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Lil' Jawa

Latest Posts

Page: 4 of 4
Posted in: Is there ANY way at all to WALK in this game?
 Lil' Jawa
12-30-2003, 10:25 PM
#9
Running is what keeps you and your party in top trim! I mean how would it look if Canderous had a beer belly or Bastilla had legs the thickness of an elephant or maybe HK-47 with..err nevermind :)...  [Read More]
Posted in: Is there ANY way at all to WALK in this game?
 Lil' Jawa
12-29-2003, 9:28 PM
#4
Perhaps if you had some special mouse/keyboard/gamepad software that allows you to record macros or specify buttons you could make it tap forward very fast but not hold and you would only "walk" just like when you tap your mouse button but...  [Read More]
Posted in: KOTOR Explorer?
 Lil' Jawa
12-23-2003, 9:54 PM
#3
Didn't the same dude say he had started working at Bioware and therefore would not continue his work on his NWN and SoU tools? I mean Bioware wont exactly be more supportive of KOTOR modding unless he quit or something? oh well, would be great with s...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-31-2003, 11:57 AM
#50
Originally posted by somrandomguy While not related to this topic at all, Jawa, I think this link (http://web14.compaq.com/falco/detail.asp?FAQnum=FAQ2859) fits nicely with your sig. :D HazardX: Sounds good, just wish Torlack had released the so...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-30-2003, 5:24 PM
#46
Hmm you're right, it doesn't work without NWN, perhaps you could try the beta compiler which was released free though it is 241mb large: http://www.fileplanet.com/files/80000/88066.shtml...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-30-2003, 4:58 PM
#43
Don't understand really how you mean you compiled without NWN but if you don't have NWN try this compiler(I think it should work without): http://www.torlack.com/index.html?topics=nwnnsscomp_readme Though remember you need all the KOTOR includes I a...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-30-2003, 1:55 PM
#41
maybe if we could make new textures, I think races or new "classraces" can be assigned with scripting just like in NWN, so maybe we could write it in the beginning of the game to warp your soldier or scoundrel to a Zabrak bounty hunter or s...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-30-2003, 12:06 AM
#36
thx, so you guys who played it can you think of any improvements to make to the game? I mean like changing this or that quest a bit or so..maybe we could do something that could give you a reason to play through game time again just to see, I know th...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-25-2003, 9:19 PM
#31
vusatre: 2DAs seem to be in non-asci format in some places but I think with some time you could probably figure them out, try using old 2DA viewers for NWN or Infinity Engine maybe they will show more, I have not tried(just an idea). Den Blaster: R...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-24-2003, 9:25 PM
#23
What would seem to be simplest(in most games at least) seems to be the hardest here with KOTOR..NWN explorer finds .BBF files in the textures library but that's a format i've never heard of before and the models also seem incompatible(NWN explorer wo...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-24-2003, 7:29 PM
#21
In NWSCRIPT Locations are defined points or objects, say waypoints or a map object if I don't remember wrong from my days as a NWN server admin.. --------------------------------------------- Here is a tiny list of some common locations I could find...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-23-2003, 11:14 PM
#17
Originally posted by eidospsogos personally i lean more towards playing the light side as well. though neutral was good as well, or the grey side. but i swear if you have a conscience at all, this game makes it hard to play the drak side. alot of...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-23-2003, 6:33 PM
#14
Bwaah the light side owns :) You have a good point though, i'll try and release a seperate "light-side" version too for you goody-to-shoes. ;)...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-22-2003, 1:22 PM
#11
Originally posted by eidospsogos oh, just ignore bullsh!t like this. the eula for kotor is no different than the eula for the jedi knight series. if anyone is making a big deal about the modding of this game i would guess it would more likely be bio...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-22-2003, 10:58 AM
#9
Originally posted by L.A. Hi. Just a friendly reminder. Bioware/LucasArts cannot condone the modding of any game that does not have a specific toolset designed for that purpose. All mods will be prosecuted vigorously to the full extent of the law. P...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-21-2003, 4:28 PM
#5
It seems this ****ty host deletes all files over 100kb(what a joke). I'll transfer site to somewhere else asap(just gotta find some suitable free host)....  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-21-2003, 3:34 PM
#3
Originally posted by Oboe Just out of interest mate, have you played through the whole game using this mod? And have you come across any bugs yet? nope not yet, as now I have only reached Taris. I could imagine Dantooine might become strange, if an...  [Read More]
Posted in: we gotta start modding..
 Lil' Jawa
12-21-2003, 12:37 PM
#1
Hi, just wanted to say i've been lurking these boards for quite a while(seems to be the only place on the net where KOTOR modding is discussed since they banned it on official boards :/) and you've helped me quite a bit('specially thread http://www.l...  [Read More]
Posted in: XP cap remover (long)
 Lil' Jawa
12-28-2003, 5:58 AM
#9
i'm 99% sure you wont ever be able to raise level barrier by mereling editing 2DAs as that has been the case with previous games as well, so good luck with that....  [Read More]
Posted in: The PC version is here. What about mods?
 Lil' Jawa
12-30-2003, 5:11 PM
#43
Rad game tools are pretty standard for game movies and sound but I don't know if they use it for textures and models, it sems more likely they use their own format. Anyone know what thye used for nwn because maybe it is something similar?...  [Read More]
Posted in: The PC version is here. What about mods?
 Lil' Jawa
12-29-2003, 9:13 PM
#36
The reason to why many of the file formats seen in KOTOR bifs are not possible to mod yet are because they are new, or enhanced versions of already existing formats found in NWN among others. Of course they have to be, just look at KOTOR - does it lo...  [Read More]
Posted in: The PC version is here. What about mods?
 Lil' Jawa
12-28-2003, 1:07 PM
#29
Was that really neccesary? I mean it's not like ppl can't find list themselves, an url would suffice, besides this is a mod thread not cheat(and that which you describe above is obviously just cheating and ruining the game experience).....  [Read More]
Posted in: The PC version is here. What about mods?
 Lil' Jawa
12-21-2003, 1:05 PM
#25
The NCS, BIF and KEY formats seem to be virtually unchanged since NWN, so they can be edited pretty easy.. And if I don't remember wrong the first version of 2DAs which were in the Infinity Engine were also semi-compiled(I use in lack of better term...  [Read More]
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