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Darth333

Latest Threads

Page: 3 of 3
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-16-2004, 10:57 PM
#1
This is a tutorial on how to make your own recruitment mod: :) 1. Tools: Kotor tool Gff editor (I'll use Bioware's GFFeditor for this mod) edit (10-03-2004): now you can do most of this job with Kotor tool Graphic application that supports the .tga...  [Read More]
Posted in:  Manaan Selkath Door Relief Mod
 Darth333
09-11-2004, 7:20 PM
#1
After the tach morphing mod find the: ============================== Manaan Selkath Door Relief Mod ! :rolleyes: ============================== By Darth333 (09-11-2004) This mod removes the unending and "highly disturbing" warning in...  [Read More]
Posted in:  New! Party manager & spawning armband
 Darth333
09-11-2004, 6:32 PM
#1
============================================== Spawning armband ============================================== By Darth333 The idea to make this mod was given to me by Achilles. He once told me that it was annoying to look for proper dialog entries...  [Read More]
UPDATED SEPT. 08, 2004 :lightning AIOFPM version 3.0.1 :lightning NEW AUTHORS + custom description (.tlk file) + automatic installer! All-in-one Force powers mod v.3.0.1 ------------------------------------------------------------------- by Darth3...  [Read More]
:3headed: Happy Birthday Mono_Giganto! :3headed: (ya sorry two days late :rolleyes: ) - I don't remember where you asked this but...here it is... This mod has been done especially for you, Giant Monkey of Doomness :D Turn anyone into a tach durin...  [Read More]
Posted in:  NEW! Easy Turret mini game mod
 Darth333
08-29-2004, 12:18 PM
#1
:x-wing: :naboo: After the easy swoop racing mod, here is the Easy turret mini game mod :naboo: :x-wing: For those who are having a hard time with the turret mini game, here is an option of two simple mods to make the turret games easier: - INSTAL...  [Read More]
Posted in: Your new mods: release your source code!
 Darth333
08-10-2004, 10:29 AM
#1
When releasing a mod, it would be cool if everyone would include the source code in the download. Source could be added in a folder inside the package called "source". Most of my mods include the souce code but i will review them to make su...  [Read More]
For the last update, please see this thread: http://lucasforums.com/showthread.php?s=&threadid=135226 ================================== All-in-one force powers mod v2.0.1 :lightning =================================== By Darth333, Darth Khase...  [Read More]
Posted in: cameras during conversations
 Darth333
07-11-2004, 2:30 PM
#1
Sometime ago we have investigated the cameras in kotor. However, the question has only been half answered and a few elements remain unaswered. Let's say that during a conversation I want to force wave a group of 15 or so npcs. I can position the cam...  [Read More]
update August 17-2004: v.1.0.1 released: corrects loop in dilaogue that would prevent using the armband to travel to Manaan - link below has been updated I just made an new armband that will allow you to easily warp to any area while playing the ga...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-20-2004, 9:44 PM
#1
Mod updated June 26, 2004 Remember the Jedi Knight series? This is a level 9 light side force power,that allows you to turn an ennemy into an ally during 23.5 seconds (they will fight at your side). screenshot (http://img47.photobucket.com/albu...  [Read More]
This thread is outdated -> Please see new version here (http://www.lucasforums.com/showthread.php?s=&threadid=143421) ////////////////////////////////////////// New threads pop up regularly at Holowan about how to install mods and what too...  [Read More]
Posted in:  Deadeye Duncan on Manaan
 Darth333
05-21-2004, 8:29 PM
#1
Here is a simple mod that allows you to spawn Deadeye Duncan on Mannan and access some existing but unused dlg and sound files. http://www.pcgamemods.com/mod/5410.html He tells you how he escaped Taris....  [Read More]
Posted in: Bandon is recruitable
 Darth333
05-11-2004, 11:50 PM
#1
Finally!!! The mod is done and Bandon is now recruitable on Manaan. You can download it on my web site (click my sig) *edit* you can also download it here: http://www.pcgamemods.com/5355/ Special thanks to TK102 for the talk-fight talk sequence :)...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth333
04-06-2004, 3:18 AM
#1
How could I spawn an npc at a specific location at a specific time and make that npc walk towards my pc and initiate conversation? An example would be the mysterious guy that spawns between the hotel and the Republic Embassy on Manaan after your PC...  [Read More]
Posted in: Dustil is now recruitable!!!
 Darth333
04-04-2004, 11:31 PM
#1
Recruitable Dustil mod (version 0.7) - Update April 10, 2004 4 (minor changes to the mod - added XP when Dustil is recruited and new journal entries - some changes to the code to preprare the LS version of the mod) New mod for Dark Side players. Rec...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-25-2004, 7:52 PM
#1
In the cantina on Tatoine, the pc (a least on DS) can force choke a man during a conversation. I was wondering if it is possible to do the same let's say on a few annoying NPC's (per example, a few arrogant Selkaths and those sith who mock you on Man...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-22-2004, 12:48 AM
#1
How do I go about making Yuka Laka, the merchant who sells HK-47 attackable at a precise moment? I'd like to make him attackable when I play DS. I'd like it to happen when you speak to Yuka Laka after purchasing HK-47, when the droid asks if he can...  [Read More]
Posted in:  Easy swoop racing courses mod
 Darth333
03-07-2004, 3:18 PM
#1
I hate swoop racing and I've never been able to beat the third tier but I wanted to have access to the subplots (and credits) associated with swoop racing. I've made a simple mod that changes the layout of the tracks on Manaan and Tatoine into straig...  [Read More]
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