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Nkenobi

Latest Posts

Page: 2 of 2
Posted in: .arena?
 Nkenobi
04-05-2004, 10:55 PM
#3
Exactly the same...  [Read More]
Posted in: .arena?
 Nkenobi
04-05-2004, 3:03 PM
#1
I am having trouble trying to get a . arena script to work. { map "Rylockfacility" longname "Rylock Impirial Base" type "duel powerduel" } it is named Rylockfacility.arena and in the scripts folder, but it doesn't wo...  [Read More]
Posted in: WIP: Star Destroyer
 Nkenobi
03-01-2004, 2:15 AM
#21
looks great so far!;)...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Nkenobi
02-19-2004, 1:19 AM
#20
Great job!:)...  [Read More]
Posted in: Fog problems
 Nkenobi
02-03-2004, 5:24 PM
#6
K, i made that script, do I put it in the shaders? when I opened shaders/fog, I got a wierd masage Bad File Format: "c:/progra~1/Lucasa~1/starwa~4/gamedata/base/textures/skies/inteldimclouds" ( Owned by shader "Bespin" ) Coud...  [Read More]
Posted in: Fog problems
 Nkenobi
02-03-2004, 4:32 PM
#4
What sky matches the color gray? I cant find one, I tryed using colors/gray, for the walls will that work insted of a skyshader? and I typed all the worldspawnstuff you said, but I get a red fog, that I can see clearly through, I was compileing plai...  [Read More]
Posted in: Fog problems
 Nkenobi
02-03-2004, 12:47 AM
#1
I making a map, with fog. its a big open area in the sky, a platform set on collums. anyways, I wanted fog all around, so I used Volumetric fog . it worked fine, but when I added lights, it said there was a light, I fixed this, by building the fog...  [Read More]
Posted in: The Challenge of Mos Espa
 Nkenobi
02-02-2004, 10:33 PM
#6
right click, and place a light. easy! go to a tutorial and learn how, youll also learn how to ajust light how you want....  [Read More]
Posted in: The Challenge of Mos Espa
 Nkenobi
02-02-2004, 9:45 PM
#2
Good job for a first map... but needs lighting!...  [Read More]
Posted in: half void half pipes
 Nkenobi
02-03-2004, 3:08 PM
#5
Thanks wade! you said to texture it in nodraw, so I did, now I learned the diference between, nodraw, and nowdrawsolid lol thnx wade for the help....  [Read More]
Posted in: half void half pipes
 Nkenobi
02-03-2004, 12:49 AM
#3
sorry, I didn't quite understan:confused:...  [Read More]
Posted in: half void half pipes
 Nkenobi
02-02-2004, 5:36 PM
#1
I making a duel map, and the wall texture has little holes in it that you can see through, and behind them I have a wall textured like pipes. the back of the wall with holes is textured with system/nodraw solid , but some areas I see the pipes, and o...  [Read More]
Posted in: Max_map_brushes
 Nkenobi
02-01-2004, 3:57 AM
#10
I should have asked this before, but I just thought of it. is there a way I can check how many brushes are in my map?...  [Read More]
Posted in: Max_map_brushes
 Nkenobi
01-31-2004, 7:31 PM
#7
What is the max brush limmit? cause i'm amking a map, gna be HUGE! but now that I know theres a brush limmit......  [Read More]
Posted in: Compileing error
 Nkenobi
01-31-2004, 4:00 PM
#1
I got this error when I tryed to compile my map, the message is on the task bar, and not in a new window... MAX_TW_VERTS (12) exeeded How do I fix it? I'm using GTK 1.3.13...  [Read More]
Posted in: Battle Of Endor Siege WIP
 Nkenobi
01-24-2004, 7:05 PM
#20
Nice job!:)...  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 Nkenobi
01-29-2004, 6:02 PM
#54
Nice job :)...  [Read More]
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