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DarkLordTrooper

Latest Activity

RC will have General Grievous in it. Take a look at the Kashyyk walkthrough video on the official RC site and youll se him and his bodyguards....  [Read More]
I think when you star a game you can check off "record demo" or something like that. NOt really sure tho.....  [Read More]
Posted in: Map Review Contest 1 : FFA WIP
 DarkLordTrooper
10-23-2004, 6:20 AM
#27
I think that's the best portal skybox I've ever seen! :eek:...  [Read More]
Posted in: Map Review Contest 1 : FFA WIP
 DarkLordTrooper
10-05-2004, 5:44 PM
#7
Nice buildings; really does look like Theed....  [Read More]
Posted in: The Beloved Bowcaster?
 DarkLordTrooper
10-19-2004, 4:04 PM
#21
I wonder how many wookies are going to lose thier bowcasters in ep3? If they all act like chewie......  [Read More]
Posted in: Bespin: Tibanna Gas Platforms
 DarkLordTrooper
09-12-2004, 1:40 PM
#1
Just in case anyones interested, I made an Asteroids-ish map set in the skies of Bespin, with Tibanna gas platforms and turrets. If you want to, d/l it here: http://www.pcgamemods.com/7410/...  [Read More]
Posted in: Pod Racer Collection (WIP)
 DarkLordTrooper
09-26-2004, 1:27 PM
#271
I just remembered about this. I think i posted this near the beginning of september. This is some of the stuff I've recieved since I started posting my work here. You'll see duncan isnt the only one thats been dissed here: I'm amazed you've kept go...  [Read More]
Posted in: Pod Racer Collection (WIP)
 DarkLordTrooper
09-11-2004, 4:50 PM
#85
God, its incredible how you guys get these done so fast... I like Teemtos pod the best; i just looks...perfect....  [Read More]
Posted in: error
 DarkLordTrooper
09-05-2004, 8:47 AM
#1
I've finished compiling my map and all, but when i play it in game, it gives me the error "g_spawn: no free entities" and quits. Any suggestions on how to fix?...  [Read More]
Posted in: Hyperspace Effect
 DarkLordTrooper
08-02-2004, 11:10 AM
#1
If anyone here has any knowledge of the hyperspace trigger, please help me. Anyway, I have the hyperspace trigger set up well, it works fine, but the only problem is that I'm not getting the "bluish effect", just the stars. I want it to loo...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 DarkLordTrooper
10-28-2004, 1:41 PM
#195
I don't remember Master Chief being in the battle of Hoth...:p Looks nice, except for a few small texture problems. :D...  [Read More]
Posted in: Another Question
 DarkLordTrooper
06-27-2004, 3:15 PM
#1
I have one part of my map where it is a long corridor-ish area, and i want to have a switch that triggers some flamejets to kill whoever migh be in that area. Is this possible, and how can i do it? (sorry for all of my noobish questions, im just new...  [Read More]
Posted in: stupid error...
 DarkLordTrooper
06-15-2004, 6:06 PM
#1
When compiling my map, I keep getting this error that says safe_malloc failed on allocation of 328728576 bytes. It always seems to happen during the light stage. Any suggestions?...  [Read More]
Posted in: Door Sounds
 DarkLordTrooper
06-12-2004, 5:14 PM
#1
How do I add sounds to doors when they open and close? Right now, they just open without making any sound. It is very dull....  [Read More]
Posted in: ghost models
 DarkLordTrooper
06-10-2004, 8:51 PM
#4
key/value: spawnflags 2 (use this only on very simple or very large models) could i use this on a yavin tree? or would that be to complex?...  [Read More]
Posted in: ghost models
 DarkLordTrooper
06-10-2004, 7:35 PM
#1
im still trying to figure out how to use radiant, and one problem im having is that the .md3 models i use are all like ghosts; i pass right thru them. how can i make them solid?...  [Read More]
Posted in: ugly lights
 DarkLordTrooper
06-04-2004, 7:14 PM
#1
hi all. i just started mapping with radiant, so I'm still pretty unsure on how to do a lot of things. For now, i really just have one question. How do I make my map darker? when i compile it, it just ends up being very, very bright, and the textures...  [Read More]
Posted in: Radar
 DarkLordTrooper
05-11-2004, 8:49 PM
#3
If there wasn't a radar, it would be impossible to tell where anyone was, and most of the time would be spent actually looking for people. It should have a map that you can expand (like in BF1942, where you chose the spawn points) so that you can get...  [Read More]
Posted in: Moviebattles II Mod
 DarkLordTrooper
05-12-2004, 8:00 PM
#11
This mod is Kickass material!!!! Although it kinda sux when all of the players decide to be idiots and use a buncha droidekas....  [Read More]
Posted in: Bots in Siege
 DarkLordTrooper
05-11-2004, 8:04 PM
#4
The bots don't really need to complete objectives; all I really want is to shoot them down in the space combat levels, really. Well, at least OJP is making some progress in adding AI to siege....  [Read More]
Posted in: Bots in Siege
 DarkLordTrooper
05-09-2004, 10:32 AM
#1
Is there any way to have bots in Siege mode? I tried the cmd /addbot, but then all they do is jump up and down. I like siege mode a lot, but when I play online, it just lags like hell. It would be nice to have a few somewhat intelligent bots in siege...  [Read More]
Posted in: which one?? (JA or JK2)
 DarkLordTrooper
05-11-2004, 9:34 PM
#34
Siege kicks ass. JA is better....  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 DarkLordTrooper
05-11-2004, 8:36 PM
#71
oh man oh man, cant wait for another hoth map cuz the one included in JA was pretty lame. I cant wait for some ATATs...  [Read More]