Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

SeriousMite

Latest Posts

Page: 1 of 1
Posted in: See if anybody can figure out this one
 SeriousMite
05-18-2004, 5:59 PM
#7
That seeems to have done the trick. It was either that or the sound files which I'd forgotten I'd added to the assets0.pk3. :D Whatever the case, it works now. Many thanks. :)...  [Read More]
Posted in: See if anybody can figure out this one
 SeriousMite
05-18-2004, 12:27 PM
#5
Originally posted by WadeV1589 Have you done key:soundset value:sounds/yourfile.mp3 If so that won't work. hmmm... I did use soundset on one actually. You have to use a target_speaker with custom sounds?...  [Read More]
Posted in: See if anybody can figure out this one
 SeriousMite
05-17-2004, 5:37 PM
#3
Nope, didn't add any sound.txt scripts or anything. Just two .wav files and an mp3....  [Read More]
Posted in: See if anybody can figure out this one
 SeriousMite
05-17-2004, 2:28 PM
#1
I recently made my map into a pk3 so I could test it out on another computer. I tried playing a LAN game and it works fine for whichever comp is the server, whoever tries to join into the game however gets this message: "^1ERROR: Couldn't load...  [Read More]
Posted in: Error: Max_original_edges
 SeriousMite
05-15-2004, 6:16 PM
#7
Originally posted by WadeV1589 First of all you really want to try and cut down the number of patches, that is totally insane! Secondly you want to copy one post into an empty map and move it to the origin (around 0,0,0 in GTK). Then inside it plac...  [Read More]
Posted in: *****error***** Max_edge_lines
 SeriousMite
05-11-2004, 1:04 PM
#4
hmmm... I'm pretty stupid, so I didn't understand most of that. It seemed to be a different editor than what I'm using (GTKradiant). They mentioned something called "-notjunc". Will that help me with my problem? Can it be used with radian...  [Read More]
Posted in: *****error***** Max_edge_lines
 SeriousMite
05-10-2004, 12:05 PM
#2
Okay, how about T junctions? Anybody know what a T junction is? It's during the 'FixTjunctions' part of the compile that I get the error....  [Read More]
Posted in: *****error***** Max_edge_lines
 SeriousMite
05-05-2004, 11:33 AM
#1
I keep getting this error message whenever I get over 10480 brushes on my map: **********ERROR********** MAX_EDGE_LINES I tried looking in the error message sticky thread, and it's not listed there. I've tried searching on this forum, the JO forum,...  [Read More]
Posted in: Custom Skyboxes.
 SeriousMite
05-23-2004, 9:46 PM
#12
Cool, thanks. :D...  [Read More]
Posted in: Custom Skyboxes.
 SeriousMite
05-23-2004, 12:29 PM
#10
Anybody know of a good skybox tutorial?...  [Read More]
Posted in: How Do You raise fps
 SeriousMite
05-14-2004, 11:41 AM
#29
Originally posted by mslaf Raven's engine is obsolete and has serious efficiency problems handling more complex scenes like these with 30k+ triangles per sec. There're maps when I had 50k+ but were working very slowly even if I have a good hardware....  [Read More]
Posted in: Error When Creating Triggers
 SeriousMite
03-31-2004, 3:49 PM
#6
Yep, that was the problem, druid. LOL! I feel stupid. :o :D I'd created them before but I completely forgot about that part. Somehow I thought they were like lights or other entities....  [Read More]
Posted in: Error When Creating Triggers
 SeriousMite
03-30-2004, 3:41 PM
#3
Haven't done anything with it... It won't even let me create them. I right click and select 'trigger multiple' or any other trigger and it gives me that message....  [Read More]
Posted in: Error When Creating Triggers
 SeriousMite
03-26-2004, 7:29 PM
#1
I get this error message every time I try to make a trigger: "CreateEntityFromName: selection could not be grouped." It doesn't matter what kind of trigger I try to create, I always get this message. The really weird thing is I've got rad...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 SeriousMite
05-05-2004, 11:22 AM
#14
Found one that's not on the list: ********ERROR********* MAX_EDGE_LINES Anyone know what this means? How can I fix it?...  [Read More]
Posted in: Vertically Sliding Doors
 SeriousMite
03-04-2004, 5:00 PM
#7
heh... well I thought maybe you'd have to type 'right' or 'left' or something else....  [Read More]
Posted in: Vertically Sliding Doors
 SeriousMite
03-04-2004, 3:03 PM
#5
Thanks guys. I didn't enter an angle for the 'trigger_multiple' so what value should I enter? 45, 90, 180, ect. or is it something different?...  [Read More]
Posted in: Vertically Sliding Doors
 SeriousMite
03-04-2004, 3:30 AM
#1
Okay, I did use the search engine but unfortunately, I couldn't find any answers. I'm trying to make a vertically sliding door that opens with a switch and remains open until the switch is triggered again. I made a "func_door" brush and c...  [Read More]
Posted in: Skybox Problem
 SeriousMite
02-25-2004, 5:07 PM
#4
Sorry, I did try the search engine... couldn't find anything useful. Thanks though, that did the trick. Strange cause I didn't do it that way in JO... I used one of the actual sky textures and it worked fine. I'm curious though, how could you make...  [Read More]
Posted in: Skybox Problem
 SeriousMite
02-25-2004, 3:40 PM
#1
Okay, what am I doing wrong here? I had no trouble with skyboxes in JO, but for whatever reason I can't get any JA skies to work. I'm making an outdoor level so I made a giant box out of caulk brushes to surround everything. I then put the skies on...  [Read More]
Posted in: EASY GEN question
 SeriousMite
02-09-2004, 5:03 PM
#9
If I want to make a bigger terrain do I have to make seperate terrains and then fit them all together? As I understand it, when you make a heightmap it has to be 33 by 33 pixels. Is it possible to make a heightmap of say 66 by 66? And if it is possib...  [Read More]
Page: 1 of 1