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Nkenobi

Latest Activity

Posted in: sp_mine
 Nkenobi
09-22-2004, 1:58 PM
#9
its not gna be the name, never was, I am just using it for now casue it is a mind :p but I will come up with somthing ;)...  [Read More]
Posted in: sp_mine
 Nkenobi
09-01-2004, 2:07 PM
#6
story so far: a Jedi (undesided, prolly Jaden) has been sent to investigate an old mine on the planet (undesided again) where he/she must find a crystal apearantly found there decades ago, that can cloud the force. after searching the base a bit, U...  [Read More]
Posted in: sp_mine
 Nkenobi
09-01-2004, 1:00 PM
#4
okay http://mars.walagata.com/w/nken/spdark_map2.JPG...  [Read More]
Posted in: sp_mine
 Nkenobi
09-01-2004, 12:58 PM
#3
ha ha! I know... lemme leave it as just a link, then it should work fine :edit: grr linky no worky well :p i'll just post it again down here, the advert should be out of the way...  [Read More]
Posted in: sp_mine
 Nkenobi
09-01-2004, 10:53 AM
#1
I have began work on a SP map... though it may be slow going cause I work at my own little pace, and it may never be reliesed ^_^ depends how good it is when I am done.. neways, so for almost all thatI have done http://mars.walagata.com/w/nken/spda...  [Read More]
Posted in: target_speaker
 Nkenobi
09-01-2004, 10:58 AM
#3
I have discovered that the target_speaker doesn't work at all.. makes no noise... yes all is set right, looped_ on blah blah... the noise all along was coming from the spark effect, but U can still only hear it if its to your right ^_^ this is wealy...  [Read More]
Posted in: target_speaker
 Nkenobi
09-01-2004, 10:24 AM
#1
I have an odd prob with a target speaker... it works, but only if U R faceing a sertain way, and no, its not towards the speaker, its acualy so the speaker is to your right O_o other wise U can't hear it, neone know whats up?...  [Read More]
Posted in: Yavin Water
 Nkenobi
06-09-2004, 8:34 PM
#12
I am using it as a waterfall :/ and I found any object it touches goes invisable... so I goto keep it away from stuff. I was going to ask him if I could use it, just i wanna make it work first...  [Read More]
Posted in: Yavin Water
 Nkenobi
06-08-2004, 10:17 PM
#9
:/ IC you know how to make it act like water as a patch mesh? It was rock solid as a patch (I am using a diferent shader that is better looking I found in Sunset on corasont ATM) but its rather buggy :/...  [Read More]
Posted in: Yavin Water
 Nkenobi
06-06-2004, 4:00 PM
#1
I need the moving water shader seen in the first level of JA SP, the water in the rivers, I have it in the yavin textures, but tis a missing shader, how can i get this shader back? cause I need it....  [Read More]
Posted in: MIRRORS?????Help
 Nkenobi
04-17-2004, 3:51 AM
#2
drom what I know.. that was a shader in JO, but not in JA... you could try moving it over to JA... there is a way I think......  [Read More]
Posted in: func_rotate direction
 Nkenobi
04-16-2004, 3:38 AM
#3
thanks! lol... you answer me anyways......  [Read More]
Posted in: func_rotate direction
 Nkenobi
04-16-2004, 2:29 AM
#1
I have been alittle bothersome to Wade on msn... and thats what the forums is for, so i'll ask here instead... I have a func_rotate and I want to change the direction it rotates, it is rotating horizontaly by defalt, I need it to ratate verticaly......  [Read More]
Posted in: Error(youll see)
 Nkenobi
04-13-2004, 9:03 PM
#1
I know this is in the thread that says read here before posting... but it didn't realy say how to fix it. I got ERROR: MAX_PATCH_PLANES I think it is my big patch mesh that covers the hole map, its on 15 X 15 It used to be made of a bunch pf sm...  [Read More]
Posted in: metal pieces
 Nkenobi
04-12-2004, 1:17 AM
#5
hmm... I checked no-explosion but it still explodes......  [Read More]
Posted in: metal pieces
 Nkenobi
04-08-2004, 2:01 PM
#1
I have a pipe func_breakable but when I destroy it it explodes, I just want metal shards. I looked all over rick diesal, I know there was something on it about this, but I couldn't find it! mabey it was another tutorial somewhere....  [Read More]
Posted in: .arena?
 Nkenobi
04-09-2004, 4:00 PM
#22
isn't that a SP spawn point?...  [Read More]
Posted in: .arena?
 Nkenobi
04-09-2004, 3:09 PM
#20
ROFL some things in life are just that simple arn't they? one more bug now, its in duel directory, I loaded it, but it couldn't find a spawn point... I have no info/player_deathmatches I have 2 info_player_duel 1 info/player_duel1 and 2 info/pl...  [Read More]
Posted in: .arena?
 Nkenobi
04-09-2004, 2:23 AM
#18
my thread droped way down the page... posting to keep alive, cause I still need help before the 12th! see above post...  [Read More]
Posted in: .arena?
 Nkenobi
04-08-2004, 3:40 AM
#17
wait!... wade I just noticed... when I saved with the "" it didn't save over the txt! it made a new file, and the file is an arena file, not a txt! I put that in the pk3 tryed it out and int he dule list there was Rylock IMP facility! but....  [Read More]
Posted in: .arena?
 Nkenobi
04-07-2004, 8:06 PM
#15
I tryed that wade, opened it. saved it as "Rylockfacility.arena" but the file didn't show them, I moved it into the pk3 anyways, but it still changed to to .txt at the end. I tryed renaming the file instead, but it won't let me add the &q...  [Read More]
Posted in: .arena?
 Nkenobi
04-07-2004, 3:13 PM
#12
wade... not in scripts, but in the pk3 it said .arena.txt I can't change it, and whenever I move the other ok3 in it changes it from Rylockfacility.arena tText Document 1 KB to Rylockfacility.arena. txt when I save it the .arena, at the bottom,...  [Read More]
Posted in: .arena?
 Nkenobi
04-07-2004, 12:11 AM
#8
yes! I am checking all game lists! I make a map, test it a few times through devmap as i am building it, ad bot suport, make sure it works, switch info/player_deathmatch with info/player duel and the rest. make the .arena script, test, doesn't show...  [Read More]
Posted in: .arena?
 Nkenobi
04-06-2004, 8:58 PM
#6
still didn't work ok... I am suposed to rename my map rylock (no capitle R) I didn't do that... but I can load it in the consle. I copied that script you made { map "mp/duel1" longname "Arena Test" type "duel powerduel"...  [Read More]
Posted in: max_patch_planes
 Nkenobi
04-14-2004, 2:02 AM
#8
I got this too... gothix said somehting about turning it into a model? how do i do that? and will I have to make a hole bunch of system/pysic_clip or whatever its called?...  [Read More]