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stride

Latest Posts

Page: 2 of 3
Posted in: Jedi Academy
 stride
04-24-2004, 2:44 PM
#12
lol the glass floor is gone.It makes the room look less like its in the jedi academy temple. Heres a cool pic of outside. Outside (http://img10.imageshack.us/my.php?loc=img10&image=JediAcademyOutside.JPG) I like some parts in the map so far and...  [Read More]
Posted in: Jedi Academy
 stride
04-24-2004, 12:44 AM
#8
ive noticed the texture issue i might need to use different ones because this wont look right stretched....  [Read More]
Posted in: Jedi Academy
 stride
04-23-2004, 10:24 PM
#6
All i have to say is this is bigger has window and more light.O yeah and something i dont think you can see in this pic. Under the glass on the way side by the windows is flowing water :) Improved Main Room (http://img7.imageshack.us/my.php?loc=img7&...  [Read More]
Posted in: Jedi Academy
 stride
04-23-2004, 7:01 PM
#5
I would say that this room is the center of the map. Every thing leads to this point. I wanted this map to have a peaceful feeling when people play in it. So i would have to say that that this room will have windows and will have more sun light comin...  [Read More]
Posted in: Jedi Academy
 stride
04-23-2004, 5:47 PM
#4
This rooms lighting isnt too amazing right now either.It was made for dueling with no distractions unless you consider the dust one lol.It only has one way in at the time. I think the tile ground looks nice. I see room for improvement in this room.No...  [Read More]
Posted in: Jedi Academy
 stride
04-23-2004, 5:15 PM
#3
ok I have way more than just the hangar.Umm the reason its lit like that is cause i just put lights in the hangar last night. I will put more pics in after more of the level is lit. The map is well what you guessed the jedi academy on yavin4. If any...  [Read More]
Posted in: Jedi Academy
 stride
04-23-2004, 4:37 PM
#1
Hangar (http://img10.imageshack.us/my.php?loc=img10&image=JediAcademyHangar.JPG) :)...  [Read More]
Posted in: Black misc_model
 stride
04-19-2004, 12:43 PM
#4
i guess i should use a misc_model_static then and bruches with the physics_clip unless i can figure out how to light the misc_models. What is the gridsize thing for?...  [Read More]
Posted in: Black misc_model
 stride
04-18-2004, 7:58 PM
#1
Why are my misc_models black how do i fix this problem. They seem to need some sort of lighting....  [Read More]
Posted in: How do you make waterfalls?
 stride
04-17-2004, 11:16 PM
#1
How do you make waterfalls. Is it some sort of fx_runner??...  [Read More]
Posted in: NPC spawning
 stride
04-18-2004, 4:02 PM
#6
or you could use a script but vas_zags way might be easier if you dont know your way around BehavEd....  [Read More]
Posted in: NPC spawning
 stride
04-17-2004, 10:04 PM
#3
yeah an npc_spawner give it a targetname and a npc_target for its npc. Make the npc_target the same as the targetname so when the npc dies it fires its target which is its self causing the spawner to make another npc. Make sure you have something els...  [Read More]
Posted in: Sand_creature in MP?
 stride
04-17-2004, 9:56 PM
#4
Ive played around with the sand creature in MP before. There is a little invisible nodge thing you can jump on and bounce on and stuff. You can tell where it is becuase it has a little shadow on the ground. If i remember correct it follows you but ne...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-18-2004, 4:08 PM
#17
the closest i got to getting this to work was putting the portal512 shader on the ground and puttind mirror_yavin on the wall. Put to surface portals by each and i got a reflection in the corners of the map and black everywhere else. It was wierd and...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-18-2004, 3:58 PM
#15
im trying to put a mirror under water to give it the effect of relfecting...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-18-2004, 2:31 AM
#9
good thing this is a small map if this eats fps. thank you...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-17-2004, 10:42 PM
#7
OK big problem need more help. I spent like f***ing 2 hours trying to figure this out. Im trying to make a floor a perfect mirror that reflects everything exactly like it is. All I get is a F***ing black floor. I might rip my hair out soon. Sry guys...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-17-2004, 11:57 AM
#5
Thanks it was the yavin one. YAY mirriors...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-17-2004, 11:50 AM
#4
in the system textures there is somethin like mirror_yavindraw, qer_mirror and portal in JA could one of them be it???...  [Read More]
Posted in: MIRRORS?????Help
 stride
04-17-2004, 12:47 AM
#1
How would I make mirrors like in the final JO SP level where you see desann and stuff??...  [Read More]
Posted in: Help!!!
 stride
04-16-2004, 1:48 AM
#3
Sry i just thought a HELP woulf be more noticable...  [Read More]
Posted in: Help!!!
 stride
04-16-2004, 12:26 AM
#1
Help HERE (http://lucasforums.com/showthread.php?s=&threadid=126912)...  [Read More]
Posted in: Need Help With a Simple Script
 stride
04-16-2004, 8:58 PM
#5
yeah ive been trying waypoints and navs not together of course, but just tryin to get this crap working. The closest i got getting this working was making a npc get to one navgoal then just flat out stopping....  [Read More]
Posted in: Need Help With a Simple Script
 stride
04-16-2004, 6:49 PM
#3
should i make the npc cinematic? Should i make the script use the targetname or npc_targetname...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 stride
04-16-2004, 5:01 PM
#45
I could but that would ruin the ATAT version right, but if something happens and the atat doesnt come out then I will have to....  [Read More]
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