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stingerhs

Latest Posts

Page: 53 of 71
Posted in: KOTOR 2 Game Issues Guide Now Available!
 stingerhs
02-23-2005, 5:36 AM
#4
i'm not trying to be too picky here, but in your bug guide, i noticed that you said to turn off the soft shadows if you have an ATI video card. well, i have a Radeon 9700 Pro with soft shadows enabled, 4x AF, and 6x AA enabled, and i still get 35-40...  [Read More]
Posted in: RPing Questions
 stingerhs
02-23-2005, 4:52 AM
#4
well, what i always like to do is to just simply tell a story with a lot of detail and to actually have a character that just seems real. of course, i set up my dialog so that its easier to read than a novel, but the idea remains the same: just tell...  [Read More]
Posted in: Run time error R6025
 stingerhs
02-21-2005, 9:13 PM
#2
hmm, try googling the error code along with the term "KOTOR" in the search field. if you don't get any information, then things will be a bit like shooting in the dark. :whacked:...  [Read More]
Posted in: Hardcore Tsl
 stingerhs
02-22-2005, 3:15 AM
#33
^^^^ always felt those guys were way too easy. guess thats fixed now. good job beancounter. :D now, i'm just wondering if it beefs up a certain Sith Lord a bit......:eek:...  [Read More]
Posted in: hideous graphical errors on Dantooine!
 stingerhs
02-21-2005, 9:23 PM
#8
go ahead and give it a shot. it doesn't hurt anything as far as i can tell. :)...  [Read More]
Posted in: hideous graphical errors on Dantooine!
 stingerhs
02-21-2005, 7:31 AM
#6
^^^^ agreed. i just really hate this whole "if you play this game, then you have to run it on this video card" deal. like kotor series=nVidia or half-life 2=ATI and so on and so forth. why can't they just make things easy for the consumers?...  [Read More]
Posted in: hideous graphical errors on Dantooine!
 stingerhs
02-20-2005, 7:25 PM
#3
actually, there is a solution you could try that Darth333 suggested in this (http://www.lucasforums.com/showthread.php?s=&threadid=144109) thread. Originally posted by Darth333: It seems that the following fixes a framerate issue on Dantooine (A...  [Read More]
Posted in: Can't Load Dantooine
 stingerhs
02-22-2005, 4:19 AM
#8
there could be a global variable that you haven't activated yet. for some reason. two things: 1. where have you been so far in the game? 2. have you been using mods or KSE?...  [Read More]
Posted in: Can't Load Dantooine
 stingerhs
02-19-2005, 8:13 PM
#4
this is a bit extreme, but i think that one of the scripting or module files may be corrupted on your hard disk (the orginal module is different from the one your trying to load). first, backup any save-games that you still want. (they're located in...  [Read More]
well, what happened is that your game was saved a bit too quickly, thus its corrupted. to prevent this, take the time to pause the game and save it through the options menu (the icon in the top right corner). to be honest, there's nothing you can do...  [Read More]
Posted in: Crash After Start
 stingerhs
02-21-2005, 9:31 PM
#8
well, don't blame the devs (or me, for that matter). to begin with, you can't run most current games on integrated graphics in the first place. the reason is simple: integrated graphics chips are designed to display graphics on web pages at the most....  [Read More]
Posted in: Crash After Start
 stingerhs
02-21-2005, 9:10 PM
#6
if you will notice, the diagnostic tool that comes with kotor2 tells you that you can't run the game. the answer is simple: you have an integrated video chip. the game requires that you have a video card installed in either a PCI, AGP, or PCI-X slot...  [Read More]
Posted in: Problem with KOTOR2
 stingerhs
02-21-2005, 9:34 PM
#3
as i've stated earlier, this chipset is not supported by the game. so i don't have to further repeat myself, check this (http://www.lucasforums.com/showthread.php?s=&threadid=144651) thread. ;)...  [Read More]
Posted in: Super Star Destroyer?
 stingerhs
02-23-2005, 6:05 AM
#41
windu- note that i did say "nearly invulnerable" in my post. i've also stated that you could make the SSD's and the SD's vulnerable to precision strikes to off-set the kinds of off-balancing a SSD can cause. making it so that y-wings can go...  [Read More]
Posted in: Super Star Destroyer?
 stingerhs
02-22-2005, 4:04 AM
#33
^^^^ even accounting for the game, the concept should be quite simple for someone trying to stay true to form. in a real and truely three-dimensional battle, a ship cannot have the kinds of weaknesses that you described earlier because it just simply...  [Read More]
Posted in: Super Star Destroyer?
 stingerhs
02-21-2005, 9:48 PM
#30
Originally posted by Jan Gaarni We're in space now. There are no restrictions to where you can go, thus, a starship, battleship or not, can attack another ship from pretty much any angel. And the target have no way of positioning their broadside tow...  [Read More]
Posted in: Super Star Destroyer?
 stingerhs
02-21-2005, 7:19 AM
#26
hey, i didn't start it. i just said that its a bad example to use WWII comparisons of battleships vs aircraft to star wars. let me spell it out for you: 1. battleships were designed to fight on a two dimensional battlefield. the ships fire salvos of...  [Read More]
Posted in: Super Star Destroyer?
 stingerhs
02-19-2005, 8:35 PM
#23
Originally posted by Darth Windu Also, Heavyarms is correct, it should be vulnerable to Starfighters, as should all battleships. To use an example, the Musashi and Yamato were extremely heavily armed and armoured, and could easily take on any other...  [Read More]
my system: athlon 3200xp radeon 9700 pro (5.2 catalyst drivers) 1024 MB RAM integrated sound (nForce2 chipset) and no, the catalyst control panel shouldn't have anything to do with it unless you have a really wierd setup in all the options availab...  [Read More]
well, this fix works for kotor 1 to an extent. from what i can tell, most things that glow will glow and frame buffer effects do work. however, i did notice that hk-47's eyes no longer light up...... :rolleyes: however, i know for a fact that this t...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
02-23-2005, 6:16 AM
#29
The Re'allis immidiately left hyperspace almost as soon as it entered. Cryain had just simply made a microjump to get away from the ship. Roa checked the sensor logs and took a good look at the heading the Phoenix had taken to get away. Roa- "W...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
02-23-2005, 5:23 AM
#27
Roa- "Well, just think: where would you go if your trying to 'get lost'?" Sith Captain- "The point is that you promised us that freighter, and we don't have it." Roa- "So what? Just give us some time to track them down, and...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
02-22-2005, 4:32 AM
#25
Cryain struggled for control of the Re'allis, but was quick to do so with his long-time experience as a pilot. The first of the duel-sheilds was down, but the second one was holding. Roa activated the self-recharger that used the engine exhaust to ru...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
02-22-2005, 3:45 AM
#23
Roa studied the sensors. Surprisingly, all that had happened was that the people on board had come outside to inspect the damage and return to their ship. Despite expectations, Roa knew that hunting required patience, and although that was different...  [Read More]
Posted in: KotOR: Knights of War
 stingerhs
02-21-2005, 7:51 AM
#21
The Re'allis took off from Corellia. Using the information from the orbital traffic control, Cryain set the fighter on the same hyperspace heading that the Phoenix took and went into hyperspace. Apparently, they were heading for Coruscant. _________...  [Read More]
Page: 53 of 71