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VonCrappre

Latest Posts

Page: 1 of 2
Posted in: Hi... is Rage2.efx "hard-coded"
 VonCrappre
04-02-2005, 3:33 AM
#7
OK! I found out everything! I went searching in the shaders and found what I needed. Thanks Razorace for reminding me about that shader file route again....  [Read More]
Posted in: Hi... is Rage2.efx "hard-coded"
 VonCrappre
04-02-2005, 2:51 AM
#6
alright, I'll look into that instead... would it be in the "effects.shader" or "common"? anyhow, its probably got a part in a bunch of different shader files. I guess. what do you think?...  [Read More]
Posted in: Hi... is Rage2.efx "hard-coded"
 VonCrappre
04-01-2005, 4:11 PM
#4
no luck. I still can't get rid of it, even with an empty efx file of all things it still won't go away. I'm pretty desperate now, but I don't want to replace the originals in the base pk3's. I've tried resizeing the effects, changing them, blacking t...  [Read More]
Posted in: Hi... is Rage2.efx "hard-coded"
 VonCrappre
04-01-2005, 3:17 PM
#3
ok. thank you razorace, I'll give that a shot....  [Read More]
Posted in: Hi... is Rage2.efx "hard-coded"
 VonCrappre
04-01-2005, 5:19 AM
#1
I can't seem to get rid of that stupid red flashy "caustic" covering. I've tried editing the efx file (I know full well how to) and when I get it into the mod, its still the same old annoying thing. Does anyone know how to get rid of it?...  [Read More]
Posted in: Custom Multiplayer Anims?
 VonCrappre
08-10-2004, 11:25 PM
#1
I've tried assimilateing the player models with a different _humanoid.gla (as in I just gave it different paths but the file is the same as the standard multiplayer anims) and when I loaded the model into a multiplayer game it said unsupported animat...  [Read More]
Posted in: Standalone Player Model Scaling MOD
 VonCrappre
07-06-2004, 12:03 AM
#1
Could somone steer me in the right direction on how to make a Standalone Player Model Scaling MOD? (This is coding isnt it?)Where would I start with something like this? I really think it would be interesting to make a Standalone Player Model Scaling...  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 VonCrappre
07-09-2004, 12:59 AM
#12
yeah well just as long as scalings in there....  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 VonCrappre
07-08-2004, 4:08 PM
#10
Both? ... or how about just Enhanced version, with on/off toggle. why would you want scaling in basic? It doesnt seem right to not put it in Enhanced......  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 VonCrappre
07-04-2004, 7:45 PM
#5
So did you hear that the 7 foot Yoda is gonna join the NBA?Recreate the battle between Dooku, and 7 foot tall Yoda, with OJP, The Only Major(star wars based) Mod that does not include Model Scaling... you wouldn't have to balance anything with the sc...  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 VonCrappre
07-04-2004, 12:31 PM
#3
Couldn't you code it? I mean after you finish the current WIP new block system?...  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 VonCrappre
07-03-2004, 11:10 PM
#1
Are there plans to use TCK's Player Model Scaling system in OJP enhanced? if it is already coded and written, would it really be that hard for an intermediate coder to integrate it with OJP's code? Isnt TCK's Player Model Scaling open to the public?...  [Read More]
Posted in: Player Model Scaling & OJP Question
 VonCrappre
07-03-2004, 2:33 PM
#3
Hey, Razorace, how hard is it to make a Scale Mod for OJP enhanced? would it be done with Script, or Code? Would it require a server to utilize the scaleing system?(like 3 computers, two being players & one being server)or could it just be client...  [Read More]
Posted in: Player Model Scaling & OJP Question
 VonCrappre
07-03-2004, 1:56 AM
#1
Does anyone know if there are any scaling mods compatible with OJP basic or OJP enhanced? I've looked and looked and all I can find are strange methods of player model scaling. JA+ Scaling might work with OJP, but I havent been able to test it becaus...  [Read More]
Posted in: Scaling Help?
 VonCrappre
07-02-2004, 10:33 PM
#5
Is there a way I could get the Player-Model Scaling script into another mod that didnt already have it? like say, for instance, allow it to work with JKA pure & simple, patched? or Open Jedi Project mod? I tried copying the Modelscale.cfg from th...  [Read More]
Posted in: Scaling Help?
 VonCrappre
07-02-2004, 3:28 PM
#3
Yes, thank you. I forgot to say that I was asking about model scaling, player & NPC. So I have to add an entity? I'm not sure what that is. I'm not a coder really at all, except that I get in all the .dat files, sabs, .skins. and customize those...  [Read More]
Posted in: Scaling Help?
 VonCrappre
07-01-2004, 6:30 PM
#1
How hard is it to make a scaling script? does anyone know if there are any out there that I can put into JKA like drag and drop, or is it alot harder than that?...  [Read More]
Posted in: just some help with some cvars
 VonCrappre
06-25-2004, 1:34 AM
#1
Could somone tell me what the combonation of commands or cvars it would take to turn the dodge system down towards a more deadly level? like you can dodge an attack once and then the next attack, it kills you? just a low level dodge.(not a knock on t...  [Read More]
Posted in: Trueview, standalone?
 VonCrappre
06-24-2004, 1:03 PM
#4
Alright, Thank you!...  [Read More]
Posted in: Trueview, standalone?
 VonCrappre
06-23-2004, 3:39 AM
#1
Is there a TrueView standalone mod? I mean something I can load up with a different basic-like mod, other than OJP? I use OJP all the time, I just feel that I'd like to play a little mod I just downloaded with OJP's Trueview. Is this possible?...  [Read More]
Posted in: Weapon XSI to GLM?
 VonCrappre
06-18-2004, 7:48 PM
#4
Plus I came up with a solution to my problem that I was asking earlier about exporting & what not (it involved OJP related models)....  [Read More]
Posted in: Weapon XSI to GLM?
 VonCrappre
06-17-2004, 12:28 AM
#3
my browser wont let me delete my post... Its skitching out....  [Read More]
Posted in: Weapon XSI to GLM?
 VonCrappre
06-16-2004, 9:28 PM
#1
.........  [Read More]
Posted in: Pistol Selection? Is it possible?
 VonCrappre
06-15-2004, 7:06 PM
#9
I also agree that JKA is an action/rpg which makes it so different from UT2003, Quake3, UT2004, which are run-of-the-mill shooters.(original UT is the best UT, by the way) If you love Star Wars nothing beats being able to play as a jedi or merc... th...  [Read More]
Posted in: Pistol Selection? Is it possible?
 VonCrappre
06-15-2004, 5:27 PM
#7
What do you think custom saber hilts are for??? "Say thats a nice Obi-Wan Kenobi lightsaber you just cut me in half with" Its all about customization, and uniqueness, and I feel that's what OJP is all about. You get to see all unique part...  [Read More]
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