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Darth333

Latest Posts

Page: 108 of 109
Posted in: kitty plz read this!!!
 Darth333
03-26-2004, 8:56 PM
#3
DO u think u could explain for me how to add more script??? What do you want to do exactly?...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-27-2004, 8:50 PM
#25
Just updated link for YuKa Laka. Player will now gain DS points when permission is given to HK to kill Yuka Laka....  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-27-2004, 7:30 PM
#24
Originally posted by T7nowhere I tryed both out. I only managed to choke the selkath I couldn't get the dialog with the sith. Either I ended up in jail or I had to pay up front. I think there was one more option I didn't choose, so i'll just assume...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-27-2004, 6:08 PM
#22
The Manaan Force choke mod is ready. It can be downloaded at:http://mars.walagata.com/w/darth333/ManaanFC.zip I'm just a beginner with modding. I've tested the mod and it seems to run fine but if you have any problems, pls advise. Read install inst...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-26-2004, 9:39 PM
#17
Originally posted by lowiej please send me the mod that kills yuka laka! send it to jimmyjonson@hotmail.com what other mods have you made? Just sent the mod. For now, the only other mods I have are the Easy and Medium difficulty swoop racing mod...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-26-2004, 8:16 PM
#15
I suggest you read the "attackable Yuka Laka" thread here:http://www.lucasforums.com/showthread.php?s=&threadid=125454...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-26-2004, 8:04 PM
#13
Originally posted by gameunlimited When I was creating that script, I was tempted to give the force power more nasty and cruel effects, lol. Would be cool if I can teach that Hutt some lessons, complete with lightning strike down his throat and ligh...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-26-2004, 7:42 PM
#11
Let me work on it a little. What I did was just a quick test yesterday at midnight to see if the script works well and it does. I still have to change the conversations a little bit or it makes no sense. Will do it during the weekend and will e-mail...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-26-2004, 11:09 AM
#8
Just made a quick test and it works! :D Thanks to all of you....  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-26-2004, 1:27 AM
#4
Originally posted by gameunlimited Force Choking objects (or any other effect or animation) during a cutscene or dialogs are simple enough. I can help you with that. This is exactly what I want to do. I would really appreciate if you could help me...  [Read More]
Posted in: Use of force choke on non hostile npcs
 Darth333
03-25-2004, 7:52 PM
#1
In the cantina on Tatoine, the pc (a least on DS) can force choke a man during a conversation. I was wondering if it is possible to do the same let's say on a few annoying NPC's (per example, a few arrogant Selkaths and those sith who mock you on Man...  [Read More]
Posted in: need help making upgradable sabre
 Darth333
03-25-2004, 3:30 PM
#3
Wow! Great tutorial! Thanks...  [Read More]
Posted in: force jumping
 Darth333
03-25-2004, 8:01 PM
#4
Originally posted by sora beacause sometimes those pesky team mates get in your way Note that for now you can't force jump when there are obstacles or other npcs in your way....  [Read More]
Posted in: Reven, and Darkside
 Darth333
03-24-2004, 8:42 PM
#4
There is a much easier way than retexturing the faces if you want to always look the same. You only have to edit the heads.2da file. Just copy the texture name in the first column (completely light side faces) then paste it into the 4 next colums....  [Read More]
Posted in: script complation torture
 Darth333
03-25-2004, 2:21 PM
#13
#%***! Why do they have to make script compiling so complicated for the common mortal? :ball: :nut: :nut:...  [Read More]
Posted in: Do you want to play SW:KOTOR 2?
 Darth333
03-23-2004, 9:18 PM
#6
On the "Good, no hurry" one? No of course not. On the Can't wait no longer. That's why i'm modding Kotor! Now that I think about that, maybe i should have checked the "Good, no hurry" box. Gives me more time to finish my project...  [Read More]
Posted in: Where the hell is everyone???
 Darth333
03-23-2004, 1:48 PM
#10
Would be nice also if someone could make the meeting with Deadeye Duncan on Mannan happen. It doen't add much to the storyline but after playing the game so many times it would be fun to see this stuff. All the ressources are there too. Just don't kn...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-26-2004, 7:01 PM
#20
This is what I have too. It appears that my verion was corrupted. Just redownloaded on the computer i'm presently working on, loaded a dlg file found in one of the mods (i don't have kotor on this computer) and everything is there. Nightmare is over...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-26-2004, 5:19 PM
#18
Wow! I'm using Bioware's GFF editor. The screen looks exactly the same but I don't have that LanguageID box under StrRef! Which GFF editor is that? Perhaps my version is corrupted. In any case, will try to redownload and see what happens. I would s...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-26-2004, 4:19 PM
#16
The problem is that i don't see any LanguageID box!...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-26-2004, 2:29 PM
#14
I just finished the mod and it works fine. However, i have a few questions for next time: 1. When Yuka Laka turns hostile, my party can attack him but he wont attack my party contrary to other npcs in the game. It's not a real problem for Yuka Laka...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-24-2004, 2:37 PM
#13
Originally posted by dj_owen then you need to fire up the .dlg file you're going to change, and search through all the entries in the replylist (i know, it'll take a long time!) until you find the vo_resref. I found out that this can be a matter o...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-23-2004, 8:32 PM
#11
Originally posted by tk102 This looks like a good place to pimp my warez. :cool: DLG Search Tools (http://www.lucasforums.com/showthread.php?threadid=125370) make it easier to accomplish the tasks described by dj_owen. Haven't tried it yet but lo...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-23-2004, 5:49 PM
#9
Thanks dj_owen. That should help a lot. :)...  [Read More]
Posted in: Help: Attackable Yuka Laka
 Darth333
03-23-2004, 4:33 PM
#7
I've seen the above thread referred to by TK102. But I'm not used to working with a GFF editor and I'm stuck. I understand the script content part but the problem is how to get there. I used kotor tools to extract the dlg file I wanted from the Tat...  [Read More]
Page: 108 of 109