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stride

Latest Posts

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I forgot the names of the hoth parts but you can dowload THIS (http://jk2files.com/file.info?ID=20009) to make it selectable in the menu. Other people can see the gear since you already have it this just makes it selectable....  [Read More]
Posted in: Moviebattles II Mod
 stride
05-12-2004, 3:23 PM
#9
I played the beta in the moviebattles server and after the bespin map it freezes and wont move on to the next map. I love the mod it feels so real and its so fun....  [Read More]
Posted in: OJP Basic v0.0.5 Beta 3 (old version) - Bots in Seige
 stride
05-11-2004, 11:34 PM
#12
hmm i dont know anything about coding but i do know that they cant jump like they usually do when there arent any bot routes. lol or they might jump out of the ship. Them in a atst or a swoop would be really cool too. I think you might need to do the...  [Read More]
Hmm I was just thinking about bots again. Then it happened. A question popped into my head. Would it be possible to make bots fly air crafts? I know they cant now but do you think someone could make this happen?!?!...  [Read More]
Nice. I like siege the best out of all the game types. Im sure a lot of other people think the same. I really appreciate this and sure others will to.:) :) :) :) :)...  [Read More]
Posted in: mp twi'lek question
 stride
05-03-2004, 11:15 PM
#2
There are 3 console commands you need to know to mess with the colors. char_color_red, char_color_blue, and char_color_green. Use values 0-255 for example all red would have these settings(char_color_red 255, char_color_blue 0, char_color_green 0....  [Read More]
Posted in: Sand Rock Blend
 stride
05-02-2004, 8:32 PM
#1
Screenshot (http://img6.imageshack.us/my.php?loc=img6&image=shot0259.jpg) I was just wondering what textures these are or how to find them so i can make the same kind of blend effect....  [Read More]
Posted in: What should i do with my byss duel map
 stride
05-02-2004, 3:03 PM
#1
Ok jk3files.com hasnt post my map yet and i sent it like a week and a half ago. Are there any other good sites i can send it too. screeny1 (http://img9.imageshack.us/my.php?loc=img9&image=shot0253.jpg) screeny2 (http://img9.imageshack.us/my.php?...  [Read More]
Posted in: WARNING: Node With Unbounded Volume
 stride
05-01-2004, 3:17 PM
#1
WARNING: Node With Unbounded Volume Umm uhh??? What is this? It wont let me bsp...  [Read More]
Posted in: AOTC:TC - Demo Released
 stride
05-05-2004, 10:46 AM
#114
I liked the way the map looked. It was just kinda small. I think people might have been expecting a big ffa....  [Read More]
Posted in: AOTC:TC - Demo Released
 stride
05-04-2004, 9:51 PM
#108
impressive work with the bots. Ive noticed that when there arent any bot routes they dont jump around like idiots. They do specials too....  [Read More]
Posted in: Making Vehicle Respawn
 stride
04-26-2004, 3:14 AM
#9
It cant be to long. I think it cant be over 44100 either. Here a link to something that might help you with that. link (http://audacity.sourceforge.net/screenshots.php)...  [Read More]
Posted in: Making Vehicle Respawn
 stride
04-25-2004, 2:07 AM
#2
You want the vehicles to spawn at the start of the level right ? Do you know how to use BehavEd?...  [Read More]
Posted in: How Do You raise fps
 stride
04-29-2004, 3:25 PM
#18
are ther any tutorials that show or tell what area portals are for so i can understand them....  [Read More]
Posted in: How Do You raise fps
 stride
04-25-2004, 10:37 AM
#4
omg omg omg. Thank you mergatroid. I have 60 fps diff in some areas lol. This helped a lot. :)...  [Read More]
Posted in: How Do You raise fps
 stride
04-24-2004, 9:16 PM
#1
I was just wondering if there are any more ways to higher fps besides using caulk or bringing down the distancecull. Anymore ways??...  [Read More]
Posted in: Tractor Beam Effect
 stride
04-24-2004, 2:55 PM
#3
I think they used an fx_runner pointed at the falcon....  [Read More]
Posted in: Jedi Academy
 stride
04-28-2004, 8:12 PM
#17
Hmm Can you tell me more about this sun entity. I want cool shadows. lol...  [Read More]
Posted in: RE_LoadWorldMap:Maps/doom_room.bsp not found
 stride
04-24-2004, 8:53 PM
#11
I didnt tell you to put it in mp. If its in the map folder thats fine. Try to explain your other problems better....  [Read More]
Posted in: RE_LoadWorldMap:Maps/doom_room.bsp not found
 stride
04-24-2004, 2:57 PM
#8
Make sure the map name is one word.If it isnt you have to put " " around it.:)If its in the mp folder in the maps folder you have to type devmap mp/doom_room. Make sure you know where the bsp is exactly....  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 stride
05-09-2004, 2:07 PM
#68
aww everything is so flat that why i want to make ne terrain....  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 stride
05-09-2004, 6:52 AM
#66
I was thinking about the future of this map. Hmm I want to redo the main field area now that i know a better terrain making technique. Should I make the new area hilly kind of round or more canyon like? Orr.. maybe i could do like a canyon look far...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 stride
05-02-2004, 12:46 PM
#57
ok guys. I got fps up to about 120. Thanks wedge2211 for the link it really helped....  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 stride
04-25-2004, 9:30 PM
#50
Decomplile is that possible. How do you do that lol??...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 stride
04-25-2004, 5:36 PM
#47
Ok the fps for me here is 50 and i have a radion 9800. O man the fps would be a killer for everyone. The OUTSIDE area is very VERY big. When I make the distancecull lower than the outside area the sky looks like the VOID. When i lower it to how i rea...  [Read More]
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