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Nkenobi

Latest Threads

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Posted in: sp_mine
 Nkenobi
09-01-2004, 10:53 AM
#1
I have began work on a SP map... though it may be slow going cause I work at my own little pace, and it may never be reliesed ^_^ depends how good it is when I am done.. neways, so for almost all thatI have done http://mars.walagata.com/w/nken/spda...  [Read More]
Posted in: target_speaker
 Nkenobi
09-01-2004, 10:24 AM
#1
I have an odd prob with a target speaker... it works, but only if U R faceing a sertain way, and no, its not towards the speaker, its acualy so the speaker is to your right O_o other wise U can't hear it, neone know whats up?...  [Read More]
Posted in: Yavin Water
 Nkenobi
06-06-2004, 4:00 PM
#1
I need the moving water shader seen in the first level of JA SP, the water in the rivers, I have it in the yavin textures, but tis a missing shader, how can i get this shader back? cause I need it....  [Read More]
Posted in: func_rotate direction
 Nkenobi
04-16-2004, 2:29 AM
#1
I have been alittle bothersome to Wade on msn... and thats what the forums is for, so i'll ask here instead... I have a func_rotate and I want to change the direction it rotates, it is rotating horizontaly by defalt, I need it to ratate verticaly......  [Read More]
Posted in: Error(youll see)
 Nkenobi
04-13-2004, 9:03 PM
#1
I know this is in the thread that says read here before posting... but it didn't realy say how to fix it. I got ERROR: MAX_PATCH_PLANES I think it is my big patch mesh that covers the hole map, its on 15 X 15 It used to be made of a bunch pf sm...  [Read More]
Posted in: metal pieces
 Nkenobi
04-08-2004, 2:01 PM
#1
I have a pipe func_breakable but when I destroy it it explodes, I just want metal shards. I looked all over rick diesal, I know there was something on it about this, but I couldn't find it! mabey it was another tutorial somewhere....  [Read More]
Posted in: .arena?
 Nkenobi
04-05-2004, 3:03 PM
#1
I am having trouble trying to get a . arena script to work. { map "Rylockfacility" longname "Rylock Impirial Base" type "duel powerduel" } it is named Rylockfacility.arena and in the scripts folder, but it doesn't wo...  [Read More]
Posted in: Fog problems
 Nkenobi
02-03-2004, 12:47 AM
#1
I making a map, with fog. its a big open area in the sky, a platform set on collums. anyways, I wanted fog all around, so I used Volumetric fog . it worked fine, but when I added lights, it said there was a light, I fixed this, by building the fog...  [Read More]
Posted in: half void half pipes
 Nkenobi
02-02-2004, 5:36 PM
#1
I making a duel map, and the wall texture has little holes in it that you can see through, and behind them I have a wall textured like pipes. the back of the wall with holes is textured with system/nodraw solid , but some areas I see the pipes, and o...  [Read More]
Posted in: Compileing error
 Nkenobi
01-31-2004, 4:00 PM
#1
I got this error when I tryed to compile my map, the message is on the task bar, and not in a new window... MAX_TW_VERTS (12) exeeded How do I fix it? I'm using GTK 1.3.13...  [Read More]
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