Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

tk102

Latest Posts

Page: 36 of 85
Posted in: Looking for a good defragmentation utility
 tk102
02-22-2007, 6:14 PM
#3
For a free defragmenter, I heard good things about this one: http://www.auslogics.com/ but I haven't tried it yet. Thank you. It looks quite pretty: http://img.photobucket.com/albums/v170/tk102/9252db10.jpg and it gives a good report of what files...  [Read More]
Posted in: Looking for a good defragmentation utility
 tk102
02-22-2007, 4:32 PM
#1
Hello LF, Does anyone know first-hand of a good defragmentation utility out there as an alternative to Windows' Disk Defragmenter? I'm thinking that a good, fast defragmenter would run outside of Windows but I'm a bit nervous about using a utility l...  [Read More]
Posted in: TPC2TGA
 tk102
02-21-2007, 4:29 PM
#8
Sure. If you did, though, you'd need to double your percent sign. Here though, is a .bat file that will do the proper naming for you and allow you to put the output into a separate direcotry. Copy and paste this code into a file called tpcbatch.bat....  [Read More]
Posted in: TPC2TGA
 tk102
02-21-2007, 3:21 PM
#6
Ha ha ha, here's another way... 1. Extract all .tpc files that you like to a directory. 2. Put the tpc2tga.exe file in that directory. 3. From the command prompt type: for %I in (*.tpc) do tpc2tga.exe %I %I.tga That will probably work better... not...  [Read More]
Posted in: TPC2TGA
 tk102
02-21-2007, 3:08 PM
#4
Is there a way to convert lots of TPC files at once? Doesn't have to be using TPC2TGA i'll happily download another program... Its just that: tpc2tga *.tpc *.tga doesn't work in the batch file for some reason, and KotOR Tool only extracts lots o...  [Read More]
Posted in: Forum growth
 tk102
02-21-2007, 11:29 AM
#3
but now with this new subforum it seems kind of dumb to post RPG game threads there and all others in Ahto. I'm hoping you mods/admins agree. :) I'll just give a little justification for that. RPG discussions can get very detailed very quickly. In f...  [Read More]
Posted in: [INFO]Alien voices in dialog.
 tk102
02-20-2007, 12:39 PM
#2
Thanks for the info deathdisco. :) I have a little summary of that in the dlgeditor_readme.txt too: ... Properties of the Branch Nodes in TSL Mode --------------------------------------------- ... Emotion: Used for Alien/Droid voiceovers, this modi...  [Read More]
Posted in: NWN 2 frustrations...
 tk102
02-24-2007, 10:45 AM
#12
Ack! I can't start the 3500_Croosroad_Keep_Siege module! The game keeps crashing after I tell Sir Nevalle "The keep is ready to stand against the Shadow Army". The module and area appear to load, but I never get module transition. Tried als...  [Read More]
Posted in: NWN 2 frustrations...
 tk102
02-20-2007, 11:31 AM
#8
It's interesting to read all of your accounts of NWN2 in comparison to KotOR2 because I know all of you are quite attuned to your own system specifications and the graphics settings you use. When I played KotOR2, I was running a 2.4Gz P4 with an old...  [Read More]
Posted in: newbie at editing
 tk102
02-19-2007, 4:37 PM
#2
Please visit this thread for all tutorials regarding Texturing. http://www.lucasforums.com/showthread.php?t=143264 Moving to Holowan Laboratories since this is not a KotOR-Tool specific question. Welcome to the Forums. :)...  [Read More]
Posted in: NWN 2 Mods
 tk102
02-19-2007, 9:49 AM
#2
Here's one that I just tried out last night that I'm very happy with: The Complete Craftsman (http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=18) For those of you who like the crafting system in NWN2, you will be pleased with...  [Read More]
Posted in: Firefox Disk Cache problem
 tk102
02-02-2007, 11:30 AM
#2
Are you sure that the non-caching behavior is not associated with one or two particular websites? The headers sent in the HTTP response of a webpage can force a page to be non-cached. Edit: Sorry I noticed this after a re-read: "Checking the pr...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
02-13-2007, 12:07 PM
#16
Updated to v1.3 a couple days ago. Added Deep GFF Search (full GFF tree search -- it's thorough but a little slower), the ability to recursively search the Override folder, and more generic file searches within the modules and data folder. .hak files...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 7:16 PM
#15
NWN2 FindRefs current version is now 1.2. I fixed a couple issues with the results/feedback panels when searching dialogs and the campaigns folder. It should be a bit more responsive to the halt button too. Edit: Glad to hear the KGFF, err.. NWN2GFF...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 5:49 PM
#12
(Unrelated but, how about a version of K-GFF that works with NWN2? :)) Shooting from the hip: Edit: see link in first post (supports CResRef fields to 32 chars)...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 4:51 PM
#10
If the modules contain references to the hak pak's by name, then I could add that a search criteria for FindRefs. The utility, as it is, only searches pre-defined fields within known file types. That is, it doesn't spider through the entire gff struc...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 4:37 PM
#8
there may be multiple versions of the same files in different hakpaks.That's fine when it comes to searching. The "found" file and its container file are both displayed. You'd probably need to check which module uses the custom TLK as well...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 4:17 PM
#6
Hakpaks go in the "hak" folder (within the game folder or my documents\gamefolder) and are referenced by the hak-list field swithin a module.ifo file of a module. They are repositories for custom content (models, textures, 2DA's etc) that's...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 3:45 PM
#4
Does it search inside hakpaks and custom TLK files associated with modules as well? Um, well, no. If I remember correctly, hakpaks are ERF-formatted files with a .hak extension. Would they be in the override folder or the campaigns folder? And cust...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-31-2007, 3:27 PM
#1
Download NWN2 FindRefs Utility v1.4 (http://www.starwarsknights.com/forumdl/nwn2findrefs_install.zip) Download NWN2GFF v1.2.2 (http://www.starwarsknights.com/forumdl/nwn2gff_122.rar) (note: you'll need to click the links rather than trying to paste...  [Read More]
Posted in: Need Help With Cutscene
 tk102
01-30-2007, 8:01 PM
#11
All scripts are fired from the entries. I recall seeing a number of dialogs from Obsidian that ran scripts in empty Reply nodes. Have you tried doing it that way?...  [Read More]
Posted in: kse 333 dialog.tlk error
 tk102
01-12-2007, 12:47 PM
#8
Another thing you might try... Download the KotOR FindRefs utility and get it running. Then enter 130469 as your search term, and choose the "Include TLK file references" radio button and be sure it's set to KotOR (not TSL). Actually if you...  [Read More]
Posted in: kse 333 dialog.tlk error
 tk102
01-12-2007, 12:20 PM
#6
Rename your KotOR Override folder to something else and then relaunch KSE. It's likely you have an item from KotOR2 in your KotOR override folder....  [Read More]
Posted in: Kotor Tool feature requests
 tk102
02-01-2007, 11:25 AM
#39
Also, in KGFF, you can select the Struct you want to edit and select Edit: Copy Node Then open up WordPad and click Paste. That will display the GFF struct as XML which you can edit in WordPad. When you're done, copy it back to the clipboard, open up...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
02-01-2007, 1:06 PM
#66
K-GFF v1.1.7 released Added support for copying and pasting the Main Struct of a GFF file. This can be helpful if you want to do your GFF editing in a text editor. To do this: Select the main struct of the GFF (the node labeled "[STRUCT ID: -1...  [Read More]
Page: 36 of 85