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Jedi Luke

Latest Posts

Page: 12 of 12
Posted in: Can't find the prt file...
 Jedi Luke
11-25-2003, 10:00 AM
#6
yeah, we really need to look at the compile line before troubleshooting....  [Read More]
Posted in: Can't find the prt file...
 Jedi Luke
11-25-2003, 8:45 AM
#4
Hmm, i cant think of anything else at the moment. Sometimes tools such as 'Hollow' and 'CSG Subtract', which are seriously flawed tools, can lead to errors on the map. I dont know if this has anything to do with this or not. I will try to investigate...  [Read More]
Posted in: Can't find the prt file...
 Jedi Luke
11-25-2003, 5:36 AM
#2
Are you using GtkRadiant? If you have BSP monitoring on, i think the .prt file isnt created if there are errors such as leaks in the map....  [Read More]
Posted in: Textures and switch
 Jedi Luke
11-26-2003, 6:53 AM
#5
I'm guessing you're trying to do this: here (http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn7.html)...  [Read More]
Posted in: New Screenies of Anoat
 Jedi Luke
11-26-2003, 4:11 AM
#8
Sounds good :)...  [Read More]
Posted in: New Screenies of Anoat
 Jedi Luke
11-23-2003, 9:42 AM
#5
I cant wait either :D:D...  [Read More]
Posted in: New Seige maps?
 Jedi Luke
11-15-2003, 12:01 AM
#5
That Hoth one looks alright. My mates and i are also working on a siege map. We're doing the Geonosis battle with the federation starships, the walkers, etc. Your choice will either be for the Trade Federation or the Jedi (bad guys, good guys). If Je...  [Read More]
Posted in: Reasonable FPS?
 Jedi Luke
11-14-2003, 6:18 AM
#7
I also like to keep my fps minimum rate at 30fps, usually i keep my fps between 50 - 60 fps depending on textures, scripts running, detail brushes etc....  [Read More]
Posted in: A map idea that everyone might like
 Jedi Luke
11-14-2003, 11:27 AM
#4
That's a good idea, an outdoor obstacle course involving lots of force and saber skill to get through it. Perhaps even a training duel sometime with another student, (which when he has reached to minimum health, this will trigger an icarus script and...  [Read More]
Posted in: JA MD3/ASE File List
 Jedi Luke
11-12-2003, 9:42 PM
#6
Thanks Eskimo, this list now makes it easy to enter the correct md3 values for the model key without having to manually search in the assests files. Now i can just look at the list and type in one of the values to get a md3 in no time. Thanks dude! :...  [Read More]
Posted in: Some questions
 Jedi Luke
11-06-2003, 11:09 PM
#5
PS: In JO, water turned sabers off if I remember correctly. Yes you are correct. This was dependant on the thickness of the water brush. If say it was two units thick, and the water level was above Kyle's waist level, the saber would stay on. Howev...  [Read More]
Posted in: I'd like to help
 Jedi Luke
11-06-2003, 12:01 PM
#2
FmmF3 where have i heard of that before................ were you at (or are you still) the XWAUP?...  [Read More]
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