#17
Originally posted by Juha Avery So could somoene send the sound file for me? If its ready i mean. I just dont understand WHY is it in trailer and not enabled in game. my guess is that they cut it because it made the game too violent, well, in their...  [Read More]
Posted in: sound effects for force crush
 stingerhs
03-01-2005, 3:07 AM
#15
hmm, had a feeling you had to play with a .2da for it to work. thanx for the info Sep. :) heh, go figure though. i downloaded the trailer in .mov format and spent 30min looking for a program that would extract the audio. leave it to me to forget tha...  [Read More]
Posted in: sound effects for force crush
 stingerhs
02-28-2005, 1:51 PM
#13
well, since this has somewhat caught my interest, i have successfully ripped the audio from the trailer into a .wav file. i'm currently using some audio editing to isolate the sound of the Force Crush. give me a moment.... edit: okay, i've successfu...  [Read More]
Posted in: KotOR2, Republic Commando or EaW?
 stingerhs
02-28-2005, 2:30 PM
#12
lets see: i already have kotor2. i'm getting rc tommorrow. and i plan on getting eaw as long as it gets good reviews. i've said it once, and i'll say it again: if its a great game, i'll probably get it. if its good, i might get it. otherwise, i migh...  [Read More]
Posted in: no per-pixel flares (aka GLOW)
 stingerhs
03-01-2005, 7:14 PM
#23
hmm, well, you were right. whenever i set the game to run @ 8x AA, the graphics default to no AA. the difference is apparant: "8x"AA (http://img25.exs.cx/img25/8826/x8aatsl6nm.jpg) 6x AA (http://img25.exs.cx/img25/9973/x6aatsl3ug.jpg) not...  [Read More]
Posted in: no per-pixel flares (aka GLOW)
 stingerhs
03-01-2005, 3:49 AM
#21
i'm not going to recommend this just yet, as i still have to run some tests, but there is a really easy to use program for ATI cards that will automatically deturmine the fastest reliable speed for any ATI card (thus, overclocking the card). granted,...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-03-2005, 4:33 AM
#73
Cryain- "Alright. Well, we'll be sticking around here for a couple of days to take a break. Then we'll be off to Manaan. I've heard the Republic and the Sith are competing quite heavily for good mercenaries." Roa- (to Tia)"While we're...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-03-2005, 3:34 AM
#71
The Re'allis finally arrived at Dantooine. Cryain didn't bother with trying to get permission to land: he just simply set the fighter down in a field near the Enclave. Roa was able to deturmine the Phoenix's position, and the two men made their way t...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-02-2005, 3:11 PM
#68
Cryain and Roa watched Jon and Tia leave on the Phoenix, while they finished up installing an upgraded power cell for the engines. Now, the Re'allis should have even bettter acceleration and speed. Cryain and Roa were quick to get in the cockpit and...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-02-2005, 7:44 AM
#65
Cryain quickly backed the Re'allis out of the hangar. Guards were starting to come through the door, but the Re'allis wasn't going to be around long enough for them to cause any damage. Some of the remaining patrol droids tried to stop them, but once...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-02-2005, 7:11 AM
#63
Roa monitored the sensor arrays while the Re'allis circled the Estate a couple of times. Finally, Roa picked up some tracking signals. They signals were attempting to lock on to the Re'allis. Cryain activated the cloaking field to compensate while Ro...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-01-2005, 6:55 PM
#61
Cryain- "Everything's fine. Now, just stick close: it gets a bit dark at night." With that, Cryain and Roa got inside the Re'allis and took off towards Davik's Estate. They stayed low, with traffic to help avoid getting spotted. Cryain had...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-01-2005, 11:51 AM
#59
Roa- "Meh, what's it matter? Just 'borrow' one from the hangar." Roa headed back towards the Re'allis and told Cryain about the plan. Cryain was just about done with the medical system, so he decided to fly. Cryain- "Well, we'll wait...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-01-2005, 7:09 AM
#57
Roa- "Hmm, most interesting. Well, if either one of you are in need of a stealth generator, then let me know because we have a couple of spares in the Re'allis. Now, unfortunately, we didn't stick around long enough to get the layout of the plac...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-01-2005, 6:46 AM
#55
Roa- "In a manner of speaking, something did go wrong. Apparently, our escapades aboard the Sith Interdictor near that asteroid belt led the Sith here. Or, at least that's what Davik seems to think. Lets just say he turned us down and leave it a...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-01-2005, 4:05 AM
#53
Cryain was actually out of breath for the first time in what seemed to be ages. The blood loss was really taking its toll on him. Roa piloted the speeder up to a nearby public hangar, where the Re'allis was parked. Roa landed the speeder. Cryain tri...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
03-01-2005, 3:37 AM
#51
The thug's head was simply ripped off the shoulders. The disruptor blast had hit true to its mark. Another thug recieved a shot to the head. Finally, Davik and his men realized that they were under attack and dove for cover. Roa ran forward and declo...  [Read More]
Page: 51 of 71